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UPK Explorer
- Wastelander121
- Mortal
- Posts: 26
- Joined: Tue Jun 13, 2023 12:54 pm
- PSN: Wastelander121
- XBox Live: WastelandMCR
Re: UPK Explorer
Version 2.2.0.0 is up!
Added support for:
Mortal Kombat Vs DC Universe (Xbox 360)
Mortal Kombat Vs DC Universe (PS3)
MK9 (Xbox 360)
MK9 (PS3)
MKX (PS4)
Injustice (Xbox 360)
Injustice (PS3)
Injustice(PS4)
Added support for:
Mortal Kombat Vs DC Universe (Xbox 360)
Mortal Kombat Vs DC Universe (PS3)
MK9 (Xbox 360)
MK9 (PS3)
MKX (PS4)
Injustice (Xbox 360)
Injustice (PS3)
Injustice(PS4)
Re: UPK Explorer
Hey, can i see position/rotation of mesh in world? I want to edit bgnd.xxx and make new map. And i want to full understand skeletalmesh structure,maybe you can tell me some info if you know? What some chunks means inside .skeletalmesh file , where is hitbox,material information,or what skeletalmesh file is contain and where i can find that chunks? We have aman's skeletalmesh script for blender, but it is not perfect, and maybe info about structure can help to fix and add some functionality in script..thanks in advice
- Wastelander121
- Mortal
- Posts: 26
- Joined: Tue Jun 13, 2023 12:54 pm
- PSN: Wastelander121
- XBox Live: WastelandMCR
Re: UPK Explorer
[Now updated to V2.2.1.0]
Added skeletalMesh support for Mortal Kombat vs DC Universe for XBOX360
Added support for Injustice 2 (Requires IJ2Hook + Integrity bypass)
Added support for Mortal Kombat 11 (Requires MK11Hook + Integrity bypass)
Improved properties page performance in object editor
Added enable/disable alpha channel in texture preview
Objects can be deleted in the object editor (with open package only)
https://www.nexusmods.com/site/mods/587
https://www.nexusmods.com/site/mods/588
Added skeletalMesh support for Mortal Kombat vs DC Universe for XBOX360
Added support for Injustice 2 (Requires IJ2Hook + Integrity bypass)
Added support for Mortal Kombat 11 (Requires MK11Hook + Integrity bypass)
Improved properties page performance in object editor
Added enable/disable alpha channel in texture preview
Objects can be deleted in the object editor (with open package only)
https://www.nexusmods.com/site/mods/587
https://www.nexusmods.com/site/mods/588
Re: UPK Explorer
I installed both and still have this error daaaaamn ( Should I have anything else installed (Java, etc.)? Or maybe put something directly to "runtimes" folder?Wastelander121 wrote: ↑Thu Jun 15, 2023 1:41 pm Did you install the requirements? It needs dot net runtime 6.0
Edit: Make sure you installed both the x64 and x86 versions
Telegram: @mfskhaos
Re: UPK Explorer
Just i quick question can i use this software to replace characters textures (skin mod) for Mortal Kombat 11 ?
- Wastelander121
- Mortal
- Posts: 26
- Joined: Tue Jun 13, 2023 12:54 pm
- PSN: Wastelander121
- XBox Live: WastelandMCR
Re: UPK Explorer
Thanks for replying mate i have been trying to add skin mods using special K for long time but unfortunately all my attempts came with failure when I try to apply it with special k there are always some bugs like when I use this skin mod for liu kang the outfit will load but still get This zombie skin, when using this raiden skin, there are no "Akatsuki clouds" on the back of the coat
Thanks in advance
, so can you please provide a quick tutorial on how to do it on mk11 ?Thanks in advance
- Wastelander121
- Mortal
- Posts: 26
- Joined: Tue Jun 13, 2023 12:54 pm
- PSN: Wastelander121
- XBox Live: WastelandMCR
Re: UPK Explorer
Tutorials remain the same across all UE3 games.
https://www.pcgamingwiki.com/wiki/UPK_E ... cement_mod
If you need any help just let me know.
https://www.pcgamingwiki.com/wiki/UPK_E ... cement_mod
If you need any help just let me know.
Re: UPK Explorer
Thanks mate i appreciate that
Re: UPK Explorer
Hello mate i just tried to export some texture from MK11 but i just faced these issuesWastelander121 wrote: ↑Fri Apr 19, 2024 4:17 pm Tutorials remain the same across all UE3 games.
https://www.pcgamingwiki.com/wiki/UPK_E ... cement_mod
If you need any help just let me know.
1- 2- there's no asset files after the load is done 3- i can't extract textures Hope you can help me fix it, thanks in advance
- Wastelander121
- Mortal
- Posts: 26
- Joined: Tue Jun 13, 2023 12:54 pm
- PSN: Wastelander121
- XBox Live: WastelandMCR
Re: UPK Explorer
I'm unable to reproduce this problem. Do you have .net 6 installed? It looks like it's not loading the UPK.Oodle.dll for some reason so it can't open the xxx files.
Re: UPK Explorer
When I first started the program it said netframework 6 was required, I clicked OK, then I opened the site and downloaded and installed netframework 6 from it, the program worked normally then I tried to explore the .xxx files as shown in this post That's all I didWastelander121 wrote: ↑Thu May 16, 2024 12:22 pm I'm unable to reproduce this problem. Do you have .net 6 installed? It looks like it's not loading the UPK.Oodle.dll for some reason so it can't open the xxx files.
- Wastelander121
- Mortal
- Posts: 26
- Joined: Tue Jun 13, 2023 12:54 pm
- PSN: Wastelander121
- XBox Live: WastelandMCR
Re: UPK Explorer
Only other thing I can think of is an operating system issue. Windows 10 and 11 are supported but I'm not sure if anything lower than that will work.MR ZERO wrote: ↑Thu May 16, 2024 10:44 pm When I first started the program it said netframework 6 was required, I clicked OK, then I opened the site and downloaded and installed netframework 6 from it, the program worked normally then I tried to explore the .xxx files as shown in this post That's all I did
- sultan0017
- Master
- Posts: 470
- Joined: Sat Mar 11, 2023 2:46 pm
- Side: Light
- Contact:
Re: UPK Explorer
Great tool and really beneficial, but I'm having a problem when importing a skeletalmesh or static mesh they are invisible ingame, I'm sure I'm setting the correct fbx export setting in blender but still no luck
- Wastelander121
- Mortal
- Posts: 26
- Joined: Tue Jun 13, 2023 12:54 pm
- PSN: Wastelander121
- XBox Live: WastelandMCR
Re: UPK Explorer
Are you using the correct scaling when exporting the mesh? It could be too big or small to see.sultan0017 wrote: ↑Sun Jun 23, 2024 2:53 pm Great tool and really beneficial, but I'm having a problem when importing a skeletalmesh or static mesh they are invisible ingame, I'm sure I'm setting the correct fbx export setting in blender but still no luck