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 Post subject: Klassic Reptile Skin & Krypt Statistics In The New MKX Patch
 Post Posted: Thu May 14, 2015 7:56 pm 
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Location: Bulgaria, Germany
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Netherrealm Studios has just released a new patch for the PlayStation 4 and XBox One versions of the game. With its size of 3,5 GB the patch fixes several issues in the game, adds some new features and adjusts characters balance. Among the new features is a Klassic Reptile skin:



Krypt statistics was also added and to help you if you want to know whether something still needs to be unlocked or not.

Take a look at the full patch notes for more information:

General Gameplay fixes

- Many movelist frame data corrections.
- Corrected many normal attacks that were intended to be 0 or negative on block were being overridden to be +2.
- Hitting Front Punch + Back Punch + Front Kick at the same time at the special cancel window will no longer cause an enhanced move to come out.
- Removed the ability to mash normal attacks while continuing to block after blocking an attack.
- You can no longer cancel into an enhanced interaction during the first 10 frames of some block stuns.
- Versus Session Stats are now correctly award as wins/losses when you pause and exit to player select or restart match (Versus Session Stats can be turned on in Main Menu > Options > Game Play).
- Fixed several characters being able to attack on the first frame of a jump.
- Added unlock counter for Krypt.
- Fixed an issue that was preventing some players from joining an in-progress Ladder, KOTH, or Team. Battle match from a chat lobby.
- Ping meter accuracy improvements.
- You can now choose to not play a Ranked Match if the connection is below the set threshold.
- Matchmaking improvements when finding a Ranked or Player Match.
- Player Skill Rating algorithm improved.
- Fixed crash occurring when receiving online VS. Challenge while editing Kombat Kard.
- Fixed a crash that sometimes happened when skipping the last fight in the Klassic Tower.
- Fixed an issue causing some offline replays to report “playback does not agree."
- Added the ability to go full screen in the KOTH viewer by PS4 players who use devices that do not have a touchpad button

Mortal Kombat X Klassic Reptile Skin


Character Specific Fixes

- Cassie (Hollywood) - Assault Force combo can no longer be special canceled after the knockdown.
- Ermac (Spectral) – Special cancels done during Soul Accession now award the correct amount of meter.
- Goro – Brutal Kick now hits overhead.
- Jason – Temple Punch & Shoulder Push no longer auto-correct after it's started moving.
- Jason (Unstoppable) – Some special moves were delaying resurrection from happening until the move was over.
- Jax – Can no longer get a free hit on opponents after his X-Ray.
- Johnny Cage – Adjusted some hitboxes to hit crouching opponents more consistently.
- Kitana – Can now perform her X-Ray attack while airborne.
- Kitana –No Longer airborne for the first frame after her X-Ray connects which could prevent her from blocking.
- Kitana – Gained a new attack on away +3 (Pretty Kick).
- Kitana (Mournful) – Glaive Throw no longer disables blocking removing a possible infinite combo.
- Kitana (Mournful) – Fixed a bug that causing the 2nd hit of Glaive Return to sometimes not come out.
- Kitana (Mournful) – Opponent can no longer by OTG'd after being hit by Staff Grab.
- Kung Jin - Cartwheel Smash is now -3 on block (down from +4).
- Kung Jin (Bojutsu) – Several staff attacks were not combo damage scaling correctly.
- Kung Lao (Tempest) – Cyclone now has 7 startup frames (up from 5).
- Kung Lao (Tempest) - Hat Spin & Orbiting Hat will now combo link correctly afterwards.
- Kung Lao (Tempest) – Shortened the time it takes for his hat to return after Hat Spin & Orbiting Hat.
- Mileena - Tele-Kick can no longer be punished on hit and will combo when special canceled into Air Sai Blast or X-Ray.
- Mileena – Can now perform her X-Ray attack while airborne.
- Mileena – Improved tracking on X-Ray.
- Quan Chi (Summoner) - Demon Spawn's cooldown is no longer reset when a Bat attack hits the opponent.
- Quan Chi (Summoner) – Fixed some cases where the Demon Spawn wasn’t going away when Quan Chi got hit.
- Quan Chi (Summoner) – Fixed an issue causing Demon Spawn to sometimes instantly disappear after being summoned.
- Quan Chi (Warlock) – No longer has the Front Punch, Back Punch, Throw combo (Portal Slam).
- Quan Chi (Warlock) – Gained a new special move Portal Scoop (D, F, FP).
- Raiden - Shocker was causing combo damage scaling to be reset.
- Raiden (Thunder God) - adjusted some combo damage scaling.
- Shinnok – Away + 3 (Shin Kick) is now towards + 4 and he has a new away + 3 (Devious Heel).
- Shinnok – Can now enhance Hell Sparks & Hell Blast on block.
- Shinnok (Impostor) – Now steals Dash Punch from Jax instead of Ground Pound.
- Shinnok (Necromancer) – Can now control the location of Judgment Smash & Judgment Fist.
- Sonya (Special Forces) – No longer gains meter for Park Drone and Remove Park.
- Sonya (Special Forces) - Park Drone and Remove Park no longer resets combo damage scaling.
- Subzero (Grandmaster) – Ice Klone now always correctly goes away on block instead of sometimes leaving a Klone with no active hitbox.
- Subzero (Grandmaster) – Ice Klone cooldown is no longer instantly reset if it goes away on its own.
- Takeda – Slightly decreased the combo damage scaling on Fist Whirlwind & Whip Flurry.
- Takeda – Can now do his X-Ray with the Block + Front Kick + Back Kick shortcut on an arcade stick while jumping straight up.
- Takeda (Ronin) – When special cancelling into Blade Drop it will always fall the same distance regardless of Takeda's facing.

Added the following Costume for online compatibility:

- Klassic Reptile

The patch will soon be available on PC as well.

Visit our Mortal Kombat X section for all available Mortal Kombat X information. Want to talk about Mortal Kombat X, take a look at our Mortal Kombat X forum.

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 Post subject: Re: Klassic Reptile Skin & Krypt Statistics In The New MKX P
 Post Posted: Sat May 16, 2015 5:32 am 
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Immortal
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Location: Czech Republic, Brno
Its nice that NRS give us this klassic skin, but its really klassic(UMK3)? I remember UMK3 very well and Reptile looks like this Image Image , so no reptilian skin.. only if he did fatality, his face was reptilian :D

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 Post subject: Re: Klassic Reptile Skin & Krypt Statistics In The New MKX P
 Post Posted: Sat May 16, 2015 11:18 am 
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Great news indeed. BTW I've finally got the game on the PS4 so this patch is really important in may case, at least I didn't needed to get adjusted to the gameplay just for patch to make re-learn the match-ups and all. To make a long story short my order from Amazon have been screwed up, so I've asked for a refund and bought the game in my home country of Israel (I'm not giving up on Amazon yet, I've bought a lot of stuff from them for 10 years, this is a first time ever), and not only that I've got the game but Goro was included on the copy with a download code.
So I've played the game and got the patch with Reptile's skin, and it makes sense that Reptile will just have the kassik outfit and not his human skin. During his intros you can see his long tongue, and in his Deceptive variation he has no cloth, so if he would have his human skin it will look very weird, don't you think so? Anyway I love Reptile's classic skin, it still gives me flashbacks to the past.

I've also played the story mode and it was a very good one, yes it was shorter then MK9's story and the there are some events not showing in the story, you can still understand everything in the plot if you know the story of the characters (hence Cassie and Johnny's powers), the plot itself is still very detailed and enjoyable, and it is a great experience. Not to mention that there is much more single player content then in MK9, so their is not that much to complain about the story. I played it on medium difficulty level and it took me like 4 hours and half to beat it (I lost a few battles, but I can count them in one hand, and I lost only to Corrupted Shinnok more then once, and that was just two losses).

Overall I love the game, and I didn't even scratched the surface.

EDIT: Now I know that Goro was added via a patch, because he's in one of the premiere towers that change every week and you can play as him even if you didn't purchased him. So he was added via the one-day patch, so there is no one to blame here, not even WB. I just wish everyone people be aware to that by now, even though that now everyone knows that, hopefully.

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