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Klassic Femme Fatale Skin Pack Have Been Revealed For MK11

by Roy Arkon on Aug 13, 2020 :: 1

The official Mortal Kombat Twitter page has now revealed the next Skin pack for Mortal Kombat 11 Aftermath, the Klassic Femme Fatale Skin pack. And as some of you might have expected, those are the Ultimate Mortal Kombat 3 Klassic Female Ninja Skins for Jade, Kitana and Skarlet. Those skins were highly requested by fans, and now they will officially be added to MK11, in addition to their Mortal Kombat II Klassic Female Ninja Skins which are already in the game.



MK11 Klassic Femme Fatale Skin Pack


As announced, the Klassic Femme Fatale Skin Pack is set to be released on August 25. Stay tune for the reveal of the final skin pack in the MK11 Aftermath expansion, the All Hallow's Eve Skin Pack.

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Unsolved Mortal Kombat Mysteries With Dominic Cianciolo

by Roy Arkon on Aug 9, 2020 :: 0

Dominic Cianciolo of NetherRealm Studios has set with the YouTube channel Ars Technica to answer Mortal Kombat questions from fans and to give answers to unsolved mysteries of the franchise.

So why Kronika didn't restore Shinnok after Mortal Kombat XL? Who created the Soul Stones and placed them in the NetherRealm? Are any of the other Elder Gods also children of Titans just like Shinnok and Cetrion are the children of Kronika? And is Mortal Kombat Vs. DC Universe canon in the MK universe? All of this and more revealed in the video below. Enjoy.



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Mortal Kombat 11 Patch Notes - 08/06/2020

by Roy Arkon on Aug 6, 2020 :: 0

A new Mortal Kombat 11 Aftermath patch has been released for all platforms. This not only includes the addition of of the Summer Heat skin pack (which includes skins for Kitana, Baraka and Erron Black) but also bug fixes and adjustments for both general gameplay and characters. Here are the full notes:

General Gameplay Adjustments

  • Move list corrections
  • Adjusted the minimum health requirement for many Brutalities that have that as a requirement
  • Fixed a Mouse input related issue where users could not enter View mode for Skins using
  • the prompt button repeatedly
  • Fixed an issue in Local Fight where the 2nd player cannot select his character with the mouse
  • Fixed an issue with using the Mouse Wheel to scroll within Current Activity and Kareer Stats.
  • Fixed an issue where editing a custom preset, using RMB to cancel action assignment did not completely cancel the process

Kombat League / Online

  • Forever King Lobbies will no longer sometimes prevent users from joining after the room been full but now has open slots
  • The Reward Screen after a Kombat League Season has ended no longer has an additional confirmation prompt when dismissed

Character Specific Adjustments

  • Cassie - Fixed a rare issue with drone moves could become disabled if BL-118 Energy Bounce was interrupted at a specific time during certain circumstances
  • Cetrion - The Smoked Flesh Brutality now has the requirement “hold Down during hit”
  • Cetrion - Deadly Winds & Deadly Winds Amplify visual effects no longer sometimes linger after they have been projectile destroyed
  • D’Vorah - Fixed a rare issue which could cause her Ovipositors to disappear during gameplay under certain circumstances
  • Erron Black - Fixed issue with hat using an incorrect animation if time out loss occurs at specific timing as forward throw connects
  • Geras - The Break Down Brutality now has the requirement “hold Down during hit”
  • Jade - The Looking Good Brutality now has the requirement “hold Away during hit”
  • Jax - The I Said Sleep Brutality now has the requirement “hold Down during hit”
  • Johnny Cage - The And The Award Goes To Brutality no longer requires the Say Cheese Gear Ability
  • Kano - The Bonzer Brutality now requires “hold Away during hit”
  • Kitana - The Punished Brutality requirement is now “hold Down during hit”
  • Kitana - Edenian Fade is no longer throw immune when she has landed and now displays Punish instead of Kounter when hit during its landing frames
  • Kitana - Arcing Sai (Edenian Fade) now displays Punish instead of Kounter when hit during its recovery frames
  • Kollector - The Slice Slice Slice Brutality now has the requirement “hold Towards during hit” and no longer requires first hit
  • Kollector - Adjusted visual effect location for the Relic Lure impact effect
  • Kung Lao - Fixed issue with Hat using an incorrect animation if a time out loss occurs at specific timing as Toward Throw connects
  • Raiden - The Brutal Bolt Brutality now has the requirement “hold Up during hit”
  • Raiden - Power Discharge (Away + Front Punch, Back Punch, Front Punch + Front Kick) now has an adjusted hit region while the opponent is in a kombo
  • Skarlet – Bloodshot Amplify can no longer not have a projectile spawn when done with specific timing
  • Skarlet - Fixed issue with Dagger disappearing during gameplay if her throw is interrupted at specific timing
  • Sub-Zero - The Big Leg Brutality requirement is now “hit 4 Brutal Kicks during match” (was 6)
  • Sub-Zero – The End of Round Taunt Ice Clone Teleport will no longer sometimes cause Sub-Zero to become invisible in rare circumstances
  • Sub-Zero - Fixed (Air) Polar Axe using an incorrect animation in a Tower match when done immediately after the match has begun
  • Shao Kahn - The Charging Through Brutality now has the requirement “hold Away during hit”
  • Shao Kahn - The Head Kabob Brutality no longer requires first hit
  • Shao Kahn - The Nothing Left Brutality now has the requirement “hold Down during hit”
  • Shang Tsung - The Inclement Weather Brutality now has the requirement “hold Down during hit”
  • Shang Tsung - Fixed a rare visual issue when morphing into Raiden that could causing his cape to use an incorrect animation
  • Nightwolf - The No Leg to Stand On Brutality now has the requirement “hold Down during hit” and no longer requires first hit
  • Nightwolf - Fixed Razor's Edge (Away + Front Kick, Back Kick, Front Punch + Front Kick) now does the correct chip damage on block
  • Joker - The Head Case Brutality requirement is now “perform ‘C C D D E G E C’ 3 times” (was 5)
  • Terminator - Terminate armor is no longer sometimes removed when his Fatal Blow misses or is blocked
  • Terminator - Terminate visual effects will no longer linger after a Mercy is performed
  • Fujin - Wind Barrier is now able to parry Liu Kang's jump & hop attacks, Frost's Hop Kick, and Kollector's Hop Kick
  • Fujin - Wind Barrier will no longer sometimes have lingering visual effects when it is interrupted
  • Fujin - Fixed some rare audio issues when Whirlwind (Away + Back Punch, Front Punch + Front Kick) and Tailwind (Towards + Back Punch, Front Punch + Front Kick) are interrupted
  • Fujin - AI can now perform the attack followups to Sky Wakka
  • RoboCop - Missing with various attacks under certain circumstances will no longer enable autoblock when opponent is in the Cheval Trap Amplify or Electric Grenade Amplify hit reactions
  • RoboCop – Fixed a visual issue with Cobra Cannon using an improper animation for the first few frames in certain circumstances
  • RoboCop - Active Patrol and Reactive Patrol now displays Punish instead of Kounter when hit during its recovery frames
  • Sheeva - Fixed an audio issue with Untamed Fury Amplify sometimes missing sound effects

Two Important Notes:
    1) For the general gameplay adjustments, the last four adjustments are only for the PC version. The first two are universal across all platforms.
    2) WB Games have addressed an issue in the King of the Hill mode for the PC version, which will cause trouble creating fully populated lobbies. According to the official WB Games support website, they are working on a resolution for this issue and will deploy an update as soon as it is resolved.

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Dominic Cianciolo On The Mortal Kombat 11 Story Mode

by Roy Arkon on Jul 31, 2020 :: 0

Dominic Cianciolo, the story and voiceover director of NetherRealm Studios, has set with Gamespot on their Audio Log show to talk about the Mortal Kombat 11 story mode, both in the base game and the Aftermath expansion. In this video, Ciandiolo explains how the team came up with and implemented the time travel storyline in MK11, and how they were influenced by other pop culture franchises such as Westworld and Back to the Future.

Check out the full video right here:



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MK11 Aftermath Skin Packs Reveled - Dates Included

by Roy Arkon on Jul 28, 2020 :: 2

As you might remember, the Mortal Kombat 11 Aftermath expansion included 3 skin packs, and also an exclusive Johnny Cage Skin for those who purchased the expansion, named the "Thanks a Million" skin. Now Ed Boon has reveled via Tweeter the Skin Packs for MK11 Aftermath as well as the dates.



MK11 Aftermath Skin Packs


As you can see, the "Thanks a Million" Johnny Cage Skin is already available right now for Aftermath expansion owners, and for now we know the following details for the Skin Packs:

* Summer Heat Skin Pack (August 6) - Baraka, Erron Black and Kitana
* Klassic Femme Fatale Skin Pack (August 25) - Characters not known yet
* All Hallow's Eve Skin Pack (October 08) - Characters not known yet

Also on a side note, the Baraka Skin in the Summer Heat Pack is a reference for the YouTube comedy show called Mortal Komedy, which is based on and inspired by Mortal Kombat.

So now that we know the dates for each Pack, now we only have to wait for each Pack to arrive. As for the last 2 Skin Packs, stay tune for when the final details will be revealed for them as well.

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