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All Of Sub-Zero's Brutality Poses In Mortal Kombat 11
by Roy Arkon on May 6, 2019 :: 0 Comments

Dynasty has come up with a video regarding Sub-Zero, showcasing how you can get all of Sub-Zero's secret Ice Klones after performing a Brutality in Mortal Kombat 11:

* Polar Bear (based on Sub-Zero's Animality in Mortal Kombat 3)
* Snowman (based on Sub-Zero's Friendship in MK3)
* Klassic Winning Pose (based on Sub-Zero's Winning Pose)
* Mortal Kombat XL Pose (based on Sub-Zero's first round lose animation in MKXL)
* MK11 Brutality Winning Pose



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Mortal Kombat Is Now In The Video Game Hall Of Fame!
by Roy Arkon on May 4, 2019 :: 0 Comments

Great news to all Mortal Kombat fans!

The Mortal Kombat franchise has officially entered the World Video Game Hall of Fame this past week. On Twitter, both Ed Boon and John Tobias, the Co-creators of the franchise, came on give their honored gratitude.

Here is the full statement PBS:

ROCHESTER, N.Y. — “Mortal Kombat,” the blood-and-guts arcade game that triggered Congressional hearings and age-level game ratings, was inducted Thursday into the World Video Game Hall of Fame, along with “Colossal Cave Adventure,” ”Super Mario Kart,” and the ubiquitous “Solitaire” game built into Microsoft Windows.

The 2019 inductees were honored for their impacts on video gaming and pop culture, and their popularity over time and across countries.

“Mortal Kombat” quickly raised alarms when it launched in 1992, with critics taking aim at a feature giving players the gory choice of whether to kill by decapitating an opponent or ripping out their heart.

“Instead of enriching a child’s mind, these games teach a child to enjoy inflicting torture,” Sen. Joseph Lieberman, D-Connecticut, said in 1993 when opening a congressional hearing on video game violence that featured scenes from the game. Amid a national conversation about the impact of video violence on kids, the industry established the Entertainment Software Rating Board in 1994 to assign parent-friendly age ratings to games.

“Beyond its controversial content and role in triggering debate about the role of violent video games in society, ‘Mortal Kombat’s’ compelling gameplay, iconic characters and many sequels have kept players coming back again and again,” Digital Games Curator Andrew Borman said in a news release.

Mortal Kombat 11” launched last week.

The World Video Game Hall of Fame is housed at The Strong museum in Rochester and recognizes individual electronic games of all types — arcade, console, computer, hand-held and mobile.

While anyone can nominate a game, the 4-year-old hall chooses inductees with input from journalists, scholars and others with video game expertise.

“Microsoft Solitaire” was honored for helping fuel the growth of today’s popular casual gaming market. Since debuting in 1991 on Windows 3.0, the electronic version of the centuries-old card game has been installed on more than 1 billion computers around the world, according to The Strong.

“The game proved that sometimes analog games can be even more popular in the digital world and demonstrated that a market existed for games that appeal to people of all types,” said Jeremy Saucier, assistant vice president for electronic games and interpretation.

“Super Mario Kart” was released in 1992 and put the popular Super Mario Bros. characters into go-karts.

“It invited friends, family and gaming fans of all ages along for an unforgettable ride that has made it the longest-running racing series in gaming history,” said Julia Novakovic, an archivist at The Strong.

The 1974 “Colossal Cave Adventure” was recognized for laying the foundation for a genre of fantasy and adventure games, despite having no graphics and relying on players typing rudimentary computer commands like “get lamp.”

World Video Game Hall of Fame officials said they fielded thousands of nominations for the Class of 2019 from more than 100 countries and narrowed the finalists to a field of 12. The others in the running were: “Candy Crush Saga,” ”Centipede,” ”Dance Dance Revolution,” ”Half-Life,” ”Myst,” ”NBA 2K,” ”Sid Meier’s Civilization” and “Super Smash Bros. Melee.”


Author's opinion: Congratulations to Mortal Kombat, to Ed Boon and John Tobias, and to the whole team of NetherRealm Studios for making the greatest Fighting Game series of all time that has offered more from every possible angle then any other franchise in the genre. That was well deserved, you all have earned it!

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NRS Respond To Environment & Conditions Allegations
by Roy Arkon on May 4, 2019 :: 0 Comments

Over the past couple of days, reports of toxic work conditions at NetherRealm Studios, the company the Mortal Kombat and Injustice franchises, surfaced online as former employees and contractors shared experiences on social media, pointing at toxic environment and crunch time conditions from workers at NRS, according to an article by Varety.

NRS have responded to such allegations by stating the following:

"At NetherRealm Studios, we greatly appreciate and respect all of our employees and prioritize creating a positive work experience," the company told Variety. "As an equal opportunity employer, we encourage diversity and constantly take steps to reduce crunch time for our employees. We are actively looking into all allegations, as we take these matters very seriously and are always working to improve our company environment. There are confidential ways for employees to raise any concerns or issues".

It should be noted that crunch time in the video game industry isn't something new or exclusive to one studio.

Author's opinion: I find it very "convenient" that while news suggesting this started to come up on PC Gamer over a week ago, only now those news are starting to speard across the internet on sites such as US Gamer and of course Variety, after all of the drama regarding the Time Crystals Microtransactions and the supposedly forced Social Justice Warriors (SJW's) special treatment in Mortal Kombat 11 have been calmed down, as it turned out that the MK11 wasn't Micro-heavy but only time-heavy, and that the "SJW related" treatment in endings and character models and customs are not only not there to cater to SJW's, but the drama surrounding it only exposed the reverse-SJW's for what they truly are, as those "news" regarding toxic environment and crunch time conditions (a thing that once again, isn't uncommon in the video game industry and well known, and developers should know what they are signed for when they are taking jobs at development companies) that first started on PC Gamer OVER A WEEK AGO weren't shoved down enough like the "news" regarding the Time Crystals and "SJW's treatment". It seems that some people, who want MK11 and NRS to fail so bad, trying to pull a last resort in their plan. And considering the huge leak of the MK11 roster that was spread across the internet some time before the game came out also seemed to look like someone tries to sabotage the game, I wouldn't be surprised if that's the case.

So in my honest opinion, I don't believe any of this nonsense, the timing is just too precise to be true.

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Mortal Kombat 11 Towers Of Time Update
by Roy Arkon on May 4, 2019 :: 0 Comments

Mortal Kombat 11 has received yet another update, this time specifically for the Towers of Time mode, which seems to revolve around the requirements in the Character Towers by reducing them. That means that right now, what used to be a requirement of getting 50 Fatalities and 75 Brutalities with a character to advance in the Stage 2 for that character's Towers, now have been reduced to 10 Fatalities and 25 Brutalities, or instead of getting 100 Krushing Blows for Stage 3, now it's only 25.

So now it is a lot easier to progress in the Towers of Time to get the Gear and Kosmetics that you want for your character.

Have you noticed any other changes? Tell us in the comments.

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