For sure I agree.Gambid wrote: Stryker's model is awful too.
MK 6 Storyline
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Re: MK 6 Storyline
I hope not. I don't like the Trilogy game very much.
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Re: MK 6 Storyline
If they were going to make another trilogy they should have MK:Gold/4 MK:DA and MK6 characters in it.
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Re: MK 6 Storyline
If they make a new game like Mortal Kombat Trilogy, with all characters from MK, thay will hav to make a new models for almost all of them, because the models from MK4/Gold are a little old, and not so detailed as these from MK: DA and the new MK6.
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Re: MK 6 Storyline
The arcade models are not owful but they are less detailed than these in MK: DA.
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Re: MK 6 Storyline
The models from Mortal Kombat 4: Enhanced are close to the original game.
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Re: MK 6 Storyline
I have seen these models they are better than others (except mkda) they have over 3000 polygons I think
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Re: MK 6 Storyline
Interesting from where this starts and where is it now.
Here are some of the poligons per character in MK4E/MKGold
Sub-Zero – 5 600 poligons
Quan Chi – 7 700 poligons
Goro – 8 500 poligons
Here are some of the poligons per character in MK4E/MKGold
Sub-Zero – 5 600 poligons
Quan Chi – 7 700 poligons
Goro – 8 500 poligons
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Re: MK 6 Storyline
Have any pictures.veselaki wrote: I have seen these models they are better than others (except mkda) they have over 3000 polygons I think
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Re: MK 6 Storyline
Go to the MK4Enhanced section and see them by yourself. You can also download the patch that will replace your old characters with the new one. You will also have an access to Mileena, Kitana, Kung Lao and Cyrax.
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Re: MK 6 Storyline
This is from a bulgarian PC magazine, that made a review of MK4E and an interview with it's creator (Sorcerer).
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