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Mortal Kombat 1 (1992) News And Updates

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Mortal Kombat 11 Patch Notes - 08/06/2020

by Roy Arkon on Aug 6, 2020 :: 0

A new Mortal Kombat 11 Aftermath patch has been released for all platforms. This not only includes the addition of of the Summer Heat skin pack (which includes skins for Kitana, Baraka and Erron Black) but also bug fixes and adjustments for both general gameplay and characters. Here are the full notes:

General Gameplay Adjustments

  • Move list corrections
  • Adjusted the minimum health requirement for many Brutalities that have that as a requirement
  • Fixed a Mouse input related issue where users could not enter View mode for Skins using
  • the prompt button repeatedly
  • Fixed an issue in Local Fight where the 2nd player cannot select his character with the mouse
  • Fixed an issue with using the Mouse Wheel to scroll within Current Activity and Kareer Stats.
  • Fixed an issue where editing a custom preset, using RMB to cancel action assignment did not completely cancel the process

Kombat League / Online

  • Forever King Lobbies will no longer sometimes prevent users from joining after the room been full but now has open slots
  • The Reward Screen after a Kombat League Season has ended no longer has an additional confirmation prompt when dismissed

Character Specific Adjustments

  • Cassie - Fixed a rare issue with drone moves could become disabled if BL-118 Energy Bounce was interrupted at a specific time during certain circumstances
  • Cetrion - The Smoked Flesh Brutality now has the requirement “hold Down during hit”
  • Cetrion - Deadly Winds & Deadly Winds Amplify visual effects no longer sometimes linger after they have been projectile destroyed
  • D’Vorah - Fixed a rare issue which could cause her Ovipositors to disappear during gameplay under certain circumstances
  • Erron Black - Fixed issue with hat using an incorrect animation if time out loss occurs at specific timing as forward throw connects
  • Geras - The Break Down Brutality now has the requirement “hold Down during hit”
  • Jade - The Looking Good Brutality now has the requirement “hold Away during hit”
  • Jax - The I Said Sleep Brutality now has the requirement “hold Down during hit”
  • Johnny Cage - The And The Award Goes To Brutality no longer requires the Say Cheese Gear Ability
  • Kano - The Bonzer Brutality now requires “hold Away during hit”
  • Kitana - The Punished Brutality requirement is now “hold Down during hit”
  • Kitana - Edenian Fade is no longer throw immune when she has landed and now displays Punish instead of Kounter when hit during its landing frames
  • Kitana - Arcing Sai (Edenian Fade) now displays Punish instead of Kounter when hit during its recovery frames
  • Kollector - The Slice Slice Slice Brutality now has the requirement “hold Towards during hit” and no longer requires first hit
  • Kollector - Adjusted visual effect location for the Relic Lure impact effect
  • Kung Lao - Fixed issue with Hat using an incorrect animation if a time out loss occurs at specific timing as Toward Throw connects
  • Raiden - The Brutal Bolt Brutality now has the requirement “hold Up during hit”
  • Raiden - Power Discharge (Away + Front Punch, Back Punch, Front Punch + Front Kick) now has an adjusted hit region while the opponent is in a kombo
  • Skarlet – Bloodshot Amplify can no longer not have a projectile spawn when done with specific timing
  • Skarlet - Fixed issue with Dagger disappearing during gameplay if her throw is interrupted at specific timing
  • Sub-Zero - The Big Leg Brutality requirement is now “hit 4 Brutal Kicks during match” (was 6)
  • Sub-Zero – The End of Round Taunt Ice Clone Teleport will no longer sometimes cause Sub-Zero to become invisible in rare circumstances
  • Sub-Zero - Fixed (Air) Polar Axe using an incorrect animation in a Tower match when done immediately after the match has begun
  • Shao Kahn - The Charging Through Brutality now has the requirement “hold Away during hit”
  • Shao Kahn - The Head Kabob Brutality no longer requires first hit
  • Shao Kahn - The Nothing Left Brutality now has the requirement “hold Down during hit”
  • Shang Tsung - The Inclement Weather Brutality now has the requirement “hold Down during hit”
  • Shang Tsung - Fixed a rare visual issue when morphing into Raiden that could causing his cape to use an incorrect animation
  • Nightwolf - The No Leg to Stand On Brutality now has the requirement “hold Down during hit” and no longer requires first hit
  • Nightwolf - Fixed Razor's Edge (Away + Front Kick, Back Kick, Front Punch + Front Kick) now does the correct chip damage on block
  • Joker - The Head Case Brutality requirement is now “perform ‘C C D D E G E C’ 3 times” (was 5)
  • Terminator - Terminate armor is no longer sometimes removed when his Fatal Blow misses or is blocked
  • Terminator - Terminate visual effects will no longer linger after a Mercy is performed
  • Fujin - Wind Barrier is now able to parry Liu Kang's jump & hop attacks, Frost's Hop Kick, and Kollector's Hop Kick
  • Fujin - Wind Barrier will no longer sometimes have lingering visual effects when it is interrupted
  • Fujin - Fixed some rare audio issues when Whirlwind (Away + Back Punch, Front Punch + Front Kick) and Tailwind (Towards + Back Punch, Front Punch + Front Kick) are interrupted
  • Fujin - AI can now perform the attack followups to Sky Wakka
  • RoboCop - Missing with various attacks under certain circumstances will no longer enable autoblock when opponent is in the Cheval Trap Amplify or Electric Grenade Amplify hit reactions
  • RoboCop – Fixed a visual issue with Cobra Cannon using an improper animation for the first few frames in certain circumstances
  • RoboCop - Active Patrol and Reactive Patrol now displays Punish instead of Kounter when hit during its recovery frames
  • Sheeva - Fixed an audio issue with Untamed Fury Amplify sometimes missing sound effects

Two Important Notes:
    1) For the general gameplay adjustments, the last four adjustments are only for the PC version. The first two are universal across all platforms.
    2) WB Games have addressed an issue in the King of the Hill mode for the PC version, which will cause trouble creating fully populated lobbies. According to the official WB Games support website, they are working on a resolution for this issue and will deploy an update as soon as it is resolved.

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Dominic Cianciolo On The Mortal Kombat 11 Story Mode

by Roy Arkon on Jul 31, 2020 :: 0

Dominic Cianciolo, the story and voiceover director of NetherRealm Studios, has set with Gamespot on their Audio Log show to talk about the Mortal Kombat 11 story mode, both in the base game and the Aftermath expansion. In this video, Ciandiolo explains how the team came up with and implemented the time travel storyline in MK11, and how they were influenced by other pop culture franchises such as Westworld and Back to the Future.

Check out the full video right here:



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MK11 Aftermath Skin Packs Reveled - Dates Included

by Roy Arkon on Jul 28, 2020 :: 2

As you might remember, the Mortal Kombat 11 Aftermath expansion included 3 skin packs, and also an exclusive Johnny Cage Skin for those who purchased the expansion, named the "Thanks a Million" skin. Now Ed Boon has reveled via Tweeter the Skin Packs for MK11 Aftermath as well as the dates.



MK11 Aftermath Skin Packs


As you can see, the "Thanks a Million" Johnny Cage Skin is already available right now for Aftermath expansion owners, and for now we know the following details for the Skin Packs:

* Summer Heat Skin Pack (August 6) - Baraka, Erron Black and Kitana
* Klassic Femme Fatale Skin Pack (August 25) - Characters not known yet
* All Hallow's Eve Skin Pack (October 08) - Characters not known yet

Also on a side note, the Baraka Skin in the Summer Heat Pack is a reference for the YouTube comedy show called Mortal Komedy, which is based on and inspired by Mortal Kombat.

So now that we know the dates for each Pack, now we only have to wait for each Pack to arrive. As for the last 2 Skin Packs, stay tune for when the final details will be revealed for them as well.

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Ed Boon Teasing Ermac and Smoke For Mortal Kombat 11?

by Roy Arkon on Jul 12, 2020 :: 1

Ed Boon is coming with what can possibliy be another character tease, in a 2 for 1 special for that matter. First, Boon has Tweeted this trailer, confirming that Human Smoke is coming to Mortal Kombat Mobile, which features his iconic Living Forest secretive lurking hint from Mortal Kombat II.



This could've end right here as it officially confirms that Human Smoke is coming to MK Mobile, but it didn't. Almost immidiatly after that Tweet, Boon came with another one, featuring Scorpion, Human Smoke (with the same render from the MK Mobile trailer) and Ermac.



This might be nothing more then just another tease. However, with the high potential for more characters and content for Mortal Kombat 11, it seems that this could lead to the inclusion of both the Red and Gray Palliate Swap Ninjas for MK11. We will see what happens in the upcoming months.

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Mortal Kombat 11: Aftermath - Kollection Trailer

by Roy Arkon on Jun 17, 2020 :: 0

The official Mortal Kombat YouTube page has just released the official trailer for Mortal Kombat 11: Aftermath - Kollection, which is the full bundle for all MK11's content, including the base game, the Kombat Pack and the Aftermath expansion.

Here is the trailer below, enjoy:



And if you wish to buy the full bundle, here is the link to purchase it from the official Mortal Kombat 11 website.

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