Mortal Kombat: Deception - Chess Kombat
First thought by the fans to be an ordinary chess game with Mortal Kombat pieces, Chess Kombat proves that it is a lot more than a normal chess game. With a lot of interesting features and innovative pieces this game mode has a lot to offer and is a nice addition to the Mortal Kombat list of mini games.
Pieces
Grunt
Equivalent in real chess - Pawn
Number on the board - 8
Health - 40%
Can Move - either 2 spaces to the front, back or side, or 1 space
diagonally
Special features - None
Shifter
Equivalent in real chess - Rook
Number on the board - 3
Health - 50%
Can Move - 5 spaces any direction
Special features - In battle takes the appearance and all aspects of the
opponent, including base health. If the opponent is Shifter too, both
keep their original form and receive 100% health.
Sorcerer
Equivalent in real chess - Bishop
Number on the board - 2
Health - 30%
Can Move - 2 spaces to the front, back or side
Special features - Can cast Blue and Red spells
Champion
Equivalent in real chess - Queen
Number on the board - 2
Health - 100%
Can Move - any number of squares in any direction
Special features - Most maneuverability and health
Leader
Equivalent in real chess - King
Number on the board - 1
Health - 80%
Can Move - 1 space in any direction
Special features - The most valuable piece on the board. Once taken the
game is over.
Arenas
In this mini game you will be able to play on five classic Backgrounds from Mortal Kombat 1 and Mortal Kombat II.
The Pit
Stage Fatality - Knock your
opponent off the ledge into a pit of
spikes.
The Portal
Stage Fatality - None
Deadpool
Stage Fatality - Knock your opponent into an acid bath.
Courtyard
Stage Fatality - None
Living Forest
Stage Fatality - None
Spells
You may choose to use a spell to even up the odds between you and your opponent. A spell can affect any piece, except those on green cells.
Blue spells are defensive and focus on helping your team.
Heal -
fully heals one of your pieces
Teleport - teleports any piece anywhere on
the board
Resurrect - brings back one of your killed
pieces
Protect - protects one of your pieces from
attacks and spells for a
duration of three turns
Red spells are offensive and focus on hurting your opponent.
Kill -
kills any enemy grunt or shifter
Imprison - makes any enemy piece unable to
move or cast spells for a duration of three turns
Exchange - switches any two friendly or
enemy grunts, shifters or champions
Sacrifice - kills any friendly piece in
order to fully heal another
friendly piece
Bonuses
At the beginning of a match, one or both of the fighters may gain a health bonus. All of these bonuses are cumulative. Here are the different kinds of bonuses you may get:
Attacker bonus
- The attacking fighter gets a 10% health bonus.
Power cell bonus - If a fighter's teammate
occupies a green cell, that fighter gets a 25% health for each cell that
his team occupies.
On power cell - If one of the fighters
occupies a green cell themselves, they automatically get 100% health.