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The MKSecrets.Net Team

UPK Explorer

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Wastelander121
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Joined: Tue Jun 13, 2023 12:54 pm
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Re: UPK Explorer

Post by Wastelander121 »

Version 2.2.0.0 is up!

Added support for:
Mortal Kombat Vs DC Universe (Xbox 360)
Mortal Kombat Vs DC Universe (PS3)
MK9 (Xbox 360)
MK9 (PS3)
MKX (PS4)
Injustice (Xbox 360)
Injustice (PS3)
Injustice(PS4)
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ahtam
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Re: UPK Explorer

Post by ahtam »

Hey, can i see position/rotation of mesh in world? I want to edit bgnd.xxx and make new map. And i want to full understand skeletalmesh structure,maybe you can tell me some info if you know? What some chunks means inside .skeletalmesh file , where is hitbox,material information,or what skeletalmesh file is contain and where i can find that chunks? We have aman's skeletalmesh script for blender, but it is not perfect, and maybe info about structure can help to fix and add some functionality in script..thanks in advice
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Wastelander121
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Re: UPK Explorer

Post by Wastelander121 »

[Now updated to V2.2.1.0]
Added skeletalMesh support for Mortal Kombat vs DC Universe for XBOX360
Added support for Injustice 2 (Requires IJ2Hook + Integrity bypass)
Added support for Mortal Kombat 11 (Requires MK11Hook + Integrity bypass)
Improved properties page performance in object editor
Added enable/disable alpha channel in texture preview
Objects can be deleted in the object editor (with open package only)

https://www.nexusmods.com/site/mods/587
https://www.nexusmods.com/site/mods/588
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MFS
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Re: UPK Explorer

Post by MFS »

Wastelander121 wrote: Thu Jun 15, 2023 1:41 pm Did you install the requirements? It needs dot net runtime 6.0

Edit: Make sure you installed both the x64 and x86 versions
I installed both and still have this error daaaaamn ( Should I have anything else installed (Java, etc.)? Or maybe put something directly to "runtimes" folder?
Telegram: @mfskhaos
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MR ZERO
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Re: UPK Explorer

Post by MR ZERO »

Just i quick question can i use this software to replace characters textures (skin mod) for Mortal Kombat 11 ?
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Wastelander121
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Re: UPK Explorer

Post by Wastelander121 »

MR ZERO wrote: Fri Apr 19, 2024 3:57 pm Just i quick question can i use this software to replace characters textures (skin mod) for Mortal Kombat 11 ?
Yeah, we support texture mods in MK11 :)
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MR ZERO
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Re: UPK Explorer

Post by MR ZERO »

Thanks for replying mate i have been trying to add skin mods using special K for long time but unfortunately all my attempts came with failure when I try to apply it with special k there are always some bugs like when I use this skin mod for liu kang the outfit will load but still get This zombie skin, when using this raiden skin, there are no "Akatsuki clouds" on the back of the coat
2.png
1.png
, so can you please provide a quick tutorial on how to do it on mk11 ?
Thanks in advance 🙏
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Wastelander121
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Re: UPK Explorer

Post by Wastelander121 »

Tutorials remain the same across all UE3 games.

https://www.pcgamingwiki.com/wiki/UPK_E ... cement_mod

If you need any help just let me know.
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MR ZERO
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Re: UPK Explorer

Post by MR ZERO »

Thanks mate i appreciate that 👍
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MR ZERO
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Re: UPK Explorer

Post by MR ZERO »

Wastelander121 wrote: Fri Apr 19, 2024 4:17 pm Tutorials remain the same across all UE3 games.

https://www.pcgamingwiki.com/wiki/UPK_E ... cement_mod

If you need any help just let me know.
Hello mate i just tried to export some texture from MK11 but i just faced these issues
1-
Screenshot 2024-05-16 194643.png
2- there's no asset files after the load is done
Screenshot 2024-05-16 194812.png
3- i can't extract textures
Screenshot 2024-05-16 194849.png
Hope you can help me fix it, thanks in advance
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Wastelander121
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Re: UPK Explorer

Post by Wastelander121 »

I'm unable to reproduce this problem. Do you have .net 6 installed? It looks like it's not loading the UPK.Oodle.dll for some reason so it can't open the xxx files.
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MR ZERO
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Re: UPK Explorer

Post by MR ZERO »

Wastelander121 wrote: Thu May 16, 2024 12:22 pm I'm unable to reproduce this problem. Do you have .net 6 installed? It looks like it's not loading the UPK.Oodle.dll for some reason so it can't open the xxx files.
When I first started the program it said netframework 6 was required, I clicked OK, then I opened the site and downloaded and installed netframework 6 from it, the program worked normally then I tried to explore the .xxx files as shown in this post That's all I did
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Wastelander121
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Re: UPK Explorer

Post by Wastelander121 »

MR ZERO wrote: Thu May 16, 2024 10:44 pm When I first started the program it said netframework 6 was required, I clicked OK, then I opened the site and downloaded and installed netframework 6 from it, the program worked normally then I tried to explore the .xxx files as shown in this post That's all I did
Only other thing I can think of is an operating system issue. Windows 10 and 11 are supported but I'm not sure if anything lower than that will work.
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sultan0017
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Re: UPK Explorer

Post by sultan0017 »

Great tool and really beneficial, but I'm having a problem when importing a skeletalmesh or static mesh they are invisible ingame, I'm sure I'm setting the correct fbx export setting in blender but still no luck
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Wastelander121
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Re: UPK Explorer

Post by Wastelander121 »

sultan0017 wrote: Sun Jun 23, 2024 2:53 pm Great tool and really beneficial, but I'm having a problem when importing a skeletalmesh or static mesh they are invisible ingame, I'm sure I'm setting the correct fbx export setting in blender but still no luck
Are you using the correct scaling when exporting the mesh? It could be too big or small to see.
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