Register    Login    Search   View active topics    FAQ




Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: Injustice: Gods Among Us Patch v1.05 Release Notes
 Post Posted: Fri Jun 28, 2013 4:46 pm 
Offline
Elder God
User avatar

Joined: Tue Jul 08, 2003 4:17 pm
Posts: 8032
Location: Bulgaria, Germany
Side: Light
XBox Live: Armored Gambid
As part of the fourth DLC Compatibility Pack update releasing 7/02/13, NetherRealm Studios will release v1.05 patch for the Injustice: Gods Among Us video game. The v1.05 patch addresses several performance tweaks and enhancements to online battles and adjustments to key characters. The list of changes for patch v1.05 include:

General Gameplay Fixes
- Additional frame data corrections.
- Slightly reduced opponent tracking on Metropolis’ Hover Drones when thrown by a power character.
- Normalized the splash hitbox Metropolis’ Hover Drones when thrown by a power character.
- Normalized the splash hitbox of the Arkham/Joker Asylum Chandelier when thrown by a power character.
- The input buffer window when using an Interactive Object inside of a combo with Medium + Hard Attack has been adjusted to prevent some unintentional attacks from happening.
- Universal improvement to everyone’s Down+Medium attack
- Made it harder to combo off the head slam on the Ship Interactive Object in the upper level of the Fortress Of Solitude.


Injustice: Gods Among Us PlayStation 3 Box Art Injustice: Gods Among Us XBox 360 Box Art


Character Balance Improvements

Aquaman
- The Marine Marvel (Forward+1, 3) combo now has a block advantage of 0.

Bane
- The Raging Charge (Back+Forwad+X) can no longer be parried

Batgirl
- You now need a bar of Meter to perform the MB version of Bab’s Bola (Back+Forward+1)

Batman
- Batman can now 2in1 cancel from his Intimidation (1, 2) combo when Release Check is set to Off.

Black Adam
- The Boot Stomp now has 4 additional recovery frames when blocked by the opponent.
- Slightly increased Black Adam’s combo damage scaling.

Catwoman
- The Tomcat (1, Forward+2) Combo had it’s block advantage adjusted to +3 (from+8).

The Flash
- The speed of The Flash’s Forward Dash has been increased.
- Placing The Flash in his Running Man Stance (Down+Down+2) now also sets him to a “ducking” position.

Green Arrow
- There is now slightly less cancel advantage when the Queen’s Gambit (Forward+2, Down+1, 3) and Light It Up (Away+2, 3) combo is blocked.

Harley Quinn
- The Bag-O-Tricks (Character Power) now recovers faster.
- There is now slightly less damage scaling on attacks performed after Harley’s Mallet Bomb supermove.
- The Spinning Pistols (Down+2) attack now inflicts the correct damage amount and had it’s hitbox slightly improved.

Joker
- The level 2 HaHaHa (Character Power) buff now lasts 18 seconds and the level 3 HaHaHa buff now lasts 27 seconds.
- The Joker’s Wild (Character Power) parry is active for 4 more additional frames.

Killer Frost
- Slightly increased Killer Frost’s damage scaling on combos
- Freezing Cold (character power) now has 10 additional frames of recovery.

Lex
- You now need a bar of Meter to perform the MB version of the Gravity Mine (Down + Down + 3)
- The Geyser Uppercut (Down+2) now inflicts correct damage to the opponent.

Nightwing
- Staff Stance Down+Light is now +3 on block (down from +6).

Scorpion
- Shroud of Flames (Character Power)no longer starts it’s cooldown if it gets interrupted before it is activated.
- Flip Kick (Down + Forward + 2) is now -10 on block (up from -1).
- Teleport Punch (Down + Back + 3) now has more recovery time when blocked.
- Slightly adjusted the Teleport Punch (Down+Back+3) speed
- The Teleport Punch is now a High attack and has slightly more recovery when it misses.
- Increased Welcome to the Netherrealm (Supermove) damage to 37 (from33.75)
- Slightly adjusted his Jumping Light and Jumping Hard hit-boxes.
- The Meter Burn Teleport Punch (Down + Back + 3) on block is now -8 and slightly pushes back farther.

Sinestro
- The Arachnid Sting (Down+Forward+Y) now has 5 additional recovery frames on when it successfully hits.

Solomon Grundy
- There is now a slightly bigger hitbox on the Walking Corpse (Back+Forward+3).

Superman
- Kyrptonian Crush (Supermove) now does 4% less damage.
- Super Breath (Down+Back+2) now has 0 advantage when the opponent blocks.


Click here for more Injustice: Gods Among Us information.

_________________
I Rule This World!

Image

By the unholy darkness that consumes me, I will have the Earthrealm.

Mortal Kombat Secrets Founder and Webmaster


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 1 post ] 


Who is online

Users browsing this forum: No registered users and 4 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

 Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group

  Design by Mighty Gorgon