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Mortal Kombat 1 (1992) News And Updates

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MK11U - Another Occasion For Joker's Hidden Phrase

by Roy Arkon on Feb 9, 2021 :: 0

Over a month and a half ago, we reported about a Hidden English for the Joker after Joker dies via Fatalities such as the Shaolin Trap Dungeon Stage Fatality in Mortal Kombat 11 Ultimate (a hidden F' word phrase, mind you). Now it turns out that Joker can say the exact same curse after dying via a Brutality as well. Seem that Joker got used to Batman no killing so much that it's so hard for him to accept death by anyone. :mrgreen:

Here is a video from my YouTube channel, showcasing Joker's hidden English curse after Finishing him off with the Reptile Slide Brutality with my Shang Tsung. Enjoy.



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NetherRealm Studios Teasing New Work

by Roy Arkon on Jan 28, 2021 :: 0

Are we getting a tease for yet another update to Mortal Kombat 11 Ultimate, or is it something new? One thing for sure, NetherRealm Studios are working on something, as NRS Senior animator Andy Senesac has shown via Twitter that they are working on something via pics from the motion capture studio of the building (for the first time in a long time due to COVID-19) as he preppers us all for something big coming up.



On top of that, Mortal Kombat YouTuber Kenny 'Unrooolie' O'Brien had the chance to visit NRS and took pictures from the studio, when he shows excitement for what is next to come from NRS.



O'Brien, for those of you who don't know, is a long time MK fan, and he is known to be a fan of the yellow Cyborg Ninja, Cyrax, who was featured in MK11U's story mode as an NPC alongside Sektor. Judging by O'Brien's excitement, this could indicate the transition of Cyrax, and perhaps even Sektor, as playable character, in complete contrast to Rain, Sindel and Baraka who were NPC's in Mortal Kombat XL's story mode but they never became playable until they came back in MK11U.

So let the speculation begin: Do you think that NRS working on a new MK11U update or something new? And if it's the first, what characters will this update include? Tell us in the comments below.

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Mortal Kombat 11 Ultimate Patch Notes - 01/26/2021

by Roy Arkon on Jan 26, 2021 :: 0

A new patch has just been released for Mortal Kombat 11 Ultimate on both PlayStation and Xbox. This patch isn't a big one, but it does include both balance changes (most of them are small, but there are a couple of big ones) and bug fixes. Here are the notes:

General Gameplay Adjustments

  • Move list corrections
  • Fixed minor issues with several augments
  • Fixed minor visual & audio issues with several Brutalities

Character Specific Adjustments
  • D’Vorah - Number of Wasps currently affecting an opponent will no longer sometimes be reset if Strepsiptera connects while opponent is in the hit reaction to Swarm
  • Kano - The first hit of Snake Bite now has 1 more active frame and the second hit has 1 less startup frame
  • Kano - The hit reaction to Figjam Amplified (Back Punch, Back Punch, Front Kick, Amplify) will no longer sometimes use the incorrect blood color against some opponents
  • Kotal Kahn - Now has 1050 health (down from 1100)
  • Kotal Kahn - Fixed issue with Eztli Totem providing higher then intended healing when stacked with other Totem types
  • Kotal Kahn - Chicahtoc & Eztli Totems no longer have Kustom Variation restrictions in Kompetitive modes
  • Kotal Kahn - The first hit of Yeyecame Disk Amplify now has slightly farther reach and the projectile now has 10 less frames of hit advantage
  • Kung Lao - Sweeping Razor (Away + Back kick) while having no Hat now properly triggers Krushing Blow reset conditions
  • Shao Kahn - Now has 1100 health (up from 1050)
  • RoboCop - Now has 1050 health (up from 1000)
  • RoboCop - Adjusted the hit region of Getup/Flawless Block Attack (Up + Back Punch)
  • Sheeva - Dragon Drop is now off-screen for 2 more frames before her drop attack begins
  • Sheeva - Dragon Stance now has 2 more startup frames
  • Mileena - Poisonous Butterfly (Towards + Back Kick) now has airborne frames when Mileena is off the ground
  • Mileena - The hit reactions to Kahnum Dash Amplify, Kahnum Dash Further Amplify, & Ridin' Dirty (Front Punch, Front Punch, Front Punch + Front Kick) now have airborne frames when Mileena is off the ground
  • Mileena - Fixed a rare issue where Play Time (Towards + Front Punch, Back Punch, Back Kick) could leave a lingering visual effect on certain costumes
  • Rambo - Slightly adjusted the hit regions & repel regions of Basic Training (Away + Front Punch)
  • Rambo - Lieutenant Drop (Towards + Back Kick) now has airborne frames when Rambo is off the ground
  • Rambo - Hidden M60 & Hidden M60 Amplify will no longer sometimes use an incorrect animation when Rambo is hit by Kronika's Reverse Time

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Mortal Kombat 11 Ultimate - After-Aftermath Awards

by Roy Arkon on Jan 21, 2021 :: 0

The official Mortal Kombat YouTube page has uploaded a new Mortal Kombat 11 Ultimate video, announcing the winners of the After-Aftermath awards, showcasing up-to-date stats for the game in various areas, such as number of Fatalities performed, Mercies, Flawless Victories and more, and also giving top awards to several characters in the game such as best victory animation, most gruesome Fatality, fan favorite skins and many more.

Check out the video below, enjoy.



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MK11 Ultimate - Kronika Secret Opponent Interactions

by Roy Arkon on Jan 11, 2021 :: 0

The YouTuber Mr. Alucard has uploaded a new video, showcasing secret unique interactions in Mortal Kombat 11 Ultimate with Kronika. Those interaction lines come right after Kronika beats the opponent and right before the announcer goes to the Finish Him portion of the fight. As you can see, Mr. Alucard showcases the interactions between Kronika and the entirety of the playable roster of MK11U, and he clearly made sure that the Prehistoric Age Hourglass stage Dinosaur will be an integral part of the video. It should be noted though that Kronika doesn't have any secret and unique dialogue with Mileena, Rain, Joker and Rambo.

Here's the video below, enjoy.




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