Tutorial: Extracting, Modifying and Importing MK9 Textures

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Scorp1on
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by Scorp1on »

Found another file that crashes the Injector: "Scorpion_Accessory_Spec"

Injecting this file causes the following error message (Got this by using an actual 'cmd' prompt and manually navigating and launching the run.bat file so I could see it, otherwise the window just closes by itself)

Code: Select all

The target .xxx file, the .dds to swap in and the .Texture2D to swap out have to
 be present in the folder
Type the name of the .xxx file to swap into (no extension)
Type "/exit" to close

CHAR_Scorpion
Type the name of the .dds file to inject (has to match the file to swap | no ext
ension)
Type "/back" to select another .xxx file
Type "/exit" to close

Scorpion_Accessory_Spec
Exception in thread "main" java.lang.NumberFormatException: For input string: "F
F000000"
        at java.lang.NumberFormatException.forInputString(Unknown Source)
        at java.lang.Integer.parseInt(Unknown Source)
        at Ops.Swap.getMipnr(Swap.java:119)
        at Ops.Swap.swap(Swap.java:16)
        at Menu.Console.selectDDS(Console.java:48)
        at Menu.Console.mainMenu(Console.java:22)
        at Main.Main.main(Main.java:6)


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N4ZZ
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by N4ZZ »

I would like to know if there is any mod to get the ps3 controllers layout
on PC version.
Best Regards =)
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quaddamage08
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by quaddamage08 »

N4ZZ wrote:I would like to know if there is any mod to get the ps3 controllers layout
on PC version.
Best Regards =)
I think I saw that somewhere . Gonna find it for you .
Image
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wyruzzah
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by wyruzzah »

Hi.. i tried reskin SubZero_F costume. Every texture i was injecting work fine but when i wanna inject SubZero_F_Diff_Damage.dds with run.bat into CHAR_SubZero_F.xxx nothing happens?! Another textures work fine but this one not.. pls any help ? :(
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Mahdi59-92
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by Mahdi59-92 »

What is the head character Edit? or Export Picture
Image
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UncleFestor
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by UncleFestor »

@wyruzzah
Grab the 1.5 version of the injector that should work

@Mahdi59-92

The Head portraits for NON-DLC Characters are stored in ui_ps_vs_n and the DLC Characters are in their respective UI package
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MoDuL
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by MoDuL »

I've tried making the faces on healthbars unique but i fail to find the fg_head_Charname.2Dtexture anywhere therefore the injector gives me a file not found message..
Has anyone else tried or found the solution to it?
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MoDuL
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by MoDuL »

UncleFestor wrote: @Mahdi59-92
The Head portraits for NON-DLC Characters are stored in ui_ps_vs_n and the DLC Characters are in their respective UI package
I think he ment the render of the character not the "avatar"
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UncleFestor
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by UncleFestor »

If u mean the Head in the lifebar that's located in each characters xxx package. once you extract the xxx package the fg_head_charname.Texture2D is located in each characters asset folder {the one with the serial #} you could also just search the root character folder for fg_head and it'll find it

the folder that it's in will be CHAR_charname-{some numbers}
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Gambid
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by Gambid »

Hi guys, just added Injector Version 1.5 to the guide.
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wyruzzah
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by wyruzzah »

UncleFestor: I have confirmed from author that is bug so lets wait for 1.6 injector.
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MoDuL
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by MoDuL »

I'm thinking of a batch file that will save us time from copies & .bak
It's ready on http://www.mksecrets.net/forums/eng/vie ... =84&t=6512 Enjoy
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Gambid
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by Gambid »

Mk9 certainly can use more tools to automate the entire Modding process. I have several ideas floating in my head and absolutely no time to implement them. :(

Btw let me know when 1.6 gets out in case you notice it before I do
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hamishebahar
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by hamishebahar »

hi,
I have two questions.
1.how to extract vs texture for edit(attached image)?

2.how to extract and edit 3d chars?
Attachments
vs scorpion.jpg
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MoDuL
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by MoDuL »

Weird i try to inject SubZero_F_Diff_Damage and it makes the skin 150mb with both 1.4 & 1.5 injectors.
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