General Gameplay Adjustments
- Move list corrections
- Improvements to AI logic
- Adjusted cloth animations on several characters
- Fixed minor visual & audio issues with several Brutalities
Cetrion
- Fixed Hell's Wrath having an incorrect property that was causing it to be destroyed by Kollector's Vial of Sorrow
- Cancel (Duck and Weave) now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames
- Hit impact effects during the animation of Fixed Pissed Off are no longer all yellow tinted if first his was an armor break
- Getting Lit & Getting Lit Amplify can no longer sometimes cause invisible characters to become visible while in the ground fire
- Jump Attacks from (Air) Retreating Fan Flutter & Advancing Fan Flutter will now autoface the opponent
- (Air) Advancing Fan Flutter now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames
- (Air) Piercing Dagger now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames
- (Air) Fan Toss now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames
- Fixed an issue causing Rising Rim (Down + Back Punch) while not having Hat available to be immune to high attacks during some of its recovery frames
- Cancel (Spiritual Guidance) is no longer throw immune during some of its recovery frames
- Fixed some visual issues with Beaten and Broken (Fatal Blow) when done on the right side of some Arenas in certain circumstances
- Jump Attacks now have the same cancel properties & frame advantage on Block & Flawless Block as other characters
- The opponent is no longer throw immune during the hit reaction to Sai Slide Amplify Krushing Blow
- Hydro Boost no longer has slightly different properties when facing left or right
- Jump Attacks & Special Moves when executed during Hydro Boost & Hydro Boost Amplify now do slightly less damage and have a larger 6 frame window to Flawless Block
- Argus Plunge Amplify Krushing Blow will no longer sometimes cause the opponent to get up facing the wrong way when in the corner
- Katar will no longer sometimes cause a high pitched sound effect when connecting with metal parts on an opponent when attacks hits or are blocked
- Jump Attacks now have the same cancel properties & frame advantage on Block & Flawless Block as other characters
- Getup/Flawless Block Attack (Up + Back Punch) is now correctly immune to throws & air attacks during its startup frames
- Low Blow (Away + Front Kick) is now correctly a high parry instead of low parry
- Fixed an issue with Flamethrower allowing opponent to be thrown during its hit reaction
- Fixed an issue with Demon Breath allowing opponent to be thrown during its hit reaction
- Cancel (Regal Presence) is no longer throw immune during some of its recovery frames
- Soul Swap can now kill an opponent if they are affected by Vile Inscriptions or Malignant Sorcery
- Adjusted the projectiles of Flame Barrage (Dragon Stance) to now startup 3 frames apart and it can once again be projectile parried
- Retch-Rebution now displays Punish instead of Kounter when hit during its recovery frames
- Jump Attacks & (Air) Polar Axe when executed during Rising Ice Amplify now do slightly less damage