USF Workspace

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USF
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USF Workspace

Post by USF »

Hello everyone, I decided to create this topic to collect all my mods in one (to make it easier to find them), I also plan to publish here screenshots of works that are being prepared for release and listen to your ideas for mods!

My modifications:

DLC Character:
  • Yoshimitsu (Tekken)



DLC Skins:



Injustice: Gods Among Us:



Other Mods:
  • Resident Evil: Revelations - Shang Tsung (MK11) Skin Mod
Last edited by USF on Tue Feb 20, 2024 7:14 pm, edited 31 times in total.


I apologize if I make mistakes, I write through a translator. (My native language is russian)
My YouTube channel: https://www.youtube.com/c/USFmoddingchannel
Check out my workspace: viewtopic.php?t=48432
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USF
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Re: USF Workspace

Post by USF »

coming soon🧐
20221219021100_1.jpg
20221219021127_1.jpg
I apologize if I make mistakes, I write through a translator. (My native language is russian)
My YouTube channel: https://www.youtube.com/c/USFmoddingchannel
Check out my workspace: viewtopic.php?t=48432
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Marce_3405
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Re: USF Workspace

Post by Marce_3405 »

Your mods are much appreciated. That darth vader looks great
Sorry if there are errors in English, I speak Spanish and I use Google translate
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USF
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Re: USF Workspace

Post by USF »

Marce_3405 wrote: Fri Dec 23, 2022 9:06 pm Your mods are much appreciated. That darth vader looks great
thank you for your kind words! :D
I'm trying to finish Vader so that he looks even better, but due to the fact that he doesn't come out, the release is delayed :cry:
I apologize if I make mistakes, I write through a translator. (My native language is russian)
My YouTube channel: https://www.youtube.com/c/USFmoddingchannel
Check out my workspace: viewtopic.php?t=48432
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Re: USF Workspace

Post by USF »

The first screen of the envelope of the new character. met several problems with grenades during conversion, they unfortunately have the same texture as the body, which is why I already regret that I didn’t take Cyber Cyrax as a basis, as far as I remember there are no such problems.
I also think it’s better to work on the textures by redoing the painting of the second player
20221225062511_1.jpg
20221225062533_1.jpg
I apologize if I make mistakes, I write through a translator. (My native language is russian)
My YouTube channel: https://www.youtube.com/c/USFmoddingchannel
Check out my workspace: viewtopic.php?t=48432
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USF
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Re: USF Workspace

Post by USF »

first attempts at Fujin's envelopes, does anyone know how to remove this hat?
20221228010608_1.jpg
20221229040926_1.jpg
20221229040805_1.jpg
I apologize if I make mistakes, I write through a translator. (My native language is russian)
My YouTube channel: https://www.youtube.com/c/USFmoddingchannel
Check out my workspace: viewtopic.php?t=48432
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zepterrian
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Re: USF Workspace

Post by zepterrian »

USF wrote: Wed Dec 28, 2022 6:28 pm first attempts at Fujin's envelopes, does anyone know how to remove this hat?
20221228010608_1.jpg
20221229040926_1.jpg
20221229040805_1.jpg
you could try making it invisible.
For the raptor race...
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USF
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Re: USF Workspace

Post by USF »

zepterrian wrote: Fri Dec 30, 2022 12:01 am you could try making it invisible.
I tried, but it didn't work properly
I apologize if I make mistakes, I write through a translator. (My native language is russian)
My YouTube channel: https://www.youtube.com/c/USFmoddingchannel
Check out my workspace: viewtopic.php?t=48432
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zepterrian
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Re: USF Workspace

Post by zepterrian »

USF wrote: Sun Jan 01, 2023 2:23 pm
zepterrian wrote: Fri Dec 30, 2022 12:01 am you could try making it invisible.
I tried, but it didn't work properly
try swapping materials. In the export list of kunglao you can find the special move by its name I think. Open the char package and locate its address by searching the size and offset that are listed in the export list. Then replace those values you found for some other material listed in the same export list. Test and see what material makes your hat invisible. You should find something.
For the raptor race...
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Re: USF Workspace

Post by USF »

zepterrian wrote: Mon Jan 02, 2023 7:51 pm try swapping materials. In the export list of kunglao you can find the special move by its name I think. Open the char package and locate its address by searching the size and offset that are listed in the export list. Then replace those values you found for some other material listed in the same export list. Test and see what material makes your hat invisible. You should find something.
I tried it and the hat became invisible only on some abilities
I apologize if I make mistakes, I write through a translator. (My native language is russian)
My YouTube channel: https://www.youtube.com/c/USFmoddingchannel
Check out my workspace: viewtopic.php?t=48432
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Wotm8h8
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Re: USF Workspace

Post by Wotm8h8 »

Are you ever going to reveal how you make these completely custom character mods?
I'm very curious I would love to make some myself.
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Re: USF Workspace

Post by MFS »

I'm also interested=) You guy make the best MK9 mesh mods IMO. Do you use Blender & MK9 plugin from this tutorial? - viewtopic.php?t=8401
And how you make divisions for Fatalities (like for Red Death) and import them to .XXX? Thanx for reply in advance.
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USF
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Re: USF Workspace

Post by USF »

Wotm8h8 wrote: Sat Jan 07, 2023 5:17 am Are you ever going to reveal how you make these completely custom character mods?
I'm very curious I would love to make some myself.
there is a tutorial on the forum on how to make a model envelope in MKKE, I do it the same way as there, except that I do the basic model setup in 3d max and use blender as a way to overtake a model from one format I need
I apologize if I make mistakes, I write through a translator. (My native language is russian)
My YouTube channel: https://www.youtube.com/c/USFmoddingchannel
Check out my workspace: viewtopic.php?t=48432
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USF
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Re: USF Workspace

Post by USF »

MFS wrote: Sat Jan 07, 2023 6:36 am I'm also interested=) You guy make the best MK9 mesh mods IMO. Do you use Blender & MK9 plugin from this tutorial? - viewtopic.php?t=8401
And how you make divisions for Fatalities (like for Red Death) and import them to .XXX? Thanx for reply in advance.
yes i use this plugin, i don't know any other way
at the expense of destruction for fatality.. i cut the red death in 3ds max, but it had a lot of problems because of which i don't want to use them... so my mods are not perfect
I apologize if I make mistakes, I write through a translator. (My native language is russian)
My YouTube channel: https://www.youtube.com/c/USFmoddingchannel
Check out my workspace: viewtopic.php?t=48432
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Re: USF Workspace

Post by Wotm8h8 »

Thank goodness I have 4 years experience in Blender, thanks for letting me know. Hopefully I can make some great mods for the community!
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