The latest issue of the german GamePro magazine has a new MK: Deception trailer on its DVD. The german website The World Of Mortal Kombat has ripped the trailer and upload it on their server.
Click here to download it. The file size is 32.11MB.
This site also has scans of the GamePro magazine. Click here to see them.
1UP published another interview with Ed Boon and John Podlasek. This time you will learn a lot of new things about the Krypt, the weapon system, the different game modes and mini games.
Click here to take a look at this interview.
Thanks to our forum member MiNeOuT for this information.
The latest issue of the german GamePro magazine has a 5 page preview of Mortal Kombat: Deception. Part of the article is an interview with the MK: D development team. Here is what John Vogel had to say about the story:
GamePro: Can you tell us something more about the story?
John Vogel: A new evil power will appear. It will lead the world to a total annihilation. During the years the Elder Gods have expected this and they have prepared for it. With the aid of the chosen one they will try to protect all that exist.
GamePro: Have you changed the fighting system?
Paulo Garcia: Yes. We did. Now there are a lot more special moves per character, so the fans of the old games will not be disappointed. The classic MK-Uppercut will return also. ...
GamePro: Is there going to be a Krypt in this game?
Brian Lebaron: Yes, but this time the Krypt will be a part of the Konquest Mode. You will again need coins to open the stuff. But this time there will be a lot of thing, that you will not be able to unlock in the Krypt. You will have to find another way to discover them.
That was the most interesting from the Interview. Thanks to myself for the translation.
More to come soon.
GameInformer just updated their website with an exclusive interview with Ed Boon and the producer of Mortal Kombat: Deception - John Podlasek. You will find a lot of interesting information, so click here and take a look.
BB: The games that you’re bringing to Treasures, are they going to be straight ports from the consoles or are they going to be the original arcade games?
EB: I believe that they’re the original arcade versions, I mean exactly the same versions, like emulating or MAME.
BB: I’ve played fighting games on Xbox Live, like Capcom Vs. SNK, and encountered lag. Not a lot, but I did have some issues. How are you guys working to address that issue?
EB: We played Capcom’s game as well, and from the beginning that was our number one thing. How do we reduce the lag? Our approach to the whole issue of communication between the two systems is pretty radically different and our main goal was to never take away your control of your character. In terms of when we sent something back and when you respond to controls, we have a completely different set of rules and we’re actually very excited about what we’re getting back so far with it. It’s an ongoing process since the very nature of fighting games is so twitch and you want to respond right away, so that’s what we really wanted to focus our energy on. The inherent delay that you would usually get as a result of broadband, we want to keep it a fun experience. We’re only going to support broadband, we don’t want the game only being good online for a small percentage of players. We think people will be pleased with it.
BB: Are you guys planning any downloadable content?
EB: Probably not in this version. We were dying to do something like a downloadable background or character, but the task of getting both the Xbox and PS2 online and all these modes was just a ton of content. We kind of had to draw the line on downloadable content.
JP: When we looked at Deadly Alliance, we were like “wow, this looks generic.”
EB: Yeah, when you look at Deadly Alliance, it looks like a generic version of Deception.
BB: Do you know how many characters will be playable in the E3 version?
EB: Around 10.
Thanks to our forum member Drumen the Assassin for the heads-up.
Both GameSpot and IGN updated with an article regarding the latest Midway's press release about their Q1 2004 Revenues. Below is the text of the article posted at GameSpot:
After the publisher announces a $14.2 million Q1 operating loss, Viacom CEO Sumner Redstone announces plans to buy a controlling stake.
Today, Midway Games reported its financials for the first quarter of 2004, which ended March 31. The publisher released only one game during that period, the PlayStation 2 and Xbox horror shooter The Suffering.
However, the game's title could have just as easily described Midway's finances. When compared to the $45.8 million it earned during Q1 2003, Q1 2004 revenues for the publisher fell 56 percent, to $20.1 million. The company reported a net operating loss of $14.2 million for the quarter, compared with a net loss of $9.3 million for the same quarter a year ago.
Still, executives put on a brave face: "We are pleased with the results of the first quarter and in particular with the product development and marketing achievements accomplished in the launch of The Suffering," said CEO and president David F. Zucker.
However, Midway officials couldn't put a positive spin on what happened after their announcement. The company's stock lost 9.8 percent of its value ($0.95) after Viacom CEO Sumner Redstone announced his intention to buy a controlling stake in the company. Currently, Redstone's National Amusements company owns 49.3 percent of Midway's stock, and, according to papers filed with the SEC, he plans on increasing that to "at least" 60 percent.
Speaking to Reuters at a conference, Redstone implied he had big plans for the publisher. "You will see very soon an enormous infusion of great creative talent to Midway--and I mean very soon," he said. Redstone also his interest and investment in Midway was purely personal. "I do not look at this as a Viacom agenda," he said.
Despite its current troubles, Midway's future aspirations are being aided by its robust current-quarter lineup. Already, its PS2 and Xbox sports title NBA Ballers has sold over 600,000 units since it hit stores in early April. Upcoming is the European release of The Suffering, as well as ship dates for MLB SlugFest: Loaded and Psi Ops: The Mindgate Conspiracy. The company says it expects to report second quarter revenues of $38 million, with and a net operating loss of $10 million.
Looking further out, the company announced Shadow Hearts: Covenant will be released in North America, and confirmed Area 51 and Mortal Kombat: Deception for 2004. However, one of Midway's most anticipated and controversial titles won't be arriving this year: the remake of NARC has been officially delayed until 2005.
In its guidance for all of 2004, Midway predicted revenues of $148 million, a 60 percent increase over 2003. The company also said it expects to trim full-year losses from $20 million to $18 million.
Click here if you want to read the article from GameSpot, here if you want to read it at IGN. For Midway's press release click here.