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News Archive - May 2020

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Official MK11: Aftermath Download Guide and Troubleshooting

by Gambid on May 28, 2020 :: 3

Mortal Kombat 11: Aftermath is a pretty large expansion of the game broken down into one too many separate DLCs. Looking to may be offer a full flexibility and choice to what people might want to purchase, developer Netherrealm Studios and Worner Bros has made it rather complicated for a lot of players to obtain the content.

In an attempt to help resolve the issue, they published a guide for each platform on their official Mortal Kombat 11 support page:

MK11 Aftermath DLC Download Guide

As this guide might change and improve over time, we suggest you go over to the support page and read the latest version.

If you still have problems, contact the official WBGames Support.

We hope this information can help you resolve your issues if not, let us know in the comments section.

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Mortal Kombat 11: Aftermath Issues and Crashes

by Gambid on May 27, 2020 :: 3

Very few game releases and updates go really smooth these days and Mortal Kombat 11: Aftermath is unfortunately no exception to this rule. Since the release of the expansion yesterday players have been reporting different issues, bugs and crashes on different platforms. Most issues were with the PC version and the Story mode on XBox. The official WBGames Support has however reported that some of the issues have already been resolved and the team is working on resolving the remaining. Have a look:

This twitter account is also the place for you to address your problems with the Expansion and help the developer smooth things out as fast as possible.

We will keep you informed as the situation develops.

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Mortal Kombat 11: Aftermath Augment Changes Overview

by Gambid on May 27, 2020 :: 2

Mortal Kombat 11: Aftermath has arrived and it brings major changes to the games Augment system. In this article we would like to give you the information released by NetherRealm Studios and WBGames regarding this update and thus help you better understand the change:

With the release of Mortal Kombat 11: Aftermath on May 26, all players will be introduced to a new game update that will include changes to their Augments. The intention of this change is to improve the system for both new and experienced players and make it easier to have more diverse and powerful builds for their fighters.

All players will have their Augments converted over time and all their existing Augments will be unequipped. This is a 1:1 conversion where their owned Augments will be converted to the closest equivalent of the new Augments. Please note, depending on how recently each player has played the game, the process might take some time to complete. We appreciate your patience during this period while we roll out this improvement.

This change will not interfere with the ability to enjoy the new Stages, Stage Fatalities and Friendships included in this free update or any purchased content included in the Mortal Kombat 11: Aftermath expansion.

(New!) Generic Augments

Hundreds of new Generic Augments have been added, which can be socketed into any gear piece and any character for slots one and two. These slots will default to the Soul type. Augments of the same name cannot be stacked.

Augment Types

Soul - Improves rewards earned in Kombat
Nether Flame - Increases offensive capabilities
Order Krystal - Increases defensive capabilities
Chaos Energy - Enhances elemental powers
Dragon Blood - Grants a variety of unique bonuses
(NEW!) Jinsei Essence - Character-specific bonuses

Jinsei Essence

A third augment slot has been added to all gear which utilizes new Jinsei Essence character specific Augments. There are 12 unique Jinsei Essence augments per character. Using this socket in each gear item can add new cosmetic effects to weapons and projectiles, abilities added to your arsenal, and more.

Augment Re-Rolls

Instead of random re-rolling of Augment slots, players can now spend Koins and Souls to choose which generic socket that they want on their gear piece. Players cannot re-roll slots one and two to Jinsei Essence slots, and the third slot cannot be changed.

Soul: 10,000 Koins
Nether Flame: 250 Souls
Order Krystal: 250 Souls
Chaos Energy: 250 Souls
Dragon Blood: 50 Hearts

All players should note that augments can only be used in single-player modes and do not provide a competitive advantage in online or ranked modes.

We hope you find this information helpful and will see you in the next update.

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Official MK11: Aftermath v1.18 Full Release Notes (05/26/20)

by Gambid on May 27, 2020 :: 3

Mortal Kombat 11: Aftermath has been released and it is the biggest update of the game. In this article we would like to touch upon the changes that arrive with this update for all players and not just the owners of the Aftermath extension as there is a lot of new content that is there for everyone to enjoy. So here are the official release notes for version 1.18 of Mortal Kombat 11:

MK11 Aftermath Release Notes

General Gameplay Adjustments
  • Move list corrections
  • Improvements to AI logic
  • Added several new Brutalities for players to discover
  • Practice and Replay options setting BUTTON LOG now has an option for FULL which will display Right Stick inputs
  • Breakaway Tutorial now includes a lesson for Armor Break attacks
  • Right Stick inputs are no longer scanned when performing most Kombo Attacks and special move 2in1 cancels
  • Fixed issue which could cause certain character's props to appear in the victory cutscene after Kronika is defeated
  • Fixed issue with victim damage sounds sometimes persisting after a Quitality
  • Added new options in Practice Mode > AI Options > Breakaway which allows timing to be adjusted (OFF, FAST, DELAY, LATE); FAST is the same as the Previous setting ON
  • Fixed issue that could cause Practice Mode Kustom Getup/Reversal Playback to not come out on the first possible frame
  • Fixed Practice Mode issue which could cause AI Options > Block Attack > (delay) to not work correctly on some attacks
  • Practice Mode’s Kustom Getup/Reversal Playback now display inputs in the button log
  • Practice Mode’s Kustom Getup/Reversal Playback now works properly with Fatal Blows
  • Practice Mode’s Kustom Getup/Reversal order in menu changed to be after character specific attacks
  • Fixed issue where some (Down + Back Punch) Krushing Blows against airborne opponents could cause background clipping when in the corner of some Arenas
  • Fixed a rare issue with some throw cameras improperly tracking characters while certain modifiers are active
  • The popup message "Block Attack Punish" is now properly displayed if a Block Attack is used to punish a cross-up jump attack
  • Some damage over time debuffs can no longer linger on resurrecting characters under specific circumstances
  • All Down + Front Punch attacks can be both high and low parried
  • When Breakaway is performed, damage scaling is reset to a fixed value instead of a multiplier on the current combo damage scaling

Kombat League / Online
  • Minor online stability improvements
  • Fixed several rare online desync causes
  • Added menu option to request a non-ranked set with opponent at the end of a Ranked set

  • Added new Nether Forge Recipes for players to discover
  • Added New Krypt Events

Towers of Time
  • Added New Player Module Rewards
  • Added New Boss Towers, Sidekick Towers, and Tag Towers
  • Added elemental move tags to all characters’ movelists
  • Augment functionality has been reworked; after logging into the game for the first time your existing augments will be converted to new ones & unsocketed; this can take some time to complete
  • Added Jinsei Essence Augments, which can only be socketed into a Gear’s 3rd Augment slot and have powerful gameplay abilities
  • Augments no longer require a specific Gear Slot but still require a matching Augment Socket Type
  • There are now non-character specific Augments which can be used on any character
  • Fixed several modifiers persisting on screen after the fight has ended
  • Tag Towers no longer award a Flawless Victory when only the currently tagged in character is at full health
  • Increased the amount of Konsumables rewarded for completing a tower
  • Increased augment rewards to all tower platforms
  • Increased rewards for brutal difficulty
  • Tower Loot tables can now include Gear & Items rewards from AI Battle

Stage Specific Adjustments
  • After using a Background Interaction to jump over your opponent, they will no longer sometimes take a long time to turnaround if they remain idle
  • Amplified Background Interactions no longer have throw immunity
  • Cyber Lin Kuei Assembly - Fixed a visual issue with Sawblade Interaction when it is interrupted at a specific timing
  • Cyber Lin Kuei Assembly - Fixed an issue with Ice Bomb Interaction sometimes not visually freezing certain cloth on characters
  • Lost Hive of the Kytinn - Fixed a visual issue with Ovipositor Stab Interaction sometimes being misaligned when performed by a character facing left
  • Shang Tsung's Island Ruins - Fixed a visual issue with Mallet Interaction when it is interrupted at a specific timing

Free Content Update
Additionally, all Mortal Kombat 11 owners will have access to new Stages, including the new Dead Pool, Soul Chamber, RetroKade and Kronika’s Keep arenas, accompanied by Stage Fatalities, the fan-favorite finishing moves that use the environment to destroy opponents, and the popular Friendships feature from the ‘90s, allowing players to take down their adversaries with a hint of kindness. These features will be available on May 26 as a FREE content update in conjunction with the Mortal Kombat 11: Aftermath release.

This sure is a lot of information but it isn't everything. Enter the comments section of this article to see all Character Specific Adjustments.

We will also continue in another article with the changes done to the Augmentation system of the game.

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MK11 Kombat Kast 18 Sheeva, RoboCop & Gameplay Changes

by Roy Arkon on May 25, 2020 :: 0

The latest Mortal Kombat 11 Kombat Kast features the final two characters that will be added to the game via the Aftermath expansion which comes tomorrow, Sheeva and RoboCop, along with more Stages and reveals regarding gameplay and balance.

Featured Characters:
- Sheeva
- RoboCop

- Soul Chamber
- Kronika's Keep

Gameplay Details
- The RetroCade Stage has revealed to include the Pit II Stage from Mortal Kombat II on the projector, and it also includes Arcade Machines that feature other none-MK games such as Primal Rage.
- Some characters will have armor-breaking moves in specific Variations only, such as RoboCop's Air Shoulder Charge in his 3rd Variation. This is done in order to balance the characters and Variations accordingly.
- More character buffs confirmed for Raiden, Shao Kahn and Skarlet.
- Anti-Air Grabs are also getting buffed across the board for all of the characters that have them.
- Also regarding armor-breaking moves, while most characters will have only one, Shao Khan in particular is now revealed to have 3 armor-breaking moves, including the Downward Shoulder Charge which was revealed to have that property last week.
- The Towers in the Rapid and Heroic Tower Platforms in the Towers of Time will have their modifiers affecting both players rather then just be in the favor of the CPU opponent.
- The player will also receive more Konsumables rewards from those particular Towers, and will also receive more augment as they will drop from almost every Tower.
- A new change to the Kombat League is the addition of the Friendly Match feature. After a set is over, the Friendly Math option will be available so you will be able to keep playing against that player if you want to. Any wins or losses in Friendly Matches won't affect your Kombat League records and stats in any way.


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