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Gambid
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Post subject: MK: Arcade Kollection Patch Released + Patch Notes (Updated) Posted: Wed Dec 21, 2011 7:52 pm |
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Elder God |
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Joined: Tue Jul 08, 2003 4:17 pm Posts: 8132 Location: Bulgaria, Germany
Side: Light
XBox Live: Armored Gambid
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The long expected Mortal Kombat: Arcade Kollection Patch has finally been released on XBLA in Europe and North America. No information is available about the PSN US release. Update from 12.24.2011The patch is now available on PSN in North America. Patch NotesMortal Kombat Arcade Collection - v1.02 patch notes
General Game - Fixed issues with game completion achievements not being unlocked upon successful completion of MK, MKII, or UMK3 - Ability to expand the game to a full screen display has been added to the Options menu. - Gamma levels have been adjusted for arcade emulations to better represent the original arcade versions. - Tweaks have been made to the arcade emulation display to better represent the original arcade versions. - Tweaks have been made to the arcade emulation speed to best reflect the original arcade experience. - Overall game stability has been improved.
Networking - Fixed the Network lag issue experience by many players that resulted in delayed control response and slow gameplay despite fast networking connections. - Majority of Kombat Kodes have been enabled in Friendly Kombat online matches. - Nametag and ranking of rival players are hidden from user when engaging in a ranked match until the match has begun to deter players from quitting based on who they are matched with. - Fixed In-lobby bandwidth meter to accurately reflect the connection speed. - Quitting a Ranked Kombat match or backing out of a Ranked Kombat match both now result in a loss to the quitting player, affecting his Kombat Rating. - Gamertags \ PSN Usernames have been added to the display during online matches so that players are able to better see who they are fighting. - Animation has been added to online match up screen when waiting for a rival player to provide feedback that the game has not frozen.Are you looking for Special Moves, Kodes, Secrets, Videos, etc... We have it all, right here in our new Mortal Kombat: Arcade Kollection section. Remember, this is a Kompilation title, so information about a specific game is available in the section for this game: - Mortal Kombat 1 - Mortal Kombat II - Ultimate Mortal Kombat 3However our Mortal Kombat: Arcade Kollection section will send you to the right location. We also have information about the cancelled Mortal Kombat HD: Arcade Kollection Remake. There are some very interesting screenshots there, so check it out.
_________________ I Rule This World!  By the unholy darkness that consumes me, I will have the Earthrealm. Mortal Kombat Secrets Founder and Webmaster
Last edited by Gambid on Fri Dec 23, 2011 7:33 pm, edited 1 time in total. |
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s-z22
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Post subject: Re: Mortal Kombat: Arcade Kollection Patch Released on XBLA Posted: Wed Dec 21, 2011 9:42 pm |
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Apprentice |
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Joined: Sun Apr 10, 2011 4:26 pm Posts: 134 Location: U.S.A.
Side: Light
XBox Live: DesolateRhyme4
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Finally. I really wanted that patch to come out so I can do combos online that I couldn't do before. Well I guess it's time to start playing again.
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SAL
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Post subject: Re: Mortal Kombat: Arcade Kollection Patch Released on XBLA Posted: Fri Dec 23, 2011 5:22 am |
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Mortal |
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Joined: Sat Nov 07, 2009 12:30 pm Posts: 3 Location: Germany
Side: Light
XBox Live: Ehrenfried & Gefahrensucher
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Online play works like a charm now, and the stretch screen option is great. Will play again for the 200 points.^^
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Firebird20XX
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Post subject: Re: MK: Arcade Kollection Patch Released + Patch Notes (Upda Posted: Sat Dec 24, 2011 4:58 am |
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Mortal |
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Joined: Sat Dec 24, 2011 4:43 am Posts: 6 Location: Willard, North Carolina a.k.a. the place you've never heard of
PSN: halogamer345
XBox Live: Firebird20XX
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You know what'd be nice, though? You guys know how Shang Tsung could turn into Kano, yet it almost never works if you try to? It'd be nice if they'd try to make that work out correctly. Also, it'd be nice if they'd add Noob Saibot and Rain to the cast of playable characters, even though that would make the emulation no longer "arcade-perfect." But, I digress. This patch really does help, though.
_________________ I shall consume.... Consume everything...... While that seems like something Shao Kahn might say, it really stems from The Legend of Zelda: Majora's Mask. Ha ha! Sorry.
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Gambid
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Post subject: Re: MK: Arcade Kollection Patch Released + Patch Notes (Upda Posted: Sat Dec 24, 2011 5:26 am |
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Elder God |
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Joined: Tue Jul 08, 2003 4:17 pm Posts: 8132 Location: Bulgaria, Germany
Side: Light
XBox Live: Armored Gambid
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I do not think that they have changed things in the ROMS themselves. My guess would be that they just wrapped their implementations around the original game. Adding Noob Saibot wouldn't make the game arcade imperfect. Noob Saibot was playable in the WaveNet Edition of UMK3. However Rain is another story.
_________________ I Rule This World!  By the unholy darkness that consumes me, I will have the Earthrealm. Mortal Kombat Secrets Founder and Webmaster
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Firebird20XX
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Post subject: Re: MK: Arcade Kollection Patch Released + Patch Notes (Upda Posted: Sat Dec 24, 2011 5:35 am |
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Mortal |
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Joined: Sat Dec 24, 2011 4:43 am Posts: 6 Location: Willard, North Carolina a.k.a. the place you've never heard of
PSN: halogamer345
XBox Live: Firebird20XX
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Still, Gambid, wouldn't that be kind of cool? And by the way, Rain is in the ROM in some form cause he's in the attract mode opening screen. Although, his name on the health bar is not italicized like every one else's, and I don't think that if he were accessed, he'd be entirely playable. Something weird would probably happen. Or he'd lack special moves or something. Not at all unlikely, though, that he'd have everything but finishers, seeing as how he and Noob on home versions have a full movelist, but no finishers. Again, though, it'd be nice in my opinion. But that's just me, I suppose.
_________________ I shall consume.... Consume everything...... While that seems like something Shao Kahn might say, it really stems from The Legend of Zelda: Majora's Mask. Ha ha! Sorry.
Last edited by Firebird20XX on Sat Dec 24, 2011 5:44 am, edited 1 time in total.
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Gambid
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Post subject: Re: MK: Arcade Kollection Patch Released + Patch Notes (Upda Posted: Sat Dec 24, 2011 5:44 am |
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Elder God |
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Joined: Tue Jul 08, 2003 4:17 pm Posts: 8132 Location: Bulgaria, Germany
Side: Light
XBox Live: Armored Gambid
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Yes, it would have been cool, that's for sure. Unfortunately even MAME does not have the WaveNet Edition and the game is currently lost to all of us.
_________________ I Rule This World!  By the unholy darkness that consumes me, I will have the Earthrealm. Mortal Kombat Secrets Founder and Webmaster
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ParaBellum
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Post subject: Re: MK: Arcade Kollection Patch Released + Patch Notes (Upda Posted: Sat Dec 24, 2011 10:26 am |
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Mortal |
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Joined: Thu Aug 04, 2011 5:59 am Posts: 55
Side: Darkness
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Where kan I find MKAK music? It sounds awesome.
_________________ Kano. Liu Kang. Raiden. Johnny Cage. Scorpion. Sub-Zero. Sonya.
Test your might.
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Gambid
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Post subject: Re: MK: Arcade Kollection Patch Released + Patch Notes (Upda Posted: Mon Dec 26, 2011 4:31 pm |
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Elder God |
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Joined: Tue Jul 08, 2003 4:17 pm Posts: 8132 Location: Bulgaria, Germany
Side: Light
XBox Live: Armored Gambid
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I don't think the tracks were made available online. Don't think that they ever will be. Have you tried YouTube.
Which track do you need exactly.
Have you guys already tried the patched version. What do you think.
_________________ I Rule This World!  By the unholy darkness that consumes me, I will have the Earthrealm. Mortal Kombat Secrets Founder and Webmaster
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ParaBellum
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Post subject: Re: MK: Arcade Kollection Patch Released + Patch Notes (Upda Posted: Tue Dec 27, 2011 12:41 am |
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Mortal |
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Joined: Thu Aug 04, 2011 5:59 am Posts: 55
Side: Darkness
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Quote: Have you tried YouTube. Yep. Nothing there. Quote: Which track do you need exactly. Changed original MK1-3 music in the menus. Kan't believe nobody ripped it.
_________________ Kano. Liu Kang. Raiden. Johnny Cage. Scorpion. Sub-Zero. Sonya.
Test your might.
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dada
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Post subject: Re: MK: Arcade Kollection Patch Released + Patch Notes (Upda Posted: Tue Dec 27, 2011 12:27 pm |
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Mortal |
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Joined: Tue Dec 27, 2011 12:17 pm Posts: 2
XBox Live: sgdada
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http://www.youtube.com/watch?v=MG-rI5mNlpwhttp://www.youtube.com/watch?v=_LyMKx6NK2Yhttp://www.youtube.com/watch?v=5CBcETzea6khttp://www.youtube.com/watch?v=7YtuB3vEwawHere's a list of issues I've found with the 1.02 patch (issues that all existed in previous version but obviously have not got fixed) 1. MK1 Uppercut has no SFX other than a weak little sound nothing like the arcade 2. MK1 clapping SFX is not from arcade (not a big issue but sounds odd nonetheless) 3. MK1 Goro's lair BGM cuts off whenever fighting against Endurance 3 or Goro 4. MK1 credits/ending music is not like the arcade, it keeps looping right from the beginning of the track, when it should be looping somewhere halfway 5. MK2 Intro/character select/BGM Music has skips and small audio gaps 6. MK2 Credits/Ending music sounds completely wrong, loops from wrong place as well 7. MK2 SFX for random select sometimes keeps repeating over and over 8. MK2 bizarre SFX used when player lands from a jump 9. MK2 Sub Zero's ice ball special move sounds glitched with a gap in audio 10. UMK3 BGM is not loud enough compared to SFX 11. UMK3 Galaga Kombat Kode does not work 12. Arcade filter looks good on stretch, but on standard and cabinet mode looks really messed up
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ParaBellum
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Post subject: Re: MK: Arcade Kollection Patch Released + Patch Notes (Upda Posted: Thu Dec 29, 2011 12:00 am |
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Mortal |
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Joined: Thu Aug 04, 2011 5:59 am Posts: 55
Side: Darkness
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Oh my Shao Kahn, thank you so much, dada! Merry Khristmas to ya! 
_________________ Kano. Liu Kang. Raiden. Johnny Cage. Scorpion. Sub-Zero. Sonya.
Test your might.
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rookie721
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Post subject: Re: MK: Arcade Kollection Patch Released + Patch Notes (Upda Posted: Mon Jan 02, 2012 11:23 am |
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Mortal |
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Joined: Sun Feb 01, 2009 10:46 am Posts: 28 Location: Germany
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Hello there,i got a problem: my PS3 always freeze after ive beaten Shao Khan with Scorpion in UMK3. Have someone else this problem too??
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Gsomeer
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Post subject: Re: MK: Arcade Kollection Patch Released + Patch Notes (Upda Posted: Mon Jan 02, 2012 11:40 am |
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Warrior |
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Joined: Sun Nov 13, 2011 10:13 am Posts: 165
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I have no money to buy it. Me sad, I only have a trial version and I'm annoyed by messages, like "buy the full game and you can play without any restrictions, bla-bla-bla". Bawww. Also, I want to find the working GOD-version of game. Every single version, which was found by me requires the Windows Live ID password
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Gambid
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Post subject: Re: MK: Arcade Kollection Patch Released + Patch Notes (Upda Posted: Tue Jan 03, 2012 3:39 pm |
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Elder God |
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Joined: Tue Jul 08, 2003 4:17 pm Posts: 8132 Location: Bulgaria, Germany
Side: Light
XBox Live: Armored Gambid
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@dada these are only sound problems. It would have been nice if they were not there but they do not really break the game like gameplay issues do.
_________________ I Rule This World!  By the unholy darkness that consumes me, I will have the Earthrealm. Mortal Kombat Secrets Founder and Webmaster
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