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Архив Новини - Юни 2015

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Tanya, MK1 и бразилски Mortal Kombat X скинове

от Gambid на 8 юни, 2015 :: 0
Пачът, който излезе на 14-ти май за Mortal Kombat X донесе много промени в играта, включително и класическия скин за Reptile. Прочетете тази статия за повече подробности.

Това, което не споменахме в новината е, че пачът подготвя играта за следващите няколко DLC-та. Те ще излязат в близкото бъдеще. Да ги разгледаме заедно:

Бразилски пакет от скинове

Пакетът ще включва скинове за Johnny Cage, Liu Kang и Kung Lao вдъхновени от региони в южна Америка и най-вече Бразилия. Информацията за тях вечe е добавена в играта и може да бъде видяна:

Първият скин е Soccer Johnny Cage и е един от любимите ни. Скинът е вдъхновен от бразилския национален отбор по футбол:
Mortal Kombat X Brazil Skins Pack
Вторият скин е Capoeira Liu Kang. Ако сте си мечтали за боец тип Eddie Gordo в играта, това е за вас.

Третият скин е гаушо Kung Lao. Гаушосите са южноамериканската алтернатива на каубойте от САЩ.

Ето и видео, което направихме за трите скина:
Все още не се знае кога те ще се появят или колко ще струват.

Mortal Kombat 1 класически пакет скинове:

Пакетът включва 3 скина от Mortal Kombat 1 ерата. Те са за Liu Kang, Kano и Sonya.

От трите скина най-близо до визията на боеца от Mortal Kombat 1 е този на Sonya.
Mortal Kombat X Mk1 Klassic Skins Pack
Най-много разминавания има при Kano. Вижте следващото видео за повече подробности:
Tanya

Пачът подготви играта и за пристигането на Tanya, като добави нейната биография и довършителни движения:
Посетете нашата Mortal Kombat X секция, за всичката налична Mortal Kombat X информация. Ако ви се говори за Mortal Kombat X, посетете нашия Mortal Kombat X форум.

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Класчески Reptile и статистика за криптата в новия MKX пач

от Gambid на 8 юни, 2015 :: 0
Netherrealm Studios разпространиха нов пач за Mortal Kombat X. Със своите 3,5 GB той коригира редица проблеми с баланса на играта, променяйки доста от своиствата на движенията на персонажите. Сред новите неща е и безплатен класически скин за Reptile:
Статистика за криптата също е добавена. Вече ще знаете колко от тайните на даден регион сте успели да отключите до момента и колко са те общо.

Ето и пълен списък с промените нанесени от пача:

General Gameplay fixes

- Many movelist frame data corrections.
- Corrected many normal attacks that were intended to be 0 or negative on block were being overridden to be +2.
- Hitting Front Punch + Back Punch + Front Kick at the same time at the special cancel window will no longer cause an enhanced move to come out.
- Removed the ability to mash normal attacks while continuing to block after blocking an attack.
- You can no longer cancel into an enhanced interaction during the first 10 frames of some block stuns.
- Versus Session Stats are now correctly award as wins/losses when you pause and exit to player select or restart match (Versus Session Stats can be turned on in Main Menu] Options] Game Play).
- Fixed several characters being able to attack on the first frame of a jump.
- Added unlock counter for Krypt.
- Fixed an issue that was preventing some players from joining an in-progress Ladder, KOTH, or Team. Battle match from a chat lobby.
- Ping meter accuracy improvements.
- You can now choose to not play a Ranked Match if the connection is below the set threshold.
- Matchmaking improvements when finding a Ranked or Player Match.
- Player Skill Rating algorithm improved.
- Fixed crash occurring when receiving online VS. Challenge while editing Kombat Kard.
- Fixed a crash that sometimes happened when skipping the last fight in the Klassic Tower.
- Fixed an issue causing some offline replays to report “playback does not agree."
- Added the ability to go full screen in the KOTH viewer by PS4 players who use devices that do not have a touchpad button
Mortal Kombat X Klassic Reptile Skin
Character Specific Fixes

- Cassie (Hollywood) - Assault Force combo can no longer be special canceled after the knockdown.
- Ermac (Spectral) – Special cancels done during Soul Accession now award the correct amount of meter.
- Goro – Brutal Kick now hits overhead.
- Jason – Temple Punch & Shoulder Push no longer auto-correct after it's started moving.
- Jason (Unstoppable) – Some special moves were delaying resurrection from happening until the move was over.
- Jax – Can no longer get a free hit on opponents after his X-Ray.
- Johnny Cage – Adjusted some hitboxes to hit crouching opponents more consistently.
- Kitana – Can now perform her X-Ray attack while airborne.
- Kitana –No Longer airborne for the first frame after her X-Ray connects which could prevent her from blocking.
- Kitana – Gained a new attack on away +3 (Pretty Kick).
- Kitana (Mournful) – Glaive Throw no longer disables blocking removing a possible infinite combo.
- Kitana (Mournful) – Fixed a bug that causing the 2nd hit of Glaive Return to sometimes not come out.
- Kitana (Mournful) – Opponent can no longer by OTG'd after being hit by Staff Grab.
- Kung Jin - Cartwheel Smash is now -3 on block (down from +4).
- Kung Jin (Bojutsu) – Several staff attacks were not combo damage scaling correctly.
- Kung Lao (Tempest) – Cyclone now has 7 startup frames (up from 5).
- Kung Lao (Tempest) - Hat Spin & Orbiting Hat will now combo link correctly afterwards.
- Kung Lao (Tempest) – Shortened the time it takes for his hat to return after Hat Spin & Orbiting Hat.
- Mileena - Tele-Kick can no longer be punished on hit and will combo when special canceled into Air Sai Blast or X-Ray.
- Mileena – Can now perform her X-Ray attack while airborne.
- Mileena – Improved tracking on X-Ray.
- Quan Chi (Summoner) - Demon Spawn's cooldown is no longer reset when a Bat attack hits the opponent.
- Quan Chi (Summoner) – Fixed some cases where the Demon Spawn wasn’t going away when Quan Chi got hit.
- Quan Chi (Summoner) – Fixed an issue causing Demon Spawn to sometimes instantly disappear after being summoned.
- Quan Chi (Warlock) – No longer has the Front Punch, Back Punch, Throw combo (Portal Slam).
- Quan Chi (Warlock) – Gained a new special move Portal Scoop (D, F, FP).
- Raiden - Shocker was causing combo damage scaling to be reset.
- Raiden (Thunder God) - adjusted some combo damage scaling.
- Shinnok – Away + 3 (Shin Kick) is now towards + 4 and he has a new away + 3 (Devious Heel).
- Shinnok – Can now enhance Hell Sparks & Hell Blast on block.
- Shinnok (Impostor) – Now steals Dash Punch from Jax instead of Ground Pound.
- Shinnok (Necromancer) – Can now control the location of Judgment Smash & Judgment Fist.
- Sonya (Special Forces) – No longer gains meter for Park Drone and Remove Park.
- Sonya (Special Forces) - Park Drone and Remove Park no longer resets combo damage scaling.
- Subzero (Grandmaster) – Ice Klone now always correctly goes away on block instead of sometimes leaving a Klone with no active hitbox.
- Subzero (Grandmaster) – Ice Klone cooldown is no longer instantly reset if it goes away on its own.
- Takeda – Slightly decreased the combo damage scaling on Fist Whirlwind & Whip Flurry.
- Takeda – Can now do his X-Ray with the Block + Front Kick + Back Kick shortcut on an arcade stick while jumping straight up.
- Takeda (Ronin) – When special cancelling into Blade Drop it will always fall the same distance regardless of Takeda's facing.

Added the following Costume for online compatibility:

- Klassic Reptile

The patch will soon be available on PC as well.

Посетете нашата Mortal Kombat X секция, за всичката налична Mortal Kombat X информация. Ако ви се говори за Mortal Kombat X, посетете нашия Mortal Kombat X форум.

Харесахте ли тази новина? Последвайте ни тогава в YouTube, Facebook Анг., Twitter и Discord.

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