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News Archive - November 2019

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Another New Stage Brutality For Mortal Kombat 11
by Roy Arkon on Nov 29, 2019 :: 0 Comments

The Stage Brutalities For Mortal Kombat 11 are just keep coming, as we now have yet another one. This time it's for the Shaolin Trap Dungeon Stage, involeing the Lion Statue Intractable in the far right corner of the Stage.

Here is a video from Mr. Alucard's YouTube channel, showcasing the Brutality, along with the requirements below.



Requirements :
- Opponent must have less than 10% health
- Rapidly press X (Xbox One) Or Square (PS4) during the final hit
- Final hit must come from the Lion Statue Intractable

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Three New Stage Brutalities For Mortal Kombat 11
by Roy Arkon on Nov 23, 2019 :: 0 Comments

As the new update for Mortal Kombat 11 has went live this past week, the game has no received not one, not two, but three new Stage Brutalities. The first one is with Shinnok's Amulet Intractable in the far right corner of Shinnok's Bone Temple Stage, the second one with the Chainsaw in the Black Dragon Fight Club Stage, and the third one with the Vehicle Intractable in the far right corner of the Special Forces Deseret Command Stage (in addition to the Skull Brutality that was discovered several months ago for that Stage).

Here are two videos from Mr. Alucard's YouTube channel, showcasing the first 2 Brutalities in the first video and the 3rd Brutality in the second one, along with the requirements for each of them:



Shinnok’s Bone Temple Stage Shinnok's Amulet Brutality Requirements :
- Opponent must have less than 10% health
- Must Press Left Left Left during final hit
- Final hit must come from Shinnok’s Amulet

Black Dragon Fight Club Chainsaw Brutality Requirements :
- Opponent must have less than 10% health
- Must Press Down Down Down during final hit
- Final hit must come from the Chainsaw



Special Forces Desert Command Vehicle Brutality Requirements :
- Opponent must have less than 10% health
- Must Hold Up during final hit
- Final hit must come from the Vehicle

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Mortal Kombat 11 Kombat Kast 14 Sindel
by Roy Arkon on Nov 22, 2019 :: 0 Comments

The latest Mortal Kombat 11 Kombat Kast features the latest DLC character for the game, Sindel, along with all of her 3 Kompetitive Variations, skins and her 2nd Fatality.

Also on an important note, during the Kombat Kast, Stephanie Brownback explained the "retcon" for Sindel's story. As while it seemed that she loved her husband Jerrod and she was brainwashed by Quan Chi Mortal Kombat 9 (2011) to be loyal to Shao Kahn, it turns out that she was already evil by nature and both she and Shao Kahn were an actual couple. And this is confirmed by Stephanie to be new information. That means that it's not a retcon by any means, but new information that has only now been discovered. And that makes perfect sense considering that this is still the new timeline, and as we all know, every timeline can be slightly different for every character in the lore. So once again, it is not a retcon at all.



Featured Characters:
- Sindel

Livestream: twitch.tv/netherrealm

Did we miss something? Tell us in the comments.

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Mortal Kombat 11 Patch Notes - 11/20/19
by Roy Arkon on Nov 21, 2019 :: 0 Comments

The latest patch for Mortal Kombat 11 has been released for both PS4 and XB1. it mainly includes bug fixes and quality of life changes, but also a few balance changes as well. Here are the patch notes:

General Gameplay Adjustments

• Move list corrections & added more move property tags

• Improvements to AI logic

• Reworked the Store to display more items at once and added bundles as a possible item type

• Added several new Brutalities for players to discover

• Added new End of Round Taunts for players to unlock

• Fixed issues where several modifier attacks could sometimes use the wrong facing direction while both characters are canned animation sequence

• Fixed a rare issue with Frame Data Tutorial that could cause successful hits to not count toward the progress

• Fixed an issue that could cause the round winner announcement to be delayed when not in the last round

• Fixed an issue that could cause final hit with certain Background Interactions to prevent the Flawless Victory announcement from occurring

• Fixed a rare practice mode issue that could cause the player to become unresponsive when repeatedly toggling the AI Playback Reset ON & OFF

• Fixed a rare issue that could cause projectile Krushing Blows to become disabled in some situations when it has not been used yet

• Fixed a rare issue that could cause a tie breaker to occur in trade situations on certain command grabs and synchronized attacks. These attacks will now properly trade

• Resurrections will no longer allow the opponent to move while the resurrection is still in progress if it happens at the same time as a Fatal Blow connects

• Fixed a rare audio issue that could cause some projectiles to not play audio when blocked or play a sound at the wrong location when hitting the opponent

• Characters will no longer sometimes face the wrong direction when blocking certain attacks

• The last hit red impact effects will no longer appear when the opponent is hit while in dizzy state after being defeated by a Fatal Blow

• Updated Johnny Cage Announcer voice to reference some unused nicknames

Krypt

• Added support for more special event chests

• Skeleton Keys can now sometimes be traded to the Kollector for Tower Summoning Stones

Towers of Time

• Added new secret events to Towers of Time

• The Ko-Op Tower Platform will now have all multiplayer towers available at once (Group Battles, Tag Battles and Team Raid)

• Added New Character Reward Bundles for first time completion of Ko-Op Towers

• Added new Boss Fight Towers and Premier Tag Towers

• Players can now play KO-Op tag battles solo and select two characters to tag in & out

• Added a new first time Kompletion Reward for completing a Boss Tower on Brutal difficulty that can contain an Augment or a Brutality for the character they are playing as

Stage Specific Adjustments

• Throw Background Interactions can no longer be projectile parried, destroyed or reflected. They can still be affected by projectile immunity

Character Specific Adjustments

Cassie Cage

• Cassie Cage - (Air) Bullet Barrage Amplify will no longer sometimes auto face the opponent

• Cassie Cage - Fixed a rare issue that could cause BLB-118 Drone to become unresponsive if interrupted during BLB-118 Energy Bounce or BLB-118 Escape

• Cassie Cage - BLB-118 Escape and BLB-118 Advance are now properly disabled when afflicted by Terminator's Incapacitator

• Cassie Cage - Control BLB-118 & Cancel BLB-118 are now properly disabled when afflicted by Terminator's Incapacitator

• Cassie Cage - Shoulder Charge Amplify Krushing Blow will no longer sometimes clip through objects in the corner of some stages

• Cassie Cage - Fixed an animation issue with Pistols when the match was ended with Flippin' Out ability

Cetrion

• Cetrion - Conflux of Elements and Elemental Ring specials are now properly disabled when afflicted by Terminator's Incapacitator

• Cetrion - Attacks that overlap with Cetrion while she is invisible during Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick) will no longer have their active frames cancelled

• Cetrion - Geyser Krushing Blow will no longer sometimes clip through objects in the corner of some stages

D'Vorah

• D'Vorah - Fixed an animation issue when final hit of the match is performed with Infested

Erron Black

• Erron Black - Adjusted Erron Black's proximity repel regions when performing Shoulder Shimmy (Towards+Back Punch) and Rising Outlaw (Down+Back Punch)

• Erron Black - Fatal Blow can no longer hit opponents behind him unless they are in a combo

• Erron Black - Fixed a rare audio issue with Forward Throw causing lingering sound effects when done during high latency online matches

Frost

• Frost - Adjust the hit region on Avalanche (Away+Front Kick, Back Punch)

• Frost - Fatal Blow can no longer hit opponents behind her unless they are in a combo

• Frost - Fixed an issue with Ice Auger Krushing Blow reaction that was not allowing the opponent to Breakaway

• Frost - Fixed a rare issue that could cause Ice Auger projectile to travel further then intended when it is interrupted

• Frost - Fixed a visual issue that would cause Ice Auger and Ice Auger Amplified to not disappear when hitting an opponent at maximum range

• Frost - Polar Pound’s (Away+Back Kick) visual effects will no longer sometimes linger when interrupted with specific timing

• Frost - Fixed an issue causing Fatal Blow armor to linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

Geras

• Geras - Reverse Time can no longer be performed during an opponent's resurrection

• Geras - Xuid & Guid (Towards+Front Punch, Front Punch + Front Kick, Back Kick) and Gauntlet Of The Ages Cancel are no longer disabled when afflicted by Terminator's Incapacitator

Jacqui Briggs

• Jacqui Briggs - Lethal Clinch Double Spear Knee and Cybernetic Override Cancels are no longer disabled when afflicted by Terminator's Incapacitator

Jade

• Jade - Divine Forced Amplified will no longer sometimes be missing visual effects when it hits the opponent

• Jade - Fixed an improper animation sometimes being played on Staff if a modifier is used at the same time as an attack using the Staff

Jax

• Jax - Quad Grab’s Power Bomb and Duck and Weave’s Cancel Duck & Weave are no longer disabled when afflicted by Terminator's Incapacitator

Kabal

• Kabal - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

Kano

• Kano - Blown Away (Towards+Back Punch, Up, Down, Back Kick) is no longer disabled when afflicted by Terminator's Incapacitator

Kitana

• Kitana - Fixed an audio issue with the Follow The Leader (Towards+Back Punch, Front Kick, Back Kick) Krushing Blow

Kollector

• Kollector - Damned Bola Cancel is no longer disabled when afflicted by Terminator's Incapacitator

• Kollector - Fixed a visual issue with War-Quoit Toss when colliding with certain objects

• Kollector - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

• Kollector - Fixed a rare issue that could occur if the Kukri or Chakram during Take And Deny (Towards+Front Kick, Front Punch, Back Punch, Front Kick) made contact with the opponent on a frame where a rollback occurred during on online match

Kotal Kahn

• Kotal Kahn - Yeyecame Disk Amplify Krushing Blow can now also be performed with Krushing Blow Held Check set to ON by holding the Amplify button

• Kotal Kahn - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

Kung Lao

• Kung Lao - Hat Toss, Guided Hat, and Possessed Hat now starts up 1 frame faster and had its hit region adjusted on the first active frame

• Kung Lao - (Air) Vortex can now be performed as a 2in1 cancelled from a Jump Attack

• Kung Lao - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

Liu Kang

• Liu Kang - Adjusted Liu Kangs's proximity repel regions when ducking

• Liu Kang - Adjusted the hit region on first hit of Nunchaku Stance’s Nunchaku Flurry

• Liu Kang - Lotus Strikes (Towards+Back Kick) is now correctly being counted for the Krushing Blow condition on Nunchaku Stance’s Nunchaku Flurry

• Liu Kang - Fixed an audio issue with Flying Dragon Kick Amplify while Dragon Fire is active

Noob Saibot

• Noob - Fade To Black (Towards+Back Punch, Back Punch) had its hit region adjusted

• Noob - Adjusted opponent's victim region when hit by Turning Chop (Towards+Back Punch) and Fade To Black (Towards+Back Punch, Back Punch)

• Noob - For The Brotherhood (Back+Front Punch, Front Punch + Front Kick, Back Punch) is no longer disabled when afflicted by Terminator's Incapacitator

Raiden

• Raiden - Lightning Strike now has 4 more frames of hit advantage, 5 more frames of blockstun, and recovers 2 frames faster

• Raiden - Lightning Strike Amplify now has 4 more frames of hit advantage

• Raiden - Fixed an issue causing Lightning Strike Amplify to not be possible if the Lightning Strike hit on the last active frame

• Raiden - Lightning Strike Amplify can now be performed when Lightning Strike misses or is blocked but the follow up Lightning will only track the opponent when Lightning Strike hits

• Raiden - Lightning Rod is now +8 on hit (up from -3)

• Raiden - If the attack from Lightning Strike bounces off Lightning Rod and hits the opponent, Raiden is now +4 to +5 on hit (up from -4 to -13) depending on spacing & active frames

Scorpion

• Scorpion - (Air) Hell Port Cancel is no longer possible when afflicted by Terminator's Incapacitator

Skarlet

• Skarlet - Blood Ritual self-damage no longer factors in the opponent's buffs & debuffs. The damage to Skarlet & the opponent is now always based on Skarlet’s buffs & debuffs

• Skarlet – Fixed an issue with Fatal Blow animation sometimes clipping in through objects in Sea of Blood stage

Sonya Blade

• Sonya - Fixed a visual issue with Low Kounter Krushing Blow animation when performed on female characters

• Sonya - K.A.T. turret will no longer sometimes fire in the wrong direction after switching sides with the opponent

• Sonya - Fixed issue that could cause K.A.T. to jump toward the background when performing K.A.T. Tantrum

• Sonya - Fixed K.A.T. turret being able to stay out indefinitely while certain K.A.T. moves are repeatedly used

Sub-Zero

• Sub-Zero - Fixed a rare visual issue with (Air) Ice Axe when performed repeatedly during gameplay

Shang Tsung

• Shang Tsung - Screaming Soul Cancel is no longer possible when afflicted by Terminator's Incapacitator

• Shang Tsung - Fixed an issue that sometimes prevented Fatalities from being possible if Shang Tsung was defeated while morphed

• Shang Tsung - Shang Tsung will no longer sometimes perform two End of Round Taunts if the round is ended while he is morphed

• Shang Tsung - After morphing into Terminator he can no longer sometimes keep Terminate’s armor active when morphing back into Shang Tsung with specific timing

• Shang Tsung - Fixed a rare issue that could cause Shang Tsung to permanently suffer from Terminator’s Terminate debuff when morphed he if uses it at a certain timing

• Shang Tsung - Fixed a visual issue with weapons playing an incorrect animation when Shang Tsung morphs back into his original form

• Shang Tsung - Fixed an issue that could cause practice mode Easy Krushing Blows to not reset properly when morphed

Nightwolf

• Nightwolf - Helmsplitter Krushing Blow will no longer clip through objects in the corner of some stages

Terminator

• Terminator - Slightly increased combo damage scaling on Infiltrator Toss Amplify and Albi Back Breaker Amplify Krushing Blow

• Terminator - Fixed an issue that could cause Incapacitator debuff to last for an incorrect duration if used immediately after a Krushing Blow or Fatal Blow

• Terminator - Fixed an issue that could cause Terminate buff and visuals to linger after he becomes Endoskeleton

• Terminator - Fixed an issue with Sawed Off damage sometimes being incorrect when reflected

• Terminator - Terminate is now removed when an attack from Terminator is parried

• Terminator - Slightly increased Terminator’s victim regions when Running Man is active

• Terminator - When Terminator is hit while exiting from Running Man it is now considered a punish instead of a Kounter

• Terminator - The wrong skeleton is no longer sometimes shown when hit by electrocution attacks

• Terminator - Running Man Cancel is no longer possible when afflicted by Terminator's Incapacitator

• Terminator - Fixed an issue causing Killing Machine projectile immunity to not work properly with some Background Interactions

• Terminator - Fixed a visual issue with Terminator's grenades at match start when he is used as second player during a Tag Battle

• Terminator - Incapacitator damage is now correctly considered a special move

• Terminator - Infiltrator Toss Amplify can now only be performed a maximum of two times in a combo

• Terminator - Fixed a rare camera issue when resetting practice mode shortly after hitting with Running Man Amplify

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MK11 Nominated For Best Fighting Game At The Game Awards
by Roy Arkon on Nov 19, 2019 :: 13 Comments

The Game Awards Show is coming very soon, and since Mortal Kombat 11 has been released this year of 2019, it has been nominated for the category of the best fighting game of the year. The other nominees are Super Smash Bros. Ultimate (which was released very late last year, thus not making it to last year's nominees) Samurai Shodown, Dead or Alive 6 and Jump Force.

Back in 2015 and 2017, NetherRealm Studios have took the award for those years with Mortal Kombat XL and Injustice 2, and now it's MK11's turn. So cast your vote now and lead MK11 to victory.

Click on this link to cast your vote, I already did. :mrgreen:

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