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The MKSecrets.Net Team

UPK Explorer

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Wastelander121
Mortal
Posts: 26
Joined: Tue Jun 13, 2023 12:54 pm
PSN: Wastelander121
XBox Live: WastelandMCR

Re: UPK Explorer

Post by Wastelander121 »

Yeah. You don't use the MK10.exe if you're modding MKKE or Injustice. Only use the modified MK10.exe if you're modding MKX. If I'm understanding the problem correctly?
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Noobsaibot2003
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Joined: Sun Feb 19, 2023 6:31 pm

Re: UPK Explorer

Post by Noobsaibot2003 »

Wastelander121 wrote: Tue Jun 13, 2023 5:52 pm Yeah. You don't use the MK10.exe if you're modding MKKE or Injustice. Only use the modified MK10.exe if you're modding MKX. If I'm understanding the problem correctly?
Yes I understood.
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Noobsaibot2003
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Re: UPK Explorer

Post by Noobsaibot2003 »

I try to open And i have to be loged
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Noobsaibot2003
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Re: UPK Explorer

Post by Noobsaibot2003 »

Help me
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Noobsaibot2003
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Re: UPK Explorer

Post by Noobsaibot2003 »

I'm stuck in the Nexusmod business when I download here it's paid. But I want it free, unfortunately you have to login.
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L_K_Fisto17
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Re: UPK Explorer

Post by L_K_Fisto17 »

Noobsaibot2003 wrote: Tue Jun 13, 2023 10:58 pm I'm stuck in the Nexusmod business when I download here it's paid. But I want it free, unfortunately you have to login.
For download in nexus you only need to make an acount, the paid is only to make the download faster, thats all
Checkout the new account called "NiteOwl85"
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Noobsaibot2003
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Re: UPK Explorer

Post by Noobsaibot2003 »

Can someone put another link? because I'm stuck
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MFS
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Re: UPK Explorer

Post by MFS »

Wow looks interesting. Is it possible to make MK9 materials transparent with this tool?
Telegram: @mfskhaos
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Wastelander121
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Joined: Tue Jun 13, 2023 12:54 pm
PSN: Wastelander121
XBox Live: WastelandMCR

Re: UPK Explorer

Post by Wastelander121 »

I'm not sure about material editing but it could be possible to do it with the textures since they're all DXT5 for characters as far as I'm aware. Let me know if you test it and if you got it to work. :)
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MFS
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Re: UPK Explorer

Post by MFS »

Wastelander121 wrote: Thu Jun 15, 2023 12:55 pm I'm not sure about material editing but it could be possible to do it with the textures since they're all DXT5 for characters as far as I'm aware. Let me know if you test it and if you got it to work. :)
For now the only thing I get is error with this number:
Снимок экрана 2023-06-15 в 21.06.21.png
It's on Win 7 (x64), Runtime 6.0.18 is installed. Any ideas how to fix it?
Telegram: @mfskhaos
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Wastelander121
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Joined: Tue Jun 13, 2023 12:54 pm
PSN: Wastelander121
XBox Live: WastelandMCR

Re: UPK Explorer

Post by Wastelander121 »

Did you install the requirements? It needs dot net runtime 6.0

Edit: Make sure you installed both the x64 and x86 versions
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L_K_Fisto17
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Re: UPK Explorer

Post by L_K_Fisto17 »

Noobsaibot2003 wrote: Wed Jun 14, 2023 11:53 pm Can someone put another link? because I'm stuck
The only thing that you need to make is an acount in nexus, thats all, is no so complicated
Checkout the new account called "NiteOwl85"
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Wastelander121
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Posts: 26
Joined: Tue Jun 13, 2023 12:54 pm
PSN: Wastelander121
XBox Live: WastelandMCR

Re: UPK Explorer

Post by Wastelander121 »

Released version 2.0.2.0. In this version we've changed the backup system to put backup files in the root directory instead of Asset\Backups. This fixes the problem where mods were detected as duplicate packages in MKKE. We've also grouped together object properties for easier reading.
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AlterL
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Re: UPK Explorer

Post by AlterL »

Wastelander121 wrote: Tue Jun 20, 2023 7:19 pm Released version 2.0.2.0. In this version we've changed the backup system to put backup files in the root directory instead of Asset\Backups. This fixes the problem where mods were detected as duplicate packages in MKKE. We've also grouped together object properties for easier reading.
would love if there was a way for it to open custom chars as well, but as it is, I've already found quite a powerful use in it. Thanks for the tool!!
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Wastelander121
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Re: UPK Explorer

Post by Wastelander121 »

AlterL wrote: Tue Jun 27, 2023 1:04 am would love if there was a way for it to open custom chars as well, but as it is, I've already found quite a powerful use in it. Thanks for the tool!!
Can you give an example of a before/after custom char file please? I'll add it to the to-do list. We've got some big features in the pipeline at the moment so it won't be a high priority but we'll see see what we can do. :)
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