We have updated to the latest version of our software. Please inform us in case of any issues!
Protect Your Account With 2-Factor Authentication
Activate it in the User Control Panel. Need help, contact us.
The MKSecrets.Net Team
Protect Your Account With 2-Factor Authentication
Activate it in the User Control Panel. Need help, contact us.
The MKSecrets.Net Team
UPK Explorer
- Wastelander121
- Mortal
- Posts: 26
- Joined: Tue Jun 13, 2023 12:54 pm
- PSN: Wastelander121
- XBox Live: WastelandMCR
Re: UPK Explorer
Yeah. You don't use the MK10.exe if you're modding MKKE or Injustice. Only use the modified MK10.exe if you're modding MKX. If I'm understanding the problem correctly?
- Noobsaibot2003
- Immortal
- Posts: 859
- Joined: Sun Feb 19, 2023 6:31 pm
Re: UPK Explorer
Yes I understood.Wastelander121 wrote: ↑Tue Jun 13, 2023 5:52 pm Yeah. You don't use the MK10.exe if you're modding MKKE or Injustice. Only use the modified MK10.exe if you're modding MKX. If I'm understanding the problem correctly?
- Noobsaibot2003
- Immortal
- Posts: 859
- Joined: Sun Feb 19, 2023 6:31 pm
- Noobsaibot2003
- Immortal
- Posts: 859
- Joined: Sun Feb 19, 2023 6:31 pm
- Noobsaibot2003
- Immortal
- Posts: 859
- Joined: Sun Feb 19, 2023 6:31 pm
Re: UPK Explorer
I'm stuck in the Nexusmod business when I download here it's paid. But I want it free, unfortunately you have to login.
- L_K_Fisto17
- Warrior
- Posts: 179
- Joined: Sat Oct 29, 2022 8:35 pm
- Side: Light
- Location: Mexico
- Contact:
Re: UPK Explorer
For download in nexus you only need to make an acount, the paid is only to make the download faster, thats allNoobsaibot2003 wrote: ↑Tue Jun 13, 2023 10:58 pm I'm stuck in the Nexusmod business when I download here it's paid. But I want it free, unfortunately you have to login.
Checkout the new account called "NiteOwl85"
- Noobsaibot2003
- Immortal
- Posts: 859
- Joined: Sun Feb 19, 2023 6:31 pm
Re: UPK Explorer
Can someone put another link? because I'm stuck
Re: UPK Explorer
Wow looks interesting. Is it possible to make MK9 materials transparent with this tool?
Telegram: @mfskhaos
- Wastelander121
- Mortal
- Posts: 26
- Joined: Tue Jun 13, 2023 12:54 pm
- PSN: Wastelander121
- XBox Live: WastelandMCR
Re: UPK Explorer
I'm not sure about material editing but it could be possible to do it with the textures since they're all DXT5 for characters as far as I'm aware. Let me know if you test it and if you got it to work.
Re: UPK Explorer
For now the only thing I get is error with this number: It's on Win 7 (x64), Runtime 6.0.18 is installed. Any ideas how to fix it?Wastelander121 wrote: ↑Thu Jun 15, 2023 12:55 pm I'm not sure about material editing but it could be possible to do it with the textures since they're all DXT5 for characters as far as I'm aware. Let me know if you test it and if you got it to work.
Telegram: @mfskhaos
- Wastelander121
- Mortal
- Posts: 26
- Joined: Tue Jun 13, 2023 12:54 pm
- PSN: Wastelander121
- XBox Live: WastelandMCR
Re: UPK Explorer
Did you install the requirements? It needs dot net runtime 6.0
Edit: Make sure you installed both the x64 and x86 versions
Edit: Make sure you installed both the x64 and x86 versions
- L_K_Fisto17
- Warrior
- Posts: 179
- Joined: Sat Oct 29, 2022 8:35 pm
- Side: Light
- Location: Mexico
- Contact:
Re: UPK Explorer
The only thing that you need to make is an acount in nexus, thats all, is no so complicated
Checkout the new account called "NiteOwl85"
- Wastelander121
- Mortal
- Posts: 26
- Joined: Tue Jun 13, 2023 12:54 pm
- PSN: Wastelander121
- XBox Live: WastelandMCR
Re: UPK Explorer
Released version 2.0.2.0. In this version we've changed the backup system to put backup files in the root directory instead of Asset\Backups. This fixes the problem where mods were detected as duplicate packages in MKKE. We've also grouped together object properties for easier reading.
Re: UPK Explorer
would love if there was a way for it to open custom chars as well, but as it is, I've already found quite a powerful use in it. Thanks for the tool!!Wastelander121 wrote: ↑Tue Jun 20, 2023 7:19 pm Released version 2.0.2.0. In this version we've changed the backup system to put backup files in the root directory instead of Asset\Backups. This fixes the problem where mods were detected as duplicate packages in MKKE. We've also grouped together object properties for easier reading.
- Wastelander121
- Mortal
- Posts: 26
- Joined: Tue Jun 13, 2023 12:54 pm
- PSN: Wastelander121
- XBox Live: WastelandMCR
Re: UPK Explorer
Can you give an example of a before/after custom char file please? I'll add it to the to-do list. We've got some big features in the pipeline at the moment so it won't be a high priority but we'll see see what we can do.