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News Archive - April 2019

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MK11 Version 1.03 Out Now On PS4 (Full Notes Included)
by Roy Arkon on Apr 30, 2019 :: 1 Comments

NetheRealm Studios have just released the Mortal Kombat 11 Version 1.03 update to the PS4, with the other platforms getting it soon, according to NRS. Here are the full notes:

General Gameplay Adjustments

  • Fixed an exploit that allowed for more than one variation of a character to be set as default, which could then result in an online desync when trying to select that character
  • Fixed a rare issue that occurred if the user lost internet connectivity while customizing their character, which would sometimes result in that variation being saved with some items being locked
  • Fixed a rare issue that was affecting some user progression after using Kenshi’s blindfold in the Krypt to fully drain their Soul Fragments
  • Move list and frame data corrections
  • Integrated launch day gameplay server-side data
  • Tweaks to online match-making
  • AI adjustments
  • Fixed a rare crash involving trying to use quick moves list in story mode
  • Fixed a rare crash in the Totem Pole tower in The Gauntlet
  • Fixed a crash related to pausing and unpausing the game
  • Corrected some incorrect instruction text in tutorial mode
  • Enabled Dev Slayer functionality
  • Kitana’s Fans will no longer sometimes remain invisible if she is interrupted out of Edenian Fade with specific timing
  • Hotfix server data will no longer sometimes become invalid when the game is booted up online
  • Fixed a rare crash involving using a consumable near a chest in The Krypt
  • Increased rewards for breakables in The Krypt
  • Adjusted rewards from AI Battle mode
  • Increased Koin rewards for winning Ranked Matches

Towers of Time Adjustments
  • Adjusted AI difficulty curve
  • Further opponent health reductions in higher level Towers
  • Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash
  • Ice based modifiers will no longer attempt to freeze players during invalid states
  • Adjusted and removed modifiers from many Daily Towers
  • Increased Koin Rewards for kompleting Towers and Tower Platforms
  • Increased Dragon Challenge Koin rewards
  • Increased post fight Koin rewards
  • Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies
  • Lowered modifier damage for many modifiers
  • Adjusted the lifespan of several modifiers
  • Dramatically increased cooldowns on Tag Assist modifiers
  • Fixed a missing Reduced Damage modifier in The Gauntlet
  • Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that effect projectiles as intended
  • Adjusted Gauntlet difficulty and progression requirements
  • Disabler Konsumables now work with all intended modifiers
  • Improved targeting for several Konsumables
  • Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable
  • Corrected some multipliers on Augments for some characters which were inconsistent with others
  • Fixed incorrect Armor interactions with some Modifiers
  • Decreased Konsumable cooldowns for players

Later this afternoon the Community Gift will be distributed via update for PS4 players that has 500,000 Koins, 1,000 Souls, 1,000 Time Crystals, 500 Hearts, as a thank you. Please make sure you log in and claim your Community Gift by May 6, 2019, at 8 am CST/6 am PST. Community Gifts will be sent out for Xbox, PC, and Switch players with their respective updates. We appreciate your patience!

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Mortal Kombat X PC 60FPS & Play As Boss + All NPC Mod
by Gambid on Apr 29, 2019 :: 1 Comments

With Mortal Kombat 11 in the spot light right now, including for modding, with people trying to do more and more with the game it is nice to see that the older games of the franchise still keep the modding community interested.

The next modification by community member Lord Dragu will allow you to play with Corrupted Shinnok and all other NPCs in the PC version of Mortal Kombat X. In addition the mod will also allow you to run the game at 60FPS all the time, including during X-Ray and Fatalities.

Click here to go to the official post of the mod and download it.

Join our Mortal Kombat modding community to get access to thousands of skins, mods and interesting projects.

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The Science of Mortal Kombat Ep. 6: Chain Reaction Fatality
by Roy Arkon on Apr 29, 2019 :: 0 Comments

The sixth and final episode of The Science of Mortal Kombat has arrived. It revolves around Scorpion's Chain Reaction Fatality in Mortal Kombat 11. Here it is:



The Science of Mortal Kombat is a co-production between Legendary Digital Networks and WB Games.

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MK11 Multi-Platform Patch Details By WB Games
by Roy Arkon on Apr 27, 2019 :: 0 Comments

WB Games have just released on Reddit the patch notes for Mortal Kombat 11 across all platforms. As you can see, each platform will receive a different update. Here is the full post:

Hello all,

First, we wanted to say thank you all for your feedback on Mortal Kombat 11 so far. We’re dedicated to bringing you the best experience possible and working to get the latest updates and patches live across all platforms.

We’re aware of the difficulty issues in Towers of Time, and while we’ve made some changes, rest assured there are more on the way. To help you along your way, everyone will receive:

· 500,000 Koins
· 500 Hearts
· 1,000 Soul Fragments
· 1,000 Time Krystals

We’ve broken down the updates coming to each platform below. As always, if you’re experiencing issues, please send a ticket to our CS team at https://support.wbgames.com/hc/en-us. Thank you for being a part of the Mortal Kombat Kommunity!

PS4/Xbox:

We’re aiming to release the patch early next week. This patch will include:

· Reduce AI difficulty
· Increased Kurrency rewards in Towers of Time
· Thank you gift (500,000 Koins, 500 Hearts, 1,000 Soul Fragments and 1,000 Time Krystals)

Switch:

For the Nintendo Switch, we have two patches in progress. We’re aiming to have the first patch in this series released in the next day or two.

· Character tuning to reduce difficulty in Towers of Time
· Reduce AI health to reduce difficulty in Towers of Time
· Reduce effects and frequency of most difficult modifiers in Towers of Time
· Overall improvements to stability

The second patch is in progress and we’ll let you know as soon as we have a release date. This update will include:

· Reduce AI difficulty
· Increased Kurrency rewards in Towers of Time
· Thank you gift (500,000 Koins, 500 Hearts, 1,000 Soul Fragments and 1,000 Time Krystals)

PC:

For PC, we have two patches in progress. We’re aiming to have the first patch in the series released in the next day or two. This patch will include:

· Reduce effects and frequency of most difficult modifiers in Towers of Time
· Updates to character move values
· Overall improvements to stability, including crash fixes in menus and navigating UI
· Fixed a problem where the game would not load using certain keyboard configurations
· Fixed a problem where the game would not load due to non-English characters in the Windows user name

We’re aiming to release the next patch in the series early next week. This patch will include:

· Reduce AI difficulty · Increased Kurrency rewards in Towers of Time
· Thank you gift (500,000 Koins, 500 Hearts, 1,000 Soul Fragments and 1,000 Time Krystals)

Update

· Character tuning to reduce difficulty in Towers of Time

· Reduce AI health to reduce difficulty in Towers of Time


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Ed Boon Responds To Micros Misinformation Regarding MK11
by Roy Arkon on Apr 26, 2019 :: 0 Comments

Although NetherRealm Studios have already responded to the feedback regarding the Towers of Time and Krypt in Mortal Kombat 11 as we reported earlier this week, apparently there are some people who like to jump to conclusions and quick to spared it without any real thought.

Case in point, there was a user on Reddit who claimed that if you want to unlock all of the skins in MK11 with Time Crystals, the token Microtransanctions of MK11 that can be obtained throughout the game but also be bought with real money and without grinding beyond the Story mode, Arcade mode (in the Klassic Towers) and the Tutorial mode, it will cost you 6440$, excluding the skins for Shao Kahn, the pre-order bonus character of MK11, as well as Frost who can be unlocked by playing the Story mode. Needless to say, several game outlets and YouTubers already jumped on those post, claiming that MK11 try to purposefully leading people to spend that amount of real-world money, in complete contrast to what NRS have said already in the Kombat Kast.

However, as you can see right now, that post has been edited. Why? Because Ed Boon himself responded to that post with this Tweet, informing that the vast majority of skins in MK11 can't be sold, which means that players can't use real-world money to buy them. After that, the post has been updated with the information from Boon's Tweet, as well as all the clarifications from NRS on the Kombat Kast.

Hopefully this will shed light upon that huge misunderstanding regarding MK11.

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