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Mortal Kombat 1 (1992) News And Updates

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Ed Boon Mortal Kombat 11 Spawn Interview With IGN
by Roy Arkon on Apr 4, 2020 :: 0 Comments

Just yesterday, Ed Boon had an interview with IGN regarding the inclusion of Spawn in Mortal Kombat 11. In this interview, Boon talks about working with Todd McFarlane, the process of designing Spawn in MK11, working with Keith David and more.

You can check out the full interview right here.

Mortal Kombat 11 Spawn Render

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MK11 TOT's - April Fools' Day Towers (And Another Meteor)
by Roy Arkon on Apr 2, 2020 :: 0 Comments

Even in this very unique time that can lead to depression very easily, NetherRealm Studios still took full advantage of this year's April Fools, and oh boy they went above and beyond with this one.

The latest Mortal Kombat 11 Towers of Time platform, called the April Fools' Day Towers, features a series of 4 Boss-only Towers that are all under the common theme of April Fools, and they are full of Deception (as if Mortal Kombat: Deception), pranks and some blind luck. In fact, it all starts even before you start the fight, as when you pick your character, the announcer is gonna call the name of any other character but the one you chose, and your opponent is always gonna be disguised by a picture of a character that can't be selected.

First you fight against Jade (disguised by the Dinosaur that Kronika can use in the 2nd stage of the fight against her), then you fight against Johnny Cage (disguised by the Oni from the Kolosseum's Beast Pen stage), followed up by Erron Black (disguised by the Krypt Traveler from the Krypt), and finally, a series of 7 opponents in a Gauntlet match (all hide behind a picture of Shinnok, who can be seen in the first cutscene of the MK11 Story mode, as well as Jade's ending in the Klassic Tower Arcade mode).

Here is a video from my channel, showcasing me all 4 Towers after I've beat them with my Shang Tsung, Jade and Noob Saibot, along with time stamps. On a side note, remember the Meteor in the Towers of Time that we've reported about 4 months ago? I've seen it another one, as you can see in the video below.

00:00 - Shang Tsung Vs. Jade
02:46 - Another Meteor!
03:06 - Noob Saibot Vs. Johnny Cage
05:30 - Jade Vs. Erron Black
08:42 - Noob Saibot in the Gauntlet Match

Here are also some important tips for those Towers:
1) For all the first 3 Towers, you can't use any Konsumables. If you do, then their icon will be replaced by the one of Bo' Rai Cho's Fart Konsumable, and while the animation of the Konsumable will be shown after you have activated it, the actual effect will not happen, essentially indicating that you got pranked, April Fools style. Only the final Tower, which is the Gauntlet Tower, allows you to use Konsumables.

2) The 2nd Tower fight against Johnny Cage actually switches the control between you and the CPU, as you actually control Johnny while the CPU controls the character that you chose, as if going with an automatic AI-only option, but going one extra step further. Of course you can just not do anything as Johnny in the fight, but while the control over the characters are switched, the control of the Konsumables is still the same, so you are still stuck with the now defected version of Bo' Rai Cho's Fart Konsumable (as I've mentioned earlier) and the CPU still controls his Konsumables as usual, while aiming them against your selected character. Which means you need to hope that your character, now being controlled by CPU, will beat "your" Johnny fast before "your" Konsumables will beat "the CPU" character, and will give the win to "your" character. Also, don't pay attention to the Sindel Assist Konsumable that I've picked in my video, I thought that since it is an Assist-type Konsumable rather then a Sidekick-type, the game will let me pick it for my Noob Saibot so he could use it against Johnny, and that experimental battle, by pure coincidence, ended up being the winning battle.

3) The opponent's health bar in the Gauntlet Tower doesn't show any health being reduced while being hit, although they still take the damage, you just can't see it. This effect is actually still active after you do a Mercy on Sub-Zero (the final opponent in the Gauntlet), even though it will still show just 20% of his health.

NRS really did a very clever and unique challenge, and the reward for it is nothing short of excellent, as you will get a ton of Skins, Brutalities and Kombat Kard items for completing these Towers. So go and complete them now while you still can to receive the rewards.

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Mortal Kombat 11 Kombat Kast 16 Spawn
by Roy Arkon on Mar 11, 2020 :: 0 Comments

The latest Mortal Kombat 11 Kombat Kast features the final DLC character for the game from the Kombat Pack, Spawn, along with all of his 3 Kompetitive Variations, additional moves, skins and his 2nd Fatality.

Featured Characters:
- Spawn


Did we miss something? Tell us in the comments.

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Mortal Kombat 11 Patch Notes - 03/10/2020
by Roy Arkon on Mar 10, 2020 :: 0 Comments

The latest Mortal Kombat 11 patch has been released for both PlayStation 4 and Xbox One. This includes several gameplay changes, including new additions to the Practice mode, and a bunch of character balance changes. Here are the patch notes:

General Gameplay Adjustments
* Move list corrections
* Improvements to AI logic
* Fixed issues with some augments not granting correct bonuses
* Increased the button input buffer when exiting a block hit reaction from 2 to 5 frames
* Practice Mode > AI Options > Kustom > Block Attack options now have more defined options Fast, Delay, Late which will perform the Block Attack on the first frame, randomly delayed or on the last frame
* Practice Mode > AI Options > Record now has a new Recording Slot to be used for Kustom Getup / Reversal
* Practice Mode > AI Options > Kustom > Reversal Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation
* Practice Mode > AI Options > Kustom > Getup Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation
* Added several new Brutalities for players to discover
* All Getup/Flawless Block Up+Front Kick attacks will no longer hit opponents from behind except for Kung Lao, Sonya, and Geras
* Fixed an issue with several Krushing Blow Requirements sometimes not working correctly while the opponent is still in a hit reaction animation
* Added new Nether Forge Recipes for players to discover

Character Specific Adjustments
* Cassie - Fixed a visual issue with holsters that could sometimes occur when performing Dual Wielding Amplified
* Geras - Reduced the travel distance of Dash Forward and Dash Backward
* Geras - Increased the recovery on miss of Sand Trap and Quick Sand by 4 frames
* Jacqui Briggs - Directing Bionic Bounce Towards or Away costs one bar of defensive meter
* Jacqui Briggs - The landing recovery frames of (Air) Shrapnel Blast, (Air) Grenade Launcher, and (Air) Prototype Rocket can no longer be circumvented when being 2in1 cancelled from a Jump Attack with specific timing
* Jade - Wiggle Stick (Away + Back Punch) can now still be 2in1 cancelled if the first or second attack hits the opponent but the last attack misses
* Jade - Blazing Nitro Kick Krushing Blow requirement no longer resets when it is missed
* Jax - Gur-Knee (Towards+Back Kick) no longer has different hit advantage when hitting standing and ducking opponents
* Jax - Ripped Amplified now recovers 4 frames faster on hit & 6 frames faster on miss and is now -8 on block (down from -4)
* Johnny Cage - Rising Star can no longer be Amplified when it is Flawless Blocked
* Johnny Cage - Rising Star Amplified now costs one bar of both offensive and defensive meter when Rising Star is blocked or misses
*Kotal Kahn - Heavy Blade (Back Kick) now starts up 1 frame faster, can now be 2in1 cancelled, and has a different hit reaction
* Kotal Kahn - Yeyecame Disk now causes 5 more frames of blockstun and has more pushback when normal blocked
* Kotal Kahn - Fixed a visual issue with Totem visual effects persisting during some fatalities
* Kitana - Fixed an issue with Dark Deception (Away + Front Punch, Back Kick, Back Punch) * Krushing Blow not triggering if the third attack is a Kounter
* Kitana - Edenian Strike now has 1 more frame of hitpause
* Kitana - Fan Toss Amplify can now be delayed by up to 7 more frames
* Kitana - Reduced the combo damage scaling of Fan Lift & Fan-Nado and its reaction no longer allows the opponent to Breakaway
* Kitana - Royal Protection buff no longer gets removed after using certain attacks
* Kitana - Royal Protection buff now grants a stacking damage buff (up to 50%) for each successful projectile parry that lasts 10 seconds and the timer is reset with each successful parry
* Kitana - Edenian Twist Krushing Blow requirement "Triggers if FATAL BLOW is on cooldown" no longer will be possible after DEADLY GAME (Fatal Blow) has successfully hit
* Kitana - Edenian Twist Krushing Blow now has an alternate requirement of “Triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack”
* Kung Lao - The reaction to Vortex no longer allows the opponent to Breakaway
* Kung Lao - Fixed a rare issue with Omega Hat not working correctly if side switch occurs after performing Orbiting Hat
* Noob - Shadow Slide Amplified has a slightly increased hit region when opponent is in a combo
* Noob - Fixed issue with camera when (Air) Tele-Slam hits a cornered opponent
* Shao Kahn - Wrath Hammer has replaced Reverse Wrath Hammer when Shao Kahn is summoned with the Helm of Kahn Konsumable
*Shao Kahn - Wrath Hammer Krushing Blow requirement is now "Triggers if Hammer Throw hits TWICE in a row"
* Skarlet - Scythe Slam (Away+Back Punch) deals 20 more damage
* Sonya - Energy Discharge (Up+Front Kick) Getup/Flawless Block now starts up in 11 frames (was 13) and no longer has 2 frames of vulnerability before its active frames
* Sub-Zero – Correct audio now plays during Intros when using the Dimitri Vegas Skins against an opponent using Joker
* Shang Tsung - Fixed a rare issue that could cause Lift Amplified to miss the opponent while in the Lift hit reaction
Terminator - Fixed an issue preventing several lines of in-game dialogue from being used when playing as Terminator
*Sindel - Come Forward (Front Punch, Front Punch, Back Punch) no longer hits opponents from behind outside of combos
* Joker - KAPOW Krushing Blow is now +5 on hit (up from -25)
* Joker - Toward Throw Krushing Blow requirement "Triggers if FATAL BLOW is on cooldown" will no longer occur after SMILE (Fatal Blow) has successfully hit

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Final Kombat Update Surrounding Coronavirus [UPDATE]
by Roy Arkon on Mar 6, 2020 :: 0 Comments

We got some bad news regarding both the Final Kombat and Last Chance Qualifier events. As due to the global Coronavirus disease (COVID-19) outbreak, the official NetherRealm Studios Twitter page has announced that they have cancelled the Last Chance Qualifier event, as well as not hosting a live audience at the Final Kombat event. As such, only the Final Kombat event will take place as scheduled, and only the completing players and staff will attend the event.

Also according to the Tweet, fans who purchased tickets will get full refunds. Once again, the Final Kombat event itself will still be live-streamed as planned.

Author's opinion: These are sad news indeed, however, it is fully understandable. The people's safety and health should always come first before anything else, and both NetherRealm Studios and Warner Bros have made the right decision. As for people who already booked a flight to the event or even already at the area, it could very possibly be that NRS and WB have tried extremely hard to find solutions to the problem and couldn't come up with any, hence the announcement in such a short time. Once again, the tickets will be fully refunded, and for everyone who are still not there yet other then the 16 players and staff, you can still cancel your flight booking.

Again this is fully understandable. With that being said, I'm very positive that the event will still be epic, and there is still a lot to look forward to in it, so stay tuned.

According to a Tweet from Shang P, it has now been confirmed that all travel and accommodation costs, such as hotel bookings, will be refunded as well.

These are great news indeed. Good to see that they try to compensate everyone for their financial expenses for the event.

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