I don't quite understand. For example I wanna swap Retroninja MK2 model with RetroNinja MK1 model. They both have rag, even the file is named the same - MK_CLOTH_Rag. Why even in such case the bones still not work?zepterrian wrote: ↑Mon Jan 23, 2023 2:14 pm Blender allows cloth/accessories movement. Re-indexing do not.
USF Workspace
Re: USF Workspace
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Re: USF Workspace
at the moment I plan to start everything first, though first you need to download and install everythingMarce_3405 wrote: ↑Mon Jan 23, 2023 1:58 pmDamn, what bad luck. I hope you can restore everything back to continue with the mod and your other things
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I have cloud drives that are clogged alreadyPixelDudeUltra wrote: ↑Mon Jan 23, 2023 2:05 pm thats sounds awful, would've been better to occasionally throw a few files in places like google drive. i feel really bad for you.
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I'm slowly installing everything I had, maybe by the end of the week I'll get to workAsicantthinkofaname wrote: ↑Mon Jan 23, 2023 5:04 pm
that sucks im so sorry that happened to you hopefully you can get you're software back
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so I like to do everything through blender, although I have not tried other ways...zepterrian wrote: ↑Mon Jan 23, 2023 2:14 pm there are two ways of swapping meshes. One is with blender and the other one is re-indexing. Blender allows cloth/accessories movement. Re-indexing do not.
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Re: USF Workspace
It's actually more complicated than that. I don't completely understand it either.MFS wrote: ↑Mon Jan 23, 2023 7:45 pmI don't quite understand. For example I wanna swap Retroninja MK2 model with RetroNinja MK1 model. They both have rag, even the file is named the same - MK_CLOTH_Rag. Why even in such case the bones still not work?zepterrian wrote: ↑Mon Jan 23, 2023 2:14 pm Blender allows cloth/accessories movement. Re-indexing do not.
But it is something related to "movement mapping".
Originally the new mesh should be attached to something called MkClothSet_ or something. The thing is that when you do that the resulting mesh has most of the bones twisted and floating around the center of the character (only the head remains intact). When this happens, the game crashes.
To bypass that issue Tetzrep decided to attach the new mesh to the xray skeleton instead. And because that skeleton lacks cloth animations, you get rigid cloths as result.
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Re: USF Workspace
Hm but skeletons also don't have nose, eyelids and many other things, which work perfectly well (thanks God...) using this method. So yeah... That's strange, hope one day we will know the truth.zepterrian wrote: ↑Tue Jan 24, 2023 1:50 pmOriginally the new mesh should be attached to something called MkClothSet_ or something. The thing is that when you do that the resulting mesh has most of the bones twisted and floating around the center of the character (only the head remains intact). When this happens, the game crashes.
To bypass that issue Tetzrep decided to attach the new mesh to the xray skeleton instead. And because that skeleton lacks cloth animations, you get rigid cloths as result.
Btw is Tetzrep still in the Internet? He made an unusual Mileena nude mod, looks like he built her model from different parts, like Lego. That's some serious level of PS3 hacking I must say. Does he have mail, youtube, discord etc.?
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New mod in production
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Re: USF Workspace
Yeah well I just omitted that you can also attach it to other clothsets. Not necessarily the xray one. I think the reindexer always uses the meat mesh.MFS wrote: ↑Tue Jan 24, 2023 7:29 pmHm but skeletons also don't have nose, eyelids and many other things, which work perfectly well (thanks God...) using this method. So yeah... That's strange, hope one day we will know the truth.zepterrian wrote: ↑Tue Jan 24, 2023 1:50 pmOriginally the new mesh should be attached to something called MkClothSet_ or something. The thing is that when you do that the resulting mesh has most of the bones twisted and floating around the center of the character (only the head remains intact). When this happens, the game crashes.
To bypass that issue Tetzrep decided to attach the new mesh to the xray skeleton instead. And because that skeleton lacks cloth animations, you get rigid cloths as result.
Btw is Tetzrep still in the Internet? He made an unusual Mileena nude mod, looks like he built her model from different parts, like Lego. That's some serious level of PS3 hacking I must say. Does he have mail, youtube, discord etc.?
For the raptor race...
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New projectile for Scarecrow
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Re: USF Workspace
Wow! that mod looks great, but i have a question, were you able to get the Shinnok files back? Or do you have to do it again?
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it will have to be done from the very beginning, I think even take the model from the PC version and not mobileMarce_3405 wrote: ↑Sun Jan 29, 2023 3:12 pmWow! that mod looks great, but i have a question, were you able to get the Shinnok files back? Or do you have to do it again?
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