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Mortal Kombat X Kung Jin Moves and Finishers Guide

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Moves and Finishers Guides and How-To's


Enhanced Special Moves, X-Ray Attacks
Stage Brutalities, Secret Brutalities, Stage Fatalities, Faction Kills

Character Specific Guides and How-To's


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LeatherfacePredatorShinnokKanoJohnny CageErron BlackLiu KangErmacKotal KahnReptileFerra/TorrD'VorahRaidenQuan ChiGoroTremorTriborg

Abbreviations

Show/Hide Abbreviations
AbbreviationMovePlayStation 4XBoxOne
BBack←,→←,→
FForward←,→←,→
DDown
UpUp
FPFront PunchX
BPBack PunchY
FKFront KickXA
BKBack KickB
THThrowL1LB
INTInteractR1RB
FSFlip StanceL2LT
BLBlockR2RT

Character Info

Name: Kung Jin
Allegiance: Earthrealm/White Lotus/Special Forces
Relatives: Kung Lao (cousin)
First Appearance: Mortal Kombat X

Bio

Kung Jin is the younger cousin of the Earthrealm hero Kung Lao. When Kung Lao was killed in the war against Outworld, Kung's family's fortunes took a turn for the worse. He journeyed to the U.S. and became a thief. An encounter with Raiden changed Jin's outlook, and he joined the Shaolin Monks. Now a member of Johnny Cage's secret Special Forces offshoot, Jin's streetwise past gives him extra insight into the minds and motivations of those who would harm Earthrealm.

Variations

Ancestral: Gains the ability to empower arrows with ancestral spirits.
Bojutsu: Gains unique Staff based Special Attacks.
Shaolin: Gains Chakram based Normal and Special Attacks.

Kombos

Hook Strike: FP, FP
Downward Flower: FP, FP, FP
Heel Smash: B, FP, BK
Slide Kick: B, FP, BK, FK
Trick Sweep: B, FP, BK D, BK
Snapping Chop: BP, BP
Bo Lunge: BP, BP, FP
Rising Boot: BP, BK
Cross Back: B, BP, FP
Stabilizer: B, BP, FP, BP + BK
Low Force: B, BP, FP, BK
Leg Pass: F, BP, BK
Cross Kick: F, BP, BK, FK
Honorable Kata: F, BP, D, FP
Serving Blow: F, BP, D, FP, U, 2
Chop Chop: FK, BK
Traditional Ways: FK, BK, FK
Szu: B, FK, BK
Show/Hide Shaolin Kombos Double Strike: FP, FP, BP
Silent Thief: B, FP, BP
Inner Peace: Bm FP, BP, FK
Side Slice: BP, BP
Sharp Teeth: BP, BP, FP
Rising Monk: BP, BK

Special Moves

Air Dive Kick/Shaolin Strike: D, BK (Air)
Straight Arrow/Split Shot: D, F, BK
Up Arrow/Split Shot: D, B, + BP
Lunge/Fly Kick: B, F, FK
Cartwheel Drop/Smash: D, B, BK
Show/Hide Ancestral Special Moves Air Straight Arrow/Split Shot: D, F, BP (Must be in Air)
Up Arrow/Split Shot: D, B, BP
Air Angle Arrow/Split Shot: D, B, BP (Must be in Air)
Air Down Arrow/Split Down Arrow: D, D, BP (Must be in Air)
Low Shot: D, D, BP
Fire Quiver: D, D, FP
Stun Quiver: D, B, FP
Vampiric Quiver: D, F, FP
Show/Hide Bojutsu Special Moves Bo Flame/Inferno: D, B, FP
Bo Swat/Strike: B, F, BK
Bo Swing/Spin: D, B, FK
Low Bo Swing/Spin: B, D, FK
Show/Hide Shaolin Special Moves Up Kick/Rising Strike: D, B, FK
- Shaolin Drop/Slam: D, BK
Chakram: B, F, FP
- Up: Hold U
- Down: Hold D
Chak-A-Rang: B, F, FP + BL
- Low Chakram/Chak-A-Rang: D, B, FP

X-Ray Attack:

Staff Infection: FS + BL (6 hits, 32%, Overhead)

Finishing Moves

Fatalities

Target Practice: D, F, D, F, BP (Close)
Pinned Down: F, B, D, D, FP (Mid)
Stage Fatality: U, D, F, BK (Close)

Brutalities

- A Little Heart: D, F, FP (Must be at sweep distance from opponent during the final hit, and the final hit must come from Straight Arrow)
- Round About: D, B, BK + BL (Preform 3 Cartwheel Drops (D, B, BK) during the match, final hit must come from Cartwheel Smash)
- Where'd You Go: (F +) TH/FP + FK (Use 1 intractable during the match, final hit must come from a Throw)
- Bullseye (Ancestral): D, D, BP (Must be in Air) (Must use every Quiver type at least once (Fire Quiver (D, D, FP), Stun Quiver (D, B, F) & Vampiric Quiver (D, F, FP)), must be at sweep distance before the final hit, and the final hit must come from Air Down Arrow and connect with opponent's head)
- Burnt Out (Bojutsu): D, B, FP (Opponent must be in the Air before the final hit, and the fina; hit must come from Bo Flame)
- Decapitator (Shaolin): B, F, FP (Must hold U to aim for the head or D to aim for the shins during the final hit, and the final hit must come from Chakram)

Secret Brutalities

- Bo Swing (Bojutsu): D, B, FK (Must hold B during the final hit, and the final hit must come from Bo Swing)
- Low Bo Swing (Bojutsu): B, D, FK (Must hold B during the final hit, and the final hit must come from Low Bo Swing)

Notes

none