Hi, I'd like to make a new character with a model of NPC, but NPCs don't have stump, so fatalities don't look properly on them.
I think the only solution is just disable any finishers on such a character. So the battle will end without "Finish him/her" sequence, exactly like after defeating Kintaro and Goro. Does anyone know how to do this to other characters? Maybe change something in their MKScriptBinary? Thanx 2 all in advance.
Disable Fatalities
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Re: Disable Fatalities
я интересовался этим но... не к чему так и не пришел в итоге
I apologize if I make mistakes, I write through a translator. (My native language is russian)
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My YouTube channel: https://www.youtube.com/c/USFmoddingchannel
Check out my workspace: viewtopic.php?t=48432
Re: Disable Fatalities
if it's just the model of the npc you want, you could port it over the character of your choosing and then split them over the many peaces needed on blender, of couse it would take more work than the regular mesh reindex, but it would work.MFS wrote: ↑Sun Jan 22, 2023 10:24 am Hi, I'd like to make a new character with a model of NPC, but NPCs don't have stump, so fatalities don't look properly on them.
I think the only solution is just disable any finishers on such a character. So the battle will end without "Finish him/her" sequence, exactly like after defeating Kintaro and Goro. Does anyone know how to do this to other characters? Maybe change something in their MKScriptBinary? Thanx 2 all in advance.
Re: Disable Fatalities
It’s impossible on PS3 man, unfortunately. At the moment at least.
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