MK9 MeshSwap tool (reindex)

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zepterrian
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MK9 MeshSwap tool (reindex)

Post by zepterrian »

I developed a code that will take care of the second part of aman's tutorial for re-index meshswaps. It goes under the name fixor (offset fixer & skeletalmesh injector).

The original guide required you to manually patch problematic indices if they showed up. Plus, you would have to manually add the new skeleton into your char package. In addition, if you were swapping with an npc character you needed to manually add a header so the model's feet do not fall below the ground.

All of that can now be quickly solved with this fixer/injector. It will guide you through the index fix and it is able to automatically inject a proper header for npc meshes if needed, and even inject the whole new mesh into you char file, thus saving a lot of time.
mk9MeshSwap_v1.05.rar
fixor code optimized & .bat file modified. Program is faster now.
(737.61 KiB) Downloaded 492 times
MK9-MESHSWAP_1.4.rar
(1.58 MiB) Downloaded 545 times

USAGE:
The fixor is merged with the re-indexer through a single .bat file (.bat file by K0BR4).
All you need to do to perform a mesh swap is place the files you need into the corresponding folders, execute the .bat file and follow the instructions.
Once you finish, the resulting file will be ready to use.

You will still need to inject proper textures after the mesh swap is done.
 
You can refer to aman's guide to understand what this method is all about.

Bonus:
you can try the new look that K0BR4 gave to his .bat file if you want! Just place the file into the swaptool directory and execute it.
0_MESH_SWAP.rar
(893 Bytes) Downloaded 271 times
Special thanks & Credits: to Tetzrep. Original author and developer of the re-indexing method.
Last edited by zepterrian on Fri Mar 24, 2023 10:20 am, edited 25 times in total.


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Re: MK9 - FIXOR (offset fixer & skeleton injector)

Post by Gambid »

Nice, thanks for sharing.
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Re: MK9 - FIXOR (offset fixer & skeleton injector)

Post by zepterrian »

Thanks! Enjoy.
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Re: MK9 - FIXOR (offset fixer & skeleton injector)

Post by zepterrian »

tool updated. Update 1.1. Check the original post.

Changes made:
-fixor will not ask for permissions to inject headers/skeletons. In this way the tool requires less input from the user.
-fixor merged with re-indexer through a single bat file. In this way the tool requires less input from the user.
Last edited by zepterrian on Thu May 05, 2022 5:02 pm, edited 1 time in total.
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Re: MK9 - FIXOR (offset fixer & skeleton injector)

Post by zepterrian »

Check the main post for new Update 1.2:
-added fix for ps3 patch
-added code to show less useless indices in the patching process
Last edited by zepterrian on Thu May 05, 2022 5:02 pm, edited 1 time in total.
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Re: MK9 - FIXOR (offset fixer & skeleton injector)

Post by K0BR4 »

Great Work!
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Sorry for any writing error, I'm still improving my English.
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Re: MK9 - FIXOR (offset fixer & skeleton injector)

Post by zepterrian »

Update 1.3 is out!
Last edited by zepterrian on Thu May 05, 2022 5:03 pm, edited 1 time in total.
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Re: MK9 - Re-index Mesh Swap Set

Post by zepterrian »

Update 1.4 already available. Missing Eyes_MIC option fixed. Thanks to Ahtam for discovering it.
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Re: MK9 - Re-index Mesh Swap Set

Post by Scorp-Sub »

Thanks for this and still updating it!
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Re: MK9 - Re-index Mesh Swap Set

Post by zepterrian »

You're welcome, enjoy!
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Re: MK9 - Re-index Mesh Swap Set

Post by MFS »

Zepterrian plz tell if this program can as well manage the static mesh files? Such as hair etc. If I want to change some specific parts of the model but not the whole skeletal mesh.
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Re: MK9 - Re-index Mesh Swap Set

Post by zepterrian »

MFS wrote: Wed Jul 06, 2022 2:49 pm Zepterrian plz tell if this program can as well manage the static mesh files? Such as hair etc. If I want to change some specific parts of the model but not the whole skeletal mesh.
I think not. But you can test if you find a way. I never tried.

About changing just specific parts of the mesh is not possible this way. But FOR PC it is possible via blender. Follow this tutorial to learn the basic process and the you will be able to apply it to specific parts of your choice.
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Re: MK9 - Re-index Mesh Swap Set

Post by MFS »

zepterrian wrote: Thu Jul 07, 2022 1:48 pmBut FOR PC it is possible via blender.
So it's impossible for the PS3 version? Is it because of the difference between little/big endian format in both versions, or there are other reasons?
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Re: MK9 - Re-index Mesh Swap Set

Post by zepterrian »

MFS wrote: Wed Jul 13, 2022 3:18 pm
zepterrian wrote: Thu Jul 07, 2022 1:48 pmBut FOR PC it is possible via blender.
So it's impossible for the PS3 version? Is it because of the difference between little/big endian format in both versions, or there are other reasons?
Because the skeletal mesh is in different format. Right now it would be similar to try making a mod from an uncompress file.
Last edited by zepterrian on Tue Mar 21, 2023 9:56 am, edited 1 time in total.
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Re: MK9 - Re-index Mesh Swap Set

Post by Marce_3405 »

I ask a question; Does this tool work in any way with background npc? and if possible, how?
Sorry if there are errors in English, I speak Spanish and I use Google translate
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