MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

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thethiny
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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by thethiny »

alexanderfox wrote: Sun Nov 28, 2021 12:26 am Hi all.
Thethiny, thank you so much for your mods and so good explanation on Coalesced mods.
I have a question:
I've swaped raiden on rain.
Changed color and moveset.
But when i load the game and do a fatal blo, he still does raiden's fb.
My template looks like that:

Code: Select all

[CHAR_Raiden.mAssetDefinition]
mPaletteKey=RAN
mCharScript=CHAR_Rain.mko
mCharScriptAssetPackage=CHAR_RAN_ScriptAssets
mCharCommonScriptAssetPackage=CHAR_RAN_ScriptAssets
mCharacterAssetPath=DLC.GOTY2.Characters.CHAR.RAN.RAN_ASSET.RAN_CharacterAsset
mCAPDefinitionsPath=Disk.Characters.CHAR.RAI.RAI_ASSET.RAI_CapAsset
mAssetRootPath=DLC.GOTY2.Characters.CHAR
mDefaultPreset=RAI_DefaultPreset
mCAPPackages=("GearAssets_RAI_ScriptAssets", "GearAssets_RAN_ScriptAssets")
mCharPackages=("CHAR_RAI_ScriptAssets", "CHAR_RAN_ScriptAssets")
Fatal blow cannot be changed. The fatal blow comes from CHAR_NAME.mAssetDefinition


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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by alexanderfox »

Got it. Thanks for a quick answer
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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by alexanderfox »

@thethiny, again thank you so much for coalesced mods explanation.
I play around it for 2 weeks.
Also thank you for the mod loader.
It makes the whole process a lot easier.
Last edited by alexanderfox on Sun Dec 12, 2021 12:53 pm, edited 1 time in total.
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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by thethiny »

You're welcome
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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by alexanderfox »

thethiny wrote: Sun Dec 12, 2021 12:52 pm You're welcome
You are the best
:wink:
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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by alexanderfox »

Hi, thethiny.
Sorry for one more question about coalesced mods but i really want to find it out.
I tried to make cyber shaokahn just like in this your video:
I did i think everything as you, but in game in can't do a fatal blo. The character doesn't use ShaoKahn's gear.
Here is my template:

Code: Select all

[CHAR_ShaoKahn.mAssetDefinition]
mPaletteKey=SHA
mCharScript=CHAR_ShaoKahn.mko
mCharScriptAssetPackage=CHAR_SHA_ScriptAssets
mCharCommonScriptAssetPackage=CHAR_SHA_ScriptAssets
mCharacterAssetPath=Disk.Characters.CHAR.SCO.SCO_ASSET.SCO_CharacterAsset
mCAPDefinitionsPath=Disk.Characters.NPC.SEK.SEK_ASSET.SEK_CapAsset
mAssetRootPath=Disk.Characters.CHAR
mDefaultPreset=SHA_DefaultPreset
mCAPPackages=("GearAssets_SCO_ScriptAssets", "GearAssets_SEK_ScriptAssets")
mCharPackages=("CHAR_SHA_ScriptAssets")
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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by thethiny »

alexanderfox wrote: Fri Dec 17, 2021 11:02 am
I did i think everything as you, but in game in can't do a fatal blo. The character doesn't use ShaoKahn's gear.
Here is my template:

Code: Select all

[CHAR_ShaoKahn.mAssetDefinition]
mPaletteKey=SHA
mCharScript=CHAR_ShaoKahn.mko
mCharScriptAssetPackage=CHAR_SHA_ScriptAssets
mCharCommonScriptAssetPackage=CHAR_SHA_ScriptAssets
mCharacterAssetPath=Disk.Characters.CHAR.SCO.SCO_ASSET.SCO_CharacterAsset
mCAPDefinitionsPath=Disk.Characters.NPC.SEK.SEK_ASSET.SEK_CapAsset
mAssetRootPath=Disk.Characters.CHAR
mDefaultPreset=SHA_DefaultPreset
mCAPPackages=("GearAssets_SCO_ScriptAssets", "GearAssets_SEK_ScriptAssets")
mCharPackages=("CHAR_SHA_ScriptAssets")
You wrote SCO which means scorpion.
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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by alexanderfox »

thethiny wrote: Fri Dec 17, 2021 2:48 pm You wrote SCO which means scorpion.
Yes to use sektor's model and scorpion's colors. What did i do rong?
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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by thethiny »

alexanderfox wrote: Sun Dec 19, 2021 8:53 am
thethiny wrote: Fri Dec 17, 2021 2:48 pm You wrote SCO which means scorpion.
Yes to use sektor's model and scorpion's colors. What did i do rong?
You need to have Shao Kahn in the bottom, not only scorpion. Without Shao Kahn's CAP Assets you will not have his gear.

Code: Select all

[CHAR_ShaoKahn.mAssetDefinition]
mPaletteKey=SHA
mCharScript=CHAR_ShaoKahn.mko
mCharScriptAssetPackage=CHAR_SHA_ScriptAssets
mCharCommonScriptAssetPackage=CHAR_SHA_ScriptAssets
mCharacterAssetPath=Disk.Characters.CHAR.SCO.SCO_ASSET.SCO_CharacterAsset
mCAPDefinitionsPath=Disk.Characters.NPC.SEK.SEK_ASSET.SEK_CapAsset
mAssetRootPath=Disk.Characters.CHAR
mDefaultPreset=SHA_DefaultPreset
mCAPPackages=("GearAssets_SCO_ScriptAssets", "GearAssets_SEK_ScriptAssets", "GearAssets_SHA_ScriptAssets")
mCharPackages=("CHAR_SHA_ScriptAssets", "CHAR_SCO_ScriptAssets")
It is worth noting that
1- Colors & gear are related to each other, so you can't have gear from a character and colors from another. At least I never got it to work.
2- Having more than 2 in mCAPPckages or mCharPackages MIGHT crash.
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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by alexanderfox »

thethiny wrote: Sun Dec 19, 2021 9:23 am
alexanderfox wrote: Sun Dec 19, 2021 8:53 am
thethiny wrote: Fri Dec 17, 2021 2:48 pm You wrote SCO which means scorpion.
Yes to use sektor's model and scorpion's colors. What did i do rong?
You need to have Shao Kahn in the bottom, not only scorpion. Without Shao Kahn's CAP Assets you will not have his gear.

Code: Select all

[CHAR_ShaoKahn.mAssetDefinition]
mPaletteKey=SHA
mCharScript=CHAR_ShaoKahn.mko
mCharScriptAssetPackage=CHAR_SHA_ScriptAssets
mCharCommonScriptAssetPackage=CHAR_SHA_ScriptAssets
mCharacterAssetPath=Disk.Characters.CHAR.SCO.SCO_ASSET.SCO_CharacterAsset
mCAPDefinitionsPath=Disk.Characters.NPC.SEK.SEK_ASSET.SEK_CapAsset
mAssetRootPath=Disk.Characters.CHAR
mDefaultPreset=SHA_DefaultPreset
mCAPPackages=("GearAssets_SCO_ScriptAssets", "GearAssets_SEK_ScriptAssets", "GearAssets_SHA_ScriptAssets")
mCharPackages=("CHAR_SHA_ScriptAssets", "CHAR_SCO_ScriptAssets")
It is worth noting that
1- Colors & gear are related to each other, so you can't have gear from a character and colors from another. At least I never got it to work.
2- Having more than 2 in mCAPPckages or mCharPackages MIGHT crash.
Ok how did you get cyber shaokahn in the video i linked to?
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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by thethiny »

Just replaced sektor but I didn't put scorpion. The colors came from the kollection I selected a color that made him look the way I wanted.
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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by alexanderfox »

thethiny wrote: Sun Dec 19, 2021 9:54 am Just replaced sektor but I didn't put scorpion. The colors came from the kollection I selected a color that made him look the way I wanted.
Then why does he have scorpion's voice
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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by thethiny »

alexanderfox wrote: Sun Dec 19, 2021 10:00 am
thethiny wrote: Sun Dec 19, 2021 9:54 am Just replaced sektor but I didn't put scorpion. The colors came from the kollection I selected a color that made him look the way I wanted.
Then why does he have scorpion's voice
I might have done that before then and forgotten. DM me so that I can remember to check when I'm home.
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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by alexanderfox »

thethiny wrote: Sun Dec 19, 2021 10:06 am I might have done that before then and forgotten. DM me so that I can remember to check when I'm home.
That would be very cool if you check. Thank you so much for answering all of my stupid questions. I really appreciate it.
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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by alexanderfox »

Hi thethiny. Could you tel me what this 2 files from asimk11 package are for:
libsodium.dll
libzmq-v120-mt-4_3_4.dll
Thanks.
And one more question:
how to use your hook with ermaccer's mk11hook? When i copy all the files from asimk11 package, including ImGuiShared.asi, to mk11 folder then copy all the files from mk11hook zip, the game doesn't run.
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