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News Archive - October 2008

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More Bonus Offers

by Gambid on Oct 28, 2008 :: 0

EBGames and GameStop now have a special bonus offer for those of you who want to buy the Mortal Kombat VS. DC Universe Official Strategy Guide. With the guide you will also receive a special poster. On this exclusive poster you can see the renders of Shao Kahn and Darkseid for the first time:

Click here to pre-order the guide from GameStop or here to pre-order it from EBGames.

IGN: Mortal Kombat VS. DC Universe Progress Report

by Gambid on Oct 28, 2008 :: 0

Yesterday IGN published an article that gives us more information on the progress of Mortal Kombat VS. DC Universe and more Story Mode details:.

This begins chapter one, a Flash-centered experience. See, rather than have you pick a character and take him or her through the game, MK vs. DC will assign you characters to play as for set amounts of time. Set in a cutscene, Deathstroke comes across some guy that owes him money, beheads the cheapskate, and then the Flash shows up. The game moves from cinema to gameplay, and it's up to you to take Deathstroke down. Obviously, being the first chapter in the game, the battles are going to start out soft and get progressively harder. This initial battle is a chance to practice your lightning quick attacks that have you rushing from one side of the screen to the other while delivering punches and so on; thankfully, you can access character-specific move sets from the pause screen. When the fight is over -- there isn't an opportunity to perform one of your two Brutalities -- Wonder Woman calls Flash about a disturbance, the Flash's eyes ominously glow yellow, he stumbles around for a second, and then the hero is off to Gotham to lend a hand.

In the city that Wayne built, Catwoman's just pulled off a heist, and the Scarlet Speedster is the first on the scene. Again, the game moves from cutscene to gameplay and it's up to you to take down Selina. However, in this fight a two-tiered yellow meter is building beneath your health bar. This is the Rage Meter. When full, you can press both of your triggers/R2 and L2 and unleash that yellow glow from Flash's eyes. While the meter slowly drains, you'll be in Rage Mode and able to break through your opponent's blocks and generally just wreck shop by dealing more damage.

So, after dispatching Catwoman, Kano suddenly pops onto the scene and the Flash has to take him down. However, when the fight's over and the Flash has won, the yellow Rage gets released in a cutscene and the Flash loses control. With the Flash ready to kill Kano, Batman arrives and ends up fighting his friend. Some cool stuff happens that I won't completely ruin here, and the pair ends up back at the Batcave trying to figure out what just happened. Suddenly, the Flash disappears, Scorpion appears, and the Batman-focused chapter two begins with a bang.

Click here to read the entire article.

Finishing Moves 1 Video (HD) Now Available

by Gambid on Oct 28, 2008 :: 0

Midway has just provided us with a HD version of the Finishing Moves 1 video that appeared a few days ago. See the finishing Moves of Green Lanter, Raiden and The Flash from Mortal Kombat VS. DC Universe with much better quality now.

Visit our Mortal Kombat VS. DC Universe Videos Section to watch and to download this video in standard and in HD resolution.

Visit our Mortal Kombat VS. DC Universe Section for much more information on the game.

Visit also our Mortal Kombat VS. DC Universe Forum to discuss the game.

Kotaku: The Joker's Fatality Gets T-Rated

by Gambid on Oct 26, 2008 :: 3

Yesterday Kotaku published a small article that totally blew up the entire Mortal Kombat Kommunity. Everyone's favorite and so highly used as advertisement for Mortal Kombat VS. DC Universe Joker's Fatality was toned down. The most funny and shocking part of the Fatality now takes place of camera.

Being one of the very few people outside of the development team, who actually had the chance not only to see but also to perform the original version of this finishing move, I have to say that censoring it, is a great loss to the game. This Fatality was a lot better even than most of the Finishing Moves in the previous M-Rated Mortal Kombat games:

First the good news. Mortal Kombat vs. DC Universe is still great fun. We played it from the comfort of the Kotaku couch this week and had a blast. Now the bad news. That amazing Joker fatality, the one where... well, if you haven't seen it yet, we'd suggest you watch it now. It's awesome.

Anyway, it's been changed up a bit, toned down to just slightly less than awesome to secure that highly coveted T-rating that Midway and Warner Bros. are so adamant about. In the latest build, Joker still whips out his prank gun, a "BANG!" flag unfurling. Unfortunately, you won't see the follow up of Joker shooting someone in the face; that actually happens off screen now, the headshot safely out of sight.

The Joker's Fatality wasn't the only one to be hit hard by the ESRB people. One of Kitana's Fatalities had to be changed too. No one will miss the original one here, because no one actually saw it:

Another Fatality that's seen some revision was Kitana's, one that involved her opponent being impaled by her trademark blade-fans. Initially, the first fan went into the torso, the other into the forehead. That second was a T-rating no-no. Double fans delivered to the chest, however, that's a T-rated way to end someone's life.

We are still expecting an official word from Midway which will most probably come with the next MKast.

Click here to read the entire article.

Kotaku: MK VS. DCU Preview - Model Viewer and DLC Plans

by Gambid on Oct 26, 2008 :: 0

Kotaku has posted a new Mortal Kombat VS. DC Universe Hands-On Preview that goes into details on some of the new features in the game. From the article:

The entirety of the plot should be considered off-canon. Mortal Kombat vs. DC Universe is a standalone entry, similar to DC's own Elseworlds line of comic books.

And speaking of Elseworlds, Boon brought up, when we asked about alternate costumes, that they're trying to secure some of those alternate reality outfits for the DC side. We should just expect palette swaps for now, Boon said. Trying to get Superman's Soviet costume from Superman: Red Son, for example, was a bit of a challenge. Perhaps as DLC? Boon says they're having internal discussions now to figure that out exactly which alteranate looks and costumes they want to go after.

After the story mode, we got a look at the Combo Challenge, a series combo completion tasks that's not just excellent practice, it's its own mini-game. The concept isn't new, by any means, just a bit more streamlined. You'll see the combo string for your character as a supertitle that you'll need to perform. Any failed attempt to pull it off can be quickly restarted with the Select or Back button. Mostly painless. Captain Marvel looked to have about a dozen combos of increasing complexity. Fortunately, the player can just bounce around the list — they don't have to be completed sequentially.

Another nice bonus is the model viewer, located under the Extras option in the main menu. It's extremely straightforward fan service. You simply have a flexible camera with which you can pan, zoom or rotate around each character's 3D model, sans HUD, to see all their details. Again, not groundbreaking, but a nice feature that we wish every game would include.

Click here to read the entire article.

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