USF Workspace

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MFS
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Re: USF Workspace

Post by MFS »

zepterrian wrote: Mon Jan 23, 2023 2:14 pm Blender allows cloth/accessories movement. Re-indexing do not.
I don't quite understand. :roll: For example I wanna swap Retroninja MK2 model with RetroNinja MK1 model. They both have rag, even the file is named the same - MK_CLOTH_Rag. Why even in such case the bones still not work? :cry:


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USF
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Re: USF Workspace

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Marce_3405 wrote: Mon Jan 23, 2023 1:58 pm
USF wrote: Mon Jan 23, 2023 7:15 am I have bad news for you guys, my hard drive broke, so everything that was in development will have to be done from the very beginning. But first you need to restore all the software that I used for modding :cry:
Damn, what bad luck. I hope you can restore everything back to continue with the mod and your other things :cry:
at the moment I plan to start everything first, though first you need to download and install everything
I apologize if I make mistakes, I write through a translator. (My native language is russian)
My YouTube channel: https://www.youtube.com/c/USFmoddingchannel
Check out my workspace: viewtopic.php?t=48432
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Re: USF Workspace

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PixelDudeUltra wrote: Mon Jan 23, 2023 2:05 pm thats sounds awful, would've been better to occasionally throw a few files in places like google drive. i feel really bad for you. :cry:
I have cloud drives that are clogged already :?
I apologize if I make mistakes, I write through a translator. (My native language is russian)
My YouTube channel: https://www.youtube.com/c/USFmoddingchannel
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Re: USF Workspace

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Asicantthinkofaname wrote: Mon Jan 23, 2023 5:04 pm
that sucks im so sorry that happened to you hopefully you can get you're software back
I'm slowly installing everything I had, maybe by the end of the week I'll get to work
I apologize if I make mistakes, I write through a translator. (My native language is russian)
My YouTube channel: https://www.youtube.com/c/USFmoddingchannel
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Re: USF Workspace

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zepterrian wrote: Mon Jan 23, 2023 2:14 pm there are two ways of swapping meshes. One is with blender and the other one is re-indexing. Blender allows cloth/accessories movement. Re-indexing do not.
so I like to do everything through blender, although I have not tried other ways... :lol:
I apologize if I make mistakes, I write through a translator. (My native language is russian)
My YouTube channel: https://www.youtube.com/c/USFmoddingchannel
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Re: USF Workspace

Post by zepterrian »

MFS wrote: Mon Jan 23, 2023 7:45 pm
zepterrian wrote: Mon Jan 23, 2023 2:14 pm Blender allows cloth/accessories movement. Re-indexing do not.
I don't quite understand. :roll: For example I wanna swap Retroninja MK2 model with RetroNinja MK1 model. They both have rag, even the file is named the same - MK_CLOTH_Rag. Why even in such case the bones still not work? :cry:
It's actually more complicated than that. I don't completely understand it either.
But it is something related to "movement mapping".

Originally the new mesh should be attached to something called MkClothSet_ or something. The thing is that when you do that the resulting mesh has most of the bones twisted and floating around the center of the character (only the head remains intact). When this happens, the game crashes.
To bypass that issue Tetzrep decided to attach the new mesh to the xray skeleton instead. And because that skeleton lacks cloth animations, you get rigid cloths as result.
For the raptor race...
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MFS
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Re: USF Workspace

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zepterrian wrote: Tue Jan 24, 2023 1:50 pmOriginally the new mesh should be attached to something called MkClothSet_ or something. The thing is that when you do that the resulting mesh has most of the bones twisted and floating around the center of the character (only the head remains intact). When this happens, the game crashes.
To bypass that issue Tetzrep decided to attach the new mesh to the xray skeleton instead. And because that skeleton lacks cloth animations, you get rigid cloths as result.
Hm but skeletons also don't have nose, eyelids and many other things, which work perfectly well (thanks God...) using this method. So yeah... That's strange, hope one day we will know the truth.
Btw is Tetzrep still in the Internet? He made an unusual Mileena nude mod, looks like he built her model from different parts, like Lego. That's some serious level of PS3 hacking I must say. :o Does he have mail, youtube, discord etc.?
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Re: USF Workspace

Post by USF »

New mod in production :wink:
20230128044100_1.jpg
20230128051829_1.jpg
20230128044237_1.jpg
20230128051734_1.jpg
I apologize if I make mistakes, I write through a translator. (My native language is russian)
My YouTube channel: https://www.youtube.com/c/USFmoddingchannel
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Re: USF Workspace

Post by zepterrian »

MFS wrote: Tue Jan 24, 2023 7:29 pm
zepterrian wrote: Tue Jan 24, 2023 1:50 pmOriginally the new mesh should be attached to something called MkClothSet_ or something. The thing is that when you do that the resulting mesh has most of the bones twisted and floating around the center of the character (only the head remains intact). When this happens, the game crashes.
To bypass that issue Tetzrep decided to attach the new mesh to the xray skeleton instead. And because that skeleton lacks cloth animations, you get rigid cloths as result.
Hm but skeletons also don't have nose, eyelids and many other things, which work perfectly well (thanks God...) using this method. So yeah... That's strange, hope one day we will know the truth.
Btw is Tetzrep still in the Internet? He made an unusual Mileena nude mod, looks like he built her model from different parts, like Lego. That's some serious level of PS3 hacking I must say. :o Does he have mail, youtube, discord etc.?
Yeah well I just omitted that you can also attach it to other clothsets. Not necessarily the xray one. I think the reindexer always uses the meat mesh.
For the raptor race...
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Re: USF Workspace

Post by Elias »

USF wrote: Fri Jan 27, 2023 8:16 pm New mod in production :wink:
20230128044100_1.jpg
20230128051829_1.jpg
20230128044237_1.jpg
20230128051734_1.jpg
YEEEES
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Re: USF Workspace

Post by USF »

Elias wrote: Fri Jan 27, 2023 9:55 pm YEEEES
:D :D :D
I apologize if I make mistakes, I write through a translator. (My native language is russian)
My YouTube channel: https://www.youtube.com/c/USFmoddingchannel
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Re: USF Workspace

Post by USF »

New projectile for Scarecrow
20230128234840_1.jpg
20230128234830_1.jpg
20230129173703_1.jpg
I apologize if I make mistakes, I write through a translator. (My native language is russian)
My YouTube channel: https://www.youtube.com/c/USFmoddingchannel
Check out my workspace: viewtopic.php?t=48432
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Re: USF Workspace

Post by Marce_3405 »

USF wrote: Sun Jan 29, 2023 11:21 am New projectile for Scarecrow

20230128234840_1.jpg
20230128234830_1.jpg
20230129173703_1.jpg
Wow! that mod looks great, but i have a question, were you able to get the Shinnok files back? Or do you have to do it again?
Sorry if there are errors in English, I speak Spanish and I use Google translate
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Re: USF Workspace

Post by Asicantthinkofaname »

USF wrote: Sun Jan 29, 2023 11:21 am New projectile for Scarecrow

20230128234840_1.jpg
20230128234830_1.jpg
20230129173703_1.jpg
looks awesome putting scarecrow on freddy Krueger fits him
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Re: USF Workspace

Post by USF »

Marce_3405 wrote: Sun Jan 29, 2023 3:12 pm
USF wrote: Sun Jan 29, 2023 11:21 am New projectile for Scarecrow

20230128234840_1.jpg
20230128234830_1.jpg
20230129173703_1.jpg
Wow! that mod looks great, but i have a question, were you able to get the Shinnok files back? Or do you have to do it again?
it will have to be done from the very beginning, I think even take the model from the PC version and not mobile
I apologize if I make mistakes, I write through a translator. (My native language is russian)
My YouTube channel: https://www.youtube.com/c/USFmoddingchannel
Check out my workspace: viewtopic.php?t=48432
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