Tutorial: Extracting, Modifying and Importing MK9 Textures

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valas991
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by valas991 »

hi guys,
as i wrote here, i'd like to use this skin, but with darker hair (black...more black..)
anyway...i wanted to do it myself and i think i did everything well...and yet...

Image

any advice?




i found the prob... (tho it still wont work...)
now i'm trying to do kitana's fans, but whenever i recolour it, and save it, it always ends up like shit
http://i.imgur.com/NbwrPvR.png

but when i just change it with an already modded fan, the animations are the ones they should be, but in gameplay, fatality, it changes

http://i.imgur.com/fm3ovmN.jpg
http://i.imgur.com/4FapRwD.png


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ArRoW
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by ArRoW »

Hello

I have always problems with injecting Damage Maps on few mods. especially DLC for Sub Zero does not work with DDS Injector 1.2, 1.4 and 1.5. I'm searching for DDS Injector 1.3 but I can't find anything.

Can anybody help me please? :?
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valas991
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by valas991 »

ArRoW wrote:Hello

I have always problems with injecting Damage Maps on few mods. especially DLC for Sub Zero does not work with DDS Injector 1.2, 1.4 and 1.5. I'm searching for DDS Injector 1.3 but I can't find anything.

Can anybody help me please? :?

http://www.mediafire.com/download/t6m7h ... orV1.3.rar
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wyruzzah
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by wyruzzah »

ArRoW wrote:Hello

I have always problems with injecting Damage Maps on few mods. especially DLC for Sub Zero does not work with DDS Injector 1.2, 1.4 and 1.5. I'm searching for DDS Injector 1.3 but I can't find anything.

Can anybody help me please? :?
Download and use Generic Injector (by HowardC) instead, but u need convert your edited dmg textures .dds to .texture2d first. Here are two utilities for convertion to texture2d etc. http://www.mediafire.com/download/yjzjv ... %2B%2B.rar
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cooperdude11
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by cooperdude11 »

Hey so I have everything installed and set up, and I have updated Java to the latest 1.7.0 and I have all of the files put in the proper places, but the run.bat will not run! I have tried everything. HELP?!
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imanonymous
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by imanonymous »

can someone please tell me how to get step 4 in "EXTRACTING TEXTURES" to work. i keep getting an error saying 'umodel_win32" is not recognized. Any help will be appreciated.
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edvin97ful
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by edvin97ful »

Can someone help ?
Whenever I type in this: umodel -nomesh -noanim -dds -export CHAR_Scorpion.xxx I get this message:
UMODEL is not recognized as an internal or external command, operable program or batch file.
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Saren
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by Saren »

edvin97ful wrote:Can someone help ?
Whenever I type in this: umodel -nomesh -noanim -dds -export CHAR_Scorpion.xxx I get this message:
UMODEL is not recognized as an internal or external command, operable program or batch file.
PART 1https://www.youtube.com/watch?v=GEuTJwt ... dA&index=3
Part 2 https://www.youtube.com/watch?v=cJup9wI ... dA&index=2
Part 3https://www.youtube.com/watch?v=2ALpiyA ... dA&index=1
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edvin97ful
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by edvin97ful »

Saren wrote:
edvin97ful wrote:Can someone help ?
Whenever I type in this: umodel -nomesh -noanim -dds -export CHAR_Scorpion.xxx I get this message:
UMODEL is not recognized as an internal or external command, operable program or batch file.
PART 1https://www.youtube.com/watch?v=GEuTJwt ... dA&index=3
Part 2 https://www.youtube.com/watch?v=cJup9wI ... dA&index=2
Part 3https://www.youtube.com/watch?v=2ALpiyA ... dA&index=1
Thanks, I was trying to do it from what people were telling me but I didn't understand, now everything it's clear.
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edvin97ful
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by edvin97ful »

Saren wrote:
edvin97ful wrote:Can someone help ?
Whenever I type in this: umodel -nomesh -noanim -dds -export CHAR_Scorpion.xxx I get this message:
UMODEL is not recognized as an internal or external command, operable program or batch file.
PART 1https://www.youtube.com/watch?v=GEuTJwt ... dA&index=3
Part 2 https://www.youtube.com/watch?v=cJup9wI ... dA&index=2
Part 3https://www.youtube.com/watch?v=2ALpiyA ... dA&index=1
Thanks again, but can you help me make the difference between body parts because in the photoshop model everything blends in.

P.S. I know i ask a lot of stupid questions.
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vitol
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by vitol »

[..] Delete this comment please
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improv1zator
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by improv1zator »

how include icons? i tryed 1.2/1.3/1.4/1.5 version for fg_head_reptile_lr (.dss/tga) in injector

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improv1zator
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by improv1zator »

founded error (tga/texture2d)
helm wiht mask plz
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TREEMAN99
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by TREEMAN99 »

Norton wont let me download MK9 Texture Tool what can I do?

P.S. in case you don't know Norton is my virus protection
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Justinian
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by Justinian »

Just turn off or uninstall Norton and install a better anti-virus.
I have great faith in fools; self confidence my friends call it. - Edgar Allan Poe
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