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News Archive - May 2019

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Mortal Kombat 11 Patch Notes - 05/29/2019

by Roy Arkon on May 29, 2019 :: 0

NetherRealm Studios have just released a new patch for Mortal Kombat 11. It should be noted that this patch includes only bug fixes and quality changes, no balance changes at the moment. Here is the full notes list:

General Gameplay Adjustments

• Move list corrections

• Improvements to AI logic

• Fixed several rare online desync causes

• Fixed several Brutalities having incorrect requirements or issues with the description

• Kombat Kard Match Replays when being played in fast forward will no longer sometimes have visual issues

• The game’s version number is now displayed in the Tournament Mode Fighter Select screen

• Competitive Mode Variations are now always accessible in Practice Mode under Practice Options P1/P2 Variation as T-I & T-II.

• The camera will no longer sometimes improperly follow the characters briefly when a Delayed Getup is used after certain attacks

• Practice Mode will no longer become unresponsive when changing a character's variation while the AI Enemy Type was set to Record

• All Krushing Blows in Kombo Attack Strings that use the Throw / Front Punch+Front Kick input will now correctly allow either input to be used while Krushing Blow Held Check is on

• Fixed a rare issue when winning a round which could cause the character to visually turn around multiple times before playing their End of Round Taunt

• Slight adjustment to hit pause visuals when a character blocks an attack

• Adjusted throw vulnerable states to remove a 2 frame window when recovering from a block for regular throws and a 1 frame window for special move grabs

• Control no longer returns to the player while AI Fighter is active if the winning opponent performs a Mercy

• Fixed some high attacks and high throws not meeting the conditions for Uppercut Krushing Blows

• You can no longer get the wrong Skin to appear on Fighter Select’s Variation select UI with specific timing

• When playing on a guest account you can now enter Kustomize in the Main Menu

• Fixed some rare instances of audio quips playing at incorrect times

• Fixed several moves having an incorrect punish window which resulted in a kounter instead of punish

• Corrected some Flawless Block attacks having unintended frame data differences when used as a Getup Attack. The following were adjusted to make them function the same. Cassie (Up+Back Punch), Erron Black (Up+Front Kick), Kotal (Up+Back Punch & Up+Front Kick), Kung Lao (Up+Back Punch), Shao Kahn (Up+Back Punch)


• Kronika chests will no longer rarely spawn in an inaccessible location

• Fixed a visual issue with Descendant of Apep's belt

• Fixed rare issue that could result in the Elder God Puzzle becoming stuck in an unsolvable state

• Added a run button hint

• Special chests that cost 80,000 and 250,000 coins on initial opening will no longer have that price when refreshed

• The Descendant of Apep will no longer sometimes become stuck in the Torture Halls

• Fixed a bug that could cause The Armory Door to sometimes be closed

• Fixed some rare UI visual issues when a consumable timer runs out

• Duplicates of Gear items that have been leveled up to Mortal or Mythic can no longer be awarded from Restocked Krypt Chests


• Fixed several incorrect Demos in tutorial lessons

• Corrected various text issues in tutorial lessons

• Added additional tips to the Basic Tutorial

• Changed the character in the Kombo Limitations and Pressure Defense Lessons, making some tasks easier to perform

• Adjusted some player starting positions in the Grounded Neutral lesson

• Fixed an issue that could prevent progression in the Hit Confirming lesson if the player viewed the Demo at specific timing

Towers of Time

• Players will no longer be removed from the Tower of Time portal if they expire while being played

• Fixed some modifiers’ visual effects appearing during Krushing Blow or Fatal Blow cinematics

• Fixed some modifiers having lingering effects in certain rare situations

• Changed input to exit the game during a Group Battle from Circle/B to Options/Menu

• Fatal Blow UI will no longer sometimes not update correctly during Group Battles

• Endurance Fights should now award Flawless Victory correctly

Stage Specific Adjustments

• Cyber Lin Kuei Assembly - Fixed issue with Ice Bomb causing opponent to be grounded while visually in the air under certain circumstances

Character Specific Adjustments

• Baraka - His Throw Krushing Blow requirements no longer sometimes reset after he escapes an opponent's throw

• Baraka - Landing a Back Throw Krushing Blow will no longer allow a Forward Throw Krushing Blow to be done without a failed Throw Escape

• Cassie Cage - Fatal Blow is no longer throw immune during some of its startup frames while still on the ground

• Cassie Cage - Flying Glow Kick now requires the correct button to be held when Krushing Blow held check is enabled

• Cetrion - Fixed Getup Attack/Flawless Block Attack Up+2 not being immune to air attacks/throws

• Cetrion - Getup Attack/Flawless Block Attack (Up+Front Kick) now has the correct visual effect indicating it is invincible

• Cetrion - Tendril Pull will no longer sometimes appear behind Cetrion in certain circumstances

• Cetrion - Rock objects are now properly handled when Cetrion is interrupted out of her throws

• Cetrion - Fixed unintended sound effects sometimes playing when Cetrion’s throws are escaped

• Cetrion - Throws that are escaped no longer count towards the requirement of Splitting Apart Brutality

• D'Vorah - Mother Bug will no longer sometimes changes back to default colors after it has died

• D'Vorah - Widow's Kiss when Amplified will no longer leave webbing on the opponent when it is interrupted with specific timing

• Erron Black - Corrected facial animation to opponent when they are hit by his Towards Throw

• Erron Black - Adjusted the long wait time after his Fatal Blow hits before both players get control of their characters. Frame data is unchanged.

• Frost - Getup Attack/Flawless Block Attack (Up+Back Punch) is now correctly immune to jumping attacks & throws, deals 5 damage (from 9) and plays the correct visual effect

• Frost - Getup Attack/Flawless Block Attack (Up+Front Kick) now plays the correct visual effect

• Frost - Cryogenic Crown will no longer sometimes go in the wrong direction after performing a cross-up jump attack

• Frost - Fatal Blow is no longer throw immune during some of its startup & active frames

• Geras - Gauntlet of the Ages will no longer retaining its charge level after hitting with Uppercut (Down+Back Punch) or Gauntlet of the Ages Krushing Blows

• Geras - Fixed a bug that could cause Body Buster (Towards Back Punch) to sometimes alter the opponents facing

• Geras - Fixed bug that allowed Geras to be able to block during some of the recovery frames of Reverse Time

• Jacqui Briggs - Winning a round with a direct impact hit with Grenade Launcher will no longer sometimes result in damage of time continuing into the next round

• Jacqui Briggs - Tech-Dome will no longer have lingering visual effects when it is interrupted before it activates

• Jacqui Briggs - Fixed some visual issues with Shield Battery Gear item when Jacqui loses a round in certain circumstances and after some Fatal Blows have connected

• Jade - Backward Throw can now award FIRST HIT PROPS!

• Jax - Heat Up mechanic will now work properly after a Mercy is performed

• Jax - Heat Missile will no longer auto correct when second heat missile is fired

• Johnny Cage - Fatal Blow is no longer throw immune during some of its startup frames

• Johnny Cage - Fatal Blow cinematic is no longer visually obstructed by certain foreground objects

• Kano - Getup Attack/Flawless Block Attack (Up+Back Punch) being able to cancel into Fatal Blow for a brief moment during startup

• Kano - Fixed issue with damage over time lingering into next round if last hit is done with Chemical Burn

• Kollector - Fixed (Air) Bag Bomb sometimes missing visual effects when it makes contact with the ground

• Kotal Kahn - Fatal Blow cinematic is no longer visually obstructed by certain foreground objects

• Kotal Kahn - Added controller vibration to damage inflicted by Tonatiuh Beam

• Kung Lao - Kung Lao is no longer able to exit the boundary of the arena while teleporting under certain circumstances

• Liu Kang - Dragon Parry is no longer throw immune during some of its recovery frames

• Liu Kang - Energy Parry while Dragon Fire is active will no longer caused a parry to trigger erroneously in rare circumstances

• Liu Kang - Energy Parry can no longer create multiple projectiles from one single successful parry while Dragon Fire is active

• Liu Kang - Fixed an issue with Bicycle Kick visual effects sometimes being misaligned

• Noob - The Shadow Clone can no longer become attached to the opponent when Shadow Tackle is interrupted during certain circumstances

• Noob - Fixed a visual issue with the Shadow Clone after the For The Brotherhood (Away+Front Punch, Throw, Back Punch) Krushing Blow cinematic

• Raiden - Lightning Bolt no longer auto corrects when amplified

• Raiden - Lightning Storm will no longer sometimes cause issues with the game camera after a practice reset

• Scorpion - Spine Ripper Brutality no longer takes priority over a successful throw escape

• Skarlet - Blood Tentacle is no longer throw immune during some of its startup & active frames

• Sonya - K.A.T. Turret will no longer sometimes disappear when opponent is defeated by K.A.T. Tantrum

• Sub-Zero - Fixed a bug preventing an opponents from being able to Breakaway after being hit by Rising Ice

• Sub-Zero - Fixed rare issue that could cause Sub-Zero to become invisible after Frozen Over End of Round Taunt

• Sub-Zero - Fixed an issue with Slide Amplify visual effects sometimes being misaligned

• Shao Kahn - Fixed a bug preventing an opponents from being able to Breakaway after being hit by Shoulder Charger Amplify

• Shao Kahn - Fixed issue causing D1 and F3 to be set as low parry vulnerable instead of high parry vulnerable

• Shao Kahn - Fixed Fatal Blow cinematic being visually obstructed by certain foreground objects

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Mortal Kombat 11 Kombat Pack 1 Announcement Next Week?

by Roy Arkon on May 27, 2019 :: 0

Ed Boon has posted this Tweet stating that "if all goes well", the official announcement for the characters for the Mortal Kombat 11 Kombat Pack 1 will come next week, revealing all of the characters that will join Shang Tsung.

So who do want and/or think will be in Kombat Pack 1? Tell us in the comments, and let's all hope for the announcement to come.

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MK11 Tops Sales On All Systems, Sold 1.8M Digital Units

by Roy Arkon on May 24, 2019 :: 0

Mortal Kombat 11 was released just over a month ago, and yet not only it continues to impress with everything it has to offer, but now it continues to achieve more and more financial hits across the board, landing Krushing Blows and Fatal Blows to all of it's competition, on top of making it to the top of the PS Store Download Charts for April on PS4 as we have reported 2 weeks ago.

An article on Business Insider which was informed by Ed Boon on Twitter, MK11 has managed to top the sales charts on all three major consoles (PlayStation 4, Xbox One and Nintendo Switch) in the month of it's release (April), according to industry analysts at the NPD Group, and has generated $427 million in revenue during April 2019. The data includes both digital and physical sales figures from more than a dozen different publishers in the United States. That is such a huge, rare feat that no other game from any series or genre has managed to achieve in more then a decade. According to the article, the last game to achieve that feat was "Guitar Hero III: Legends of Rock" in October 2007.

But that's not all, a more detailed information piece from the NPD Group analysis came from an article on Eventhubs, confiming that MK11 has toped the sales for April not just on consoles, but on PC as well. In Addition, MK11 has become the 2nd best-selling game of 2019 to date, only behind Kingdom Hearts 3. And also, it is the first time that a 3rd party game has led the monthly Switch best-sellers charts since Mario + Rabbids Kingdom Battle in September 2017.

And finally, according to a report on Super Data, MK11 has the best digital launch in the history of the franchise, as it sold 1.8 million digital units across console and PC in May, up from 400,000 units for Mortal Kombat XL in 2015, largely due to rising digital download rates on console.

Without question, MK11 is a smash hit, achieving feats from all angles, and it looks like it's not going to stop anytime soon. It surely is a real Fatality to all of it's competition.

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New Mortal Kombat Movie Gets a Release Data in 2021

by Gambid on May 21, 2019 :: 2

Only a couple of days after the official announcement and the New Mortal Kombat movie now also has a release date. If everything goes according to the plan, the movie that is produced by Aquaman director James Wan and directed by Simon McQuoid will hit theaters worldwide on March 5th, 2021.

This will put the new Mortal Kombat movie in a direct competition with the new Masters of The Universe movie, staring Noah Centineo as the Most Powerful Man in the Universe.

So Mortal Kombat better be awesome and ready to FIGHT!!!

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MK11 PC May Patches Release Notes, 60fps Fatalities & Blows

by Gambid on May 20, 2019 :: 0

May has been a very busy month for Mortal Kombat 11 PC developer QLOC as the game has already received three patches during the first 20 days of the month. It is amazing to see such a vibrant support for the game from its developer as this was one of the major problems with the PC version of Mortal Kombat X.

In addition, in the latest patch notes the develop reveals that the team is currently working on the much requested feature to lift the 30 FPS cap during Fatalities, Fatal Blows and other moves. The feature is already available through modding, so its implementation should not present a huge problem.

Here are the complete patch notes of all three may patches:

[5/17/19] May Patch Notes 3

  • Fixed a major source of desyncs that would occur in Group Battles
  • Fixed a crash in Group Battles that could occur sometimes when pausing and activating modifiers
  • Fixed an issue that would prevent calling another player for help in a Tag Battle/Group Battle while using the keyboard
  • NVIDIA Highlights and NVIDIA Ansel are now available to all players with compatible NVIDIA GPUs. NVIDIA Highlights automatically captures key moments, ensuring that your best gaming moments are automatically saved. NVIDIA Ansel is a powerful photo mode that lets you take professional-grade photographs of your games.
  • Fixed an issue that could cause players to die twice in a row when failing a puzzle in the Krypt
  • Players will now be prompted to perform a benchmark before starting an online match in Towers of Time
  • Previously purchased DLC will now be displayed as unavailable in the Store
  • Several issues with TAA were addressed in a previous patch
  • Mouse cursor is now displaying correctly while in a menu in the Krypt
  • Several UI fixes
  • Several minor mouse/keyboard input fixes

Additionally, on the topic of having the certain parts of the game run with a framerate cap of 30 FPS, we hear you. We’re currently working on providing the option to increase the caps in those areas to 60 FPS. We’ll have more details soon, stay tuned!

[5/14/19] May PC Patch Notes 2

  • Character Tower requirements have been reduced
  • Certain modifiers have been adjusted
  • Fatality count for head spikes have been decreased
  • Soul Rewards have been adjusted
  • Fixed an issue where Steam Achievements would not unlock in certain cases
  • Cinematics will now display correctly on 21:9 displays
  • Fixed an instance where players would still not be rewarded the Ensorcelled Eye of the Dragon appropriately in the Krypt
  • Fixed an issue where opening chests in the Krypt caused drops in FPS
  • Several issues with NVIDIA Ansel and NVIDIA Highlights have been fixed.
  • General localization update
  • Fixed several instances where a player’s name would be displayed incorrectly
  • Fixed several instances where buttons would be displayed incorrectly
  • Minor input fixes for keyboard/mouse controls

[5/9/19] May PC Patch Notes 1

  • Temporarily disabled the RGB Lighting feature from online matches to prevent desyncs from occurring at the "FINISH HIM" screen
  • Fixed an issue that caused the audio to go out of sync with the Story mode cutscenes
  • Fixed a crash that occurred when obtaining Kenshi’s Blindfold in the Krypt
  • Fixed an issue where the GPU Autodetection could cause the title to go unresponsive when booting up the title for the first time
  • Fixed a crash that could occur when disconnecting a controller in a local multiplayer fight when using at least one DualShock4 controller
  • Fixed an issue where disconnecting a controller after a local two player fight would make the title unresponsive
  • Fixed an issue where the title would not launch properly if the Steam folder path contained diacritic marks
  • Fixed a rare case where the game would not launch because of an assertion error
  • Added additional Shadow optimizations which help improve overall performance
  • Various minor Mouse and Keyboard fixes

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