User Avatar

Remember, Register
Switch to: English Bulgarian InjusticeOnline.Com

Menu

2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021

News Archive - Choose an Archive

<<FIRST Page 2 of 426 NEXT> LAST>>



Mortal Kombat 11 Ultimate Patch Notes - 01/26/2021

by Roy Arkon on Jan 26, 2021 :: 0

A new patch has just been released for Mortal Kombat 11 Ultimate on both PlayStation and Xbox. This patch isn't a big one, but it does include both balance changes (most of them are small, but there are a couple of big ones) and bug fixes. Here are the notes:

General Gameplay Adjustments

  • Move list corrections
  • Fixed minor issues with several augments
  • Fixed minor visual & audio issues with several Brutalities

Character Specific Adjustments
  • D’Vorah - Number of Wasps currently affecting an opponent will no longer sometimes be reset if Strepsiptera connects while opponent is in the hit reaction to Swarm
  • Kano - The first hit of Snake Bite now has 1 more active frame and the second hit has 1 less startup frame
  • Kano - The hit reaction to Figjam Amplified (Back Punch, Back Punch, Front Kick, Amplify) will no longer sometimes use the incorrect blood color against some opponents
  • Kotal Kahn - Now has 1050 health (down from 1100)
  • Kotal Kahn - Fixed issue with Eztli Totem providing higher then intended healing when stacked with other Totem types
  • Kotal Kahn - Chicahtoc & Eztli Totems no longer have Kustom Variation restrictions in Kompetitive modes
  • Kotal Kahn - The first hit of Yeyecame Disk Amplify now has slightly farther reach and the projectile now has 10 less frames of hit advantage
  • Kung Lao - Sweeping Razor (Away + Back kick) while having no Hat now properly triggers Krushing Blow reset conditions
  • Shao Kahn - Now has 1100 health (up from 1050)
  • RoboCop - Now has 1050 health (up from 1000)
  • RoboCop - Adjusted the hit region of Getup/Flawless Block Attack (Up + Back Punch)
  • Sheeva - Dragon Drop is now off-screen for 2 more frames before her drop attack begins
  • Sheeva - Dragon Stance now has 2 more startup frames
  • Mileena - Poisonous Butterfly (Towards + Back Kick) now has airborne frames when Mileena is off the ground
  • Mileena - The hit reactions to Kahnum Dash Amplify, Kahnum Dash Further Amplify, & Ridin' Dirty (Front Punch, Front Punch, Front Punch + Front Kick) now have airborne frames when Mileena is off the ground
  • Mileena - Fixed a rare issue where Play Time (Towards + Front Punch, Back Punch, Back Kick) could leave a lingering visual effect on certain costumes
  • Rambo - Slightly adjusted the hit regions & repel regions of Basic Training (Away + Front Punch)
  • Rambo - Lieutenant Drop (Towards + Back Kick) now has airborne frames when Rambo is off the ground
  • Rambo - Hidden M60 & Hidden M60 Amplify will no longer sometimes use an incorrect animation when Rambo is hit by Kronika's Reverse Time

Did you like this update? Then follow us on YouTube, Facebook, Twitter, Discord and VKontakte.



Shawn Kittelsen On The Creation Of MK11U's Story

by Roy Arkon on Jan 23, 2021 :: 0

The History Behind the Warrior has once again invited to his channel Shawn Kittlesen, writer of the Mortal Kombat XL Comic and co-writer of the stories of Mortal Kombat 11 Ultimate and Injustice 2. In this video, Kittelsen reveals the full process making the MK11U story, what is needed to be tackled on to make the story what it is, and some of the scrapped, cancelled ideas for the story as well as why they didn't make the cut.

Important note: Please do not take this video as what MK11U should've been or could've been, but instead a way to learn and know how NetherRealm Studios make these games and what are the ideas tossed around on the cutting room table!

Check out the full video below, enjoy:



Author's opinion: It's extremely interesting to hear the process of making the story for a Mortal Kombat game, and it's really crazy how many ideas they pitch for the story, and that they already start work on their stories like 3 years before the game releases, and how many things they need to take into consideration while doing all of them justice (no pun intended) without hurting any of them. MK11U's story was surely a successful and a fantastic one like all the stories that came before it, and now we can all see how and why.

Did you like this update? Then follow us on YouTube, Facebook, Twitter, Discord and VKontakte.



Mortal Kombat 11 Ultimate - After-Aftermath Awards

by Roy Arkon on Jan 21, 2021 :: 0

The official Mortal Kombat YouTube page has uploaded a new Mortal Kombat 11 Ultimate video, announcing the winners of the After-Aftermath awards, showcasing up-to-date stats for the game in various areas, such as number of Fatalities performed, Mercies, Flawless Victories and more, and also giving top awards to several characters in the game such as best victory animation, most gruesome Fatality, fan favorite skins and many more.

Check out the video below, enjoy.



Did you like this update? Then follow us on YouTube, Facebook, Twitter, Discord and VKontakte.



Exclusive Look at Mortal Kombat (2021) Movie Stills

by Kori-Maru on Jan 15, 2021 :: 0

The official Mortal Kombat (2021) Movie Twitter has released exclusive movie stills from the upcoming film. The images features many of the iconic kombatants from the video game series with two images featuring a kick boxer (Cole Turner) in some of the movie shots. Here is a gallery to take a look at for yourselves.

Jax

Kano

Liu Kang and Kung Lao

Liu Kang and Kung Lao 2

Sonya vs Kano

Sub Zero

unknown fighter

unknown fighter 2

Bi Han and Hanzo


Roy Arkon also covered Entertainment Weekly's exclusive look of the film by director, Simon McQuoid, to see what we can expect from the movie. Mortal Kombat (2021) is expected to hit theaters and HBO Max on April 16, 2021.

Did you like this update? Then follow us on YouTube, Facebook, Twitter, Discord and VKontakte.



MK 2021 Movie Simon McQuoid Interview

by Roy Arkon on Jan 15, 2021 :: 0

The website Entertainment Weekly has conducted an interview with Simon McQuoid, the director for the upcoming Mortal Kombat Movie. In this interview, McQuiod gives us new details about the movie's plot, characters (including the new character Cole Young), the references and Easter Eggs to the MK games, and of course the level of violence and gore in the movie. Along with this information, the interview gives us some images of the movie, showcasing the following characters: Liu Kang, Kung Lao, Scorpion, Sub-Zero (Bi-Han), Sonya Blade, Jax Briggs, Kano and Cole Young.

Check out the interview in the link above.

Kori-Maru also covered the images that are shown in the article, directly taken from the official Mortal Kombat Movie Twitter page.

Author's opinion: This movie keeps being better and better, and the characters that are show in the pictures look excellent. I really like what they did with Kano, by removing the metal plate from his face while still showcasing that the right side of his face is cyberized. That's what NetherRealm Studios/Warner Bros. has done with Mileena in Mortal Kombat XL with her Tarkatan mouth. That's a really smart move on their part. Speaking of MKXL, it's seems that they are taking the same plot direction that Johnny Cage's had which was revealed in Mortal Kombat 9 (2011) and expanded in MKXL as being a descendant of ancient cult, and attach that to Cole through the MK symbol. Interesting idea, considering that it also gives the MK symbol a bigger part in the story. Once again I'm really excited about the movie.

Did you like this update? Then follow us on YouTube, Facebook, Twitter, Discord and VKontakte.


<<FIRST Page 2 of 426 NEXT> LAST>>