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Mortal Kombat 1 (1992) News And Updates

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MK Mythologies: Sub-Zero Speedruns - Guide & Deathless Run

by Roy Arkon on Jun 5, 2021 :: 0

Last year, Ryan "Ketchup" Neal made a video about the the history of Ultimate Mortal Kombat 3 speedruns. Now he comes back with another speedrun video, this time regarding the very first Mortal Kombat spin-off game, Mortal Kombat Mythologies: Sub-Zero. With the help of his twin brother and fellow channel owner Jake "Mustard" Neal (who got his gamer tag after his favorite MK character, Cyrax, just like Ketchup got his from Sektor) as well as Sagat, the current speedrun world record holder for MKM:SZ, they all bring up a full speedrun guide for the game, with everything you need to know from general information about every stage in the game to the most secretive details and top level speedrun tech.

But that's not all. After this video has been uploaded, Mustard has uploaded another video. This time showcasing Mustard going through an MKM:SZ playthrough, except that this one is not just any run, but a deathless run, on max difficulty nonetheless, and with a speedrun timer as well.

Would Mustard be able to finish the entire game of MKM:SZ on max difficulty with no loses at all? And if he does, how long it will take him to do so? Check out the video below to find out.

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Is Andrew Bowen Teasing A New MK11U Update?

by Roy Arkon on May 28, 2021 :: 0

Andrew Bowen, the voice actor behind Johnny Cage in both Mortal Kombat XL and Mortal Kombat 11 Ultimate, as well as both Rain and Smoke in MKXL specifically, has posted this picture on his Instagram of him along with the Warner Bros. water tower, and with the caption: "It's good to be back".

MK11U Tease Andrew Bowent

We have confirmed in our last news post that WB Games might be on verge of a split, yet it seems that we still might get a new update for MK11U, although it can still be related to an entirely new project. Then again, Bowen never did any role for WB Games other than voicing Johnny Cage, Rain and Smoke in the MK games, so we need to keep that in mind.

We will update you with more news as they arrive.

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WB Games Studios Might Split After AT&T/Discovery Deal

by Roy Arkon on May 18, 2021 :: 0

IGN have reported yesterday that WB Games might split their studios due to a $43 billion merger deal between AT&T (who owns Warner Media and all of their daughter companies, including WB Games) and Discovery, for the plan to create a new, standalone company, after which some of the gaming studios of WB Games will stay with them, while the rest will go to the new company. This of course includes NetherRealm Studios, the creators of both the Mortal Kombat and Injustice franchises.

Stephen Totilo of IGN came with the this Tweet, while Julia Alexander then came in to correct some of the news on the matter.

Author's opinion: As everyone knows, NRS have been very quite in the last several months regarding any updates for Mortal Kombat 11 Ultimate ever since the MK11U update came out with the exception of a couple of patches, including the one that we got just last week, and with the only new content that we got for MK11U is just the new Gear pieces that you can unlock in the 2nd rotation of the Kombat League seasons, but no new DLC updates with new characters or skins. This can very well be the reason for that, as obviously it would be very difficult for NRS to work on MK11U while they don't even know who will be their publishing bosses from now on.

That being said, I'm sure some of you are freaking out regarding the future of NRS and MK, but there's no need to worry. Mortal Kombat is a highly successful franchise, with MK11U also got over 8 million copies sold as of October of last year. There is no way that no one will be capitalizing on MK for it's guaranteed revenue. And everyone knows that no other company is better for making MK than NRS, so no one is gonna close them. Not to mention that NRS did tease new work just a few months ago, which can be a new update to MK11U.

So no one should be worried, NRS and MK are perfectly safe. Injustice, on the other hand, might be in a more questionable position though since it is a DC Universe franchise, which means it might be over due to the DC license being restricted between the studios after the deal, but we will have to wait and see for that one.

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Mortal Kombat 11 Ultimate Patch Notes - 05/13/2021

by Roy Arkon on May 13, 2021 :: 4

A new patch has just been released for Mortal Kombat 11 Ultimate on both PlayStation and Xbox. This patch is yet another small one, but it is entirely based around character balance. The PC, Stadia and Switch versions should receive the patch soon, and there's no download required for the patch on any of the platforms. Here are the notes:

Character Specific Adjustments

  • Sheeva - Now has 950 health (down from 1000)
  • Sheeva - Slightly narrowed the hit region for Dragon Drop & it now has a set delay time when delayed & 30 more recovery frames on miss or when hit hitting armor
  • Joker - Now has 950 health (down from 1000)
  • Cetrion - Now has 950 health (down from 1000)
  • Cetrion - Slightly reduced the damage when blocked & flawless blocked of Deadly Winds & Deadly Winds Amplified
  • Fujin - Adjusted the victim regions of Knee Buckler (Down + Front Kick)
  • RoboCop - Now has 1100 health (up from 1050)
  • RoboCop - Don't Move Creep (Front Punch, Back Punch, Front Punch) now has 2 more active frames & 5 less recovery frames on block
  • Rambo - First Blood (Towards + Front Punch, Back Punch) has 3 less recovery frames on block
  • Rambo - Diddy-Bopping (Away + Back Punch, Back Punch, Back Kick) has more pushback on block & 5 more blockstun frames
  • Shao Kahn - You Will Never Win (Towards + Front Kick, Back Kick) now has 3 less recovery frames & can now be 2in1 cancelled when flawless blocked
  • Shao Kahn - Hammer Lunge now has less pushback on block & 10 less recovery frames on block & miss
  • Shao Kahn - Hammer Lunge Amplify now has more pushback on block, 5 more blockstun frames & 15 less recovery frames on miss
  • Shao Kahn - Ground Shatter has 4 less rec frames & more pushback on block
  • Shao Kahn - Ground Shatter Amplify now has more pushback on block, 10 more blockstun frames, & is now a mid block

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Tobias On The Lin Kuei, Johnny Cage & Liu Kang's Origins

by Roy Arkon on Apr 2, 2021 :: 0

A Twitter user asked John Tobias the other day about what book gave him and Ed Boon the inspiration for the Lin Kuei, the clan of Chinese Ninjas in which Sub-Zero and Noob Saibot hail from. Tobias then came with a series of Tweets explaining the process of creating the Lin Kuei and how the book called China's Ninja Connection was the basis for the creation of the Lin Kuei. Here is the first Tweet opening that series:

At the very end of the Tweet series, another user noticed the name Michael Grimm on the images from Tobias' notepad, and he asked who that character. Turns out, according to Tobias, that this was the original planned name for Johnny Cage, and Tobias started another series of Tweets explaining the origins of not only Johnny as a character, but his name as well. Here is the opening Tweet for that series as well:

During that series, Tobias also gave the origins for Liu Knag, who was inspired Gordon Liu and Bruce Lee, who were Tobias' heroes growing up.

Tabmok99 then came in and asked Tobias if he still has the footage of Jean-Claude Van Damme (one of the actors who Boon and Tobias wanted to develop their game around, alongside Steven Segal) of which him and Boon had digitized some footage from a few of his films for the game and put together a quick demo of, is still in somewhere in his possession.

Tobias then made it clear that it wasn't an actual demo but just a demo of the digitizing tech they had at the time. He also confirmed he doesn't have it but Boon might have it.

And finally, Boon came in and said that he might still have that footage.

That will be really cool to see that old demo, as that will be a true piece of gaming history, giving the very origins of Mortal Kombat. And of course, all of those origin story of those characters and clans, is surely nothing short of incredible, and give the perspective of how much work and passion did both Boon and Tobias had for the creation of MK.

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