MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
- Firstballot
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Re: MK11 thethiny's All In One Thread
Question regarding Move Swap; are both the (in your example) Rain Friendship and Sub-Zero Friendship copied to the MKSwap/Asset file ? And am I correct that it’s located in the Mk11 folder, rather than the Binaries/Retail game launch location?
I see the swaps say “loading” but not loaded. Appreciate your insight!
I see the swaps say “loading” but not loaded. Appreciate your insight!
- thethiny
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Re: MK11 thethiny's All In One Thread
Yes. Swaps will say "Loading" they will not say "Loaded".Firstballot wrote:Question regarding Move Swap; are both the (in your example) Rain Friendship and Sub-Zero Friendship copied to the MKSwap/Asset file ? And am I correct that it’s located in the Mk11 folder, rather than the Binaries/Retail game launch location?
I see the swaps say “loading” but not loaded. Appreciate your insight!
- thethiny
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Re: MK11 thethiny's All In One Thread
Apologies as I just saw it. The risk of playing offline is the same since it tracks what you play as. However you can't go online with them as you'll get disconnected.Prince GORO wrote:Hello thethiny,nice to see progress in mk11 modding.
I wanted to ask how risky will it be using the hook method to play as the npcs?
I dont intend to use them online,so would the game need to be ran in offline mode only when using npcs with this method?
Or is the risk of being banned the same?
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ASI MK11 updated to version v1.1. Mod Loader & Camera Mod support added.
Re: MK11 thethiny's All In One Thread
You can use creamapi to unlock all of the DLC including the movie skins
- Prince GORO
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Re: MK11 thethiny's All In One Thread
Ohh ok,thats good to know,tho its strange it tracks offline too.thethiny wrote:Apologies as I just saw it. The risk of playing offline is the same since it tracks what you play as. However you can't go online with them as you'll get disconnected.Prince GORO wrote:Hello thethiny,nice to see progress in mk11 modding.
I wanted to ask how risky will it be using the hook method to play as the npcs?
I dont intend to use them online,so would the game need to be ran in offline mode only when using npcs with this method?
Or is the risk of being banned the same?
__________________________________
ASI MK11 updated to version v1.1. Mod Loader & Camera Mod support added.
Do you maybe know,how the game stores character sound files and Bgms?
And how likely is it that they are swappable with custom sound files/music,for example swapping character voices and grunts from from mk 11 with lets say mk deception voices(in-game only,not the cinematics and intros),or bgms from mk deadly alliance over mk 11 ones,could it maybe be done via the hook method by hex editing the files but keeping the same name(as the file is called in mk11 files) and then putting the edited file in the folder as you would put when you swap friednships or intors like in your example with rain and sub zero.
cheers and thanks for holding the mk modding scene down pretty much by yourself.
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Re: MK11 thethiny's All In One Thread
The audio files come in Sound Banks. If you start the game you will see too many logos, these are the tools they use. One of them is FMODSoundBanks. I don't know how it works but you can see the MK9 tutorial for swapping audio and try. Download my MK11PackageRepacker and build it to be able to replace files.
- atributes16
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Re: ASIMK11
Are you going to apply Everything Unlocker to ASI?thethiny wrote:ASI MK11
ASI MK11 is the name I'm giving to the ASI Loader mods. Basically they're similar to Cheat Engine mods but they're applied to the game directly, this means you don't have to manually open Cheat Engine everytime you want to apply some mods, and you don't have to patch the exe to apply anti cheats.
What is it used for? It's used to modify game functions to make them do whatever you want them to, making the game act like you coded it.
Current Features:How to use:
- Anti Cheat Engine Patch. Allows you to use Cheat Engine while game is running.
- Anti CVD Mod Patch. Allows you to swap files.
- Anti CVD 2 Patch. Allows you to modify files.
- Mod Loader. Allows you to make a mods folder to keep all your mods in 1 place, so that you don't have to overwrite any file.
- Camera Mod. That's right, camera mod has been integrated, so that you don't need multiple tools and keep track of multiple threads!
Download the Latest MK11 hook version, and select the mods you want in the provided ini file. When a game updates, you need to change the addresses in the [Addresses] section of the ini. Addresses will be provided for you to add.
To use file swaps (like moveset swap), create a folder called MKSwap in the root folder (Mortal Kombat 11 Folder), and inside it create a new folder similar to the file that you are copying. Example, to swap Rain's Friendship with Subzero, copy Asset/RAIN_A_FRIENDSHIP.xxx into /MKSwap/Asset/SUBZERO_A_FRIENDSHIP.xxx. Console will say "Loaded Asset/RAIN_A_FRIENDSHIP.xxx from MKSwap".
Addresses:
Post MK11 Movie Skin Pack: 26/Nov/2020MK11 Ultimate: 17/November/2020Code: Select all
[Addresses] iCVD1 = 1ABCF9B iCVD2 = 1A68300 iModLoader = 1424903E0 iCamOffset = 0x6BC [Patterns] pCam = 0F 11 44 24 30 F2 0F 11 4C 24 40 8B
Pre MK11 Ultimate: 16/November/2020Code: Select all
[Addresses] iCVD1 = 1ABA62B iCVD2 = 1A65995 iModLoader = 14248d3e0
All Ini SettingsCode: Select all
[Addresses] iCVD1 = 1A964BB iCVD2 = 1A41865
Refer to the tutorial section for how to update the addresses and get new ones.Code: Select all
[Settings] bEnableConsoleWindow = true/false ; Shows the console window for logging bPauseOnStart = true/false ; Pauses the game before it launches to give you time to attach a debugger. Useful when your PC loads faster than you can attach a debugger. bPatchUnlocker = true/false ; Enables the PIPE between Unlocker and MK11. Unlocker not working yet and causes bans. [color=#FF0000]DO NOT USE.[/color] bModLoader = true/false ; Enables the Mod Loader file bEnableCameraMod = true/false ; Enables the use of Camera Mod [AntiCheat] bDisableAntiCheatEngine = true ; Hooks user32.dll to Disable Cheat Engine check. Should not break on updates. bDisableAntiCVD1 = true ; Modifies game code to skip CVD1 check. bDisableAntiCVD2 = true ; Modifies game code to skip CVD2 check. [Addresses] iCVD1 = 1ABA62B ; Requires Update with every game update. iCVD2 = 1A65995 ; Requires Update with every game update. iModLoader = 14248d3e0 ; Requires Update with every game update. iUnlocker = 15F6A2D6 ; Requires Update with every game update. [color=#FF0000]DO NOT USE[/color] iCamOffset = 0x6BC ; Requires Update only when Camera Mod stops working [Patterns] pCam = 0F 11 44 24 30 F2 0F 11 4C 24 40 8B ; Requires Update only when Camera Mod Stops working
Refer to the Downloads section to Download.
Or NPC Xtreme?
- thethiny
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Re: MK11 thethiny's All In One Thread
My current version of ASI has an unlocker built into it, but it's not working as well. I'm gonna try to make this an All In One app so that you don't need cheat engine anymore!
- atributes16
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Re: MK11 thethiny's All In One Thread
Ok. Thank You
- atributes16
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Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc
So how to find iCVDn n=1,2
and how to use iUnlocker in ini file?
and how to use iUnlocker in ini file?
- Prince GORO
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Re: MK11 thethiny's All In One Thread
thethiny wrote:The audio files come in Sound Banks. If you start the game you will see too many logos, these are the tools they use. One of them is FMODSoundBanks. I don't know how it works but you can see the MK9 tutorial for swapping audio and try. Download my MK11PackageRepacker and build it to be able to replace files.
Thanks for the pointers,ill try to play around with it and see if it works.
I really dislike the bgms in this game so being able to replace them with other mk game music would be nice.
Where do i download your mk11packaherepacker?
Its not in the download section of this thread.
- MetaModder
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Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc
Anybody know what to troubleshoot when you get "Unable to load ASIMK11.asi: error 126" when running the game?
I have dinput8.dll, ASIMK11.asi, and ASIMK11.ini in the Binaries\Retail folder. I've updated the ASIMK11.ini entries with the post-movie skin addresses above.
I have dinput8.dll, ASIMK11.asi, and ASIMK11.ini in the Binaries\Retail folder. I've updated the ASIMK11.ini entries with the post-movie skin addresses above.
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Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc
Thanks for the addresses but I've already updated them! Also why did you re release my ASIMK11 and change its version name? This is gonna create inconsistencies as the tool is not related to game version! It is related to features!Samir_Dark wrote:MK11 Ultimate: 28/November/2020Code: Select all
[Addresses] iCVD1 = 1ABCF9B iCVD2 = 1A68305
People do not download it and Samir_Dark please delete it. You DONT NEED TO UPDATE ASIMK11 for each update! I already updated it! Also you have iCVD2 address wrong.
I already updated them, and the tutorial shows you how to update iCVD in case you want to do it yourself. iUnlocker is not yet working but if you just wanna "see" what it does then the address is "0x3D9F760"atributes16 wrote:So how to find iCVDn n=1,2
and how to use iUnlocker in ini file?
You're missing some runtimes. You need Visual Redist 2015 or the AIO release.MetaModder wrote:Anybody know what to troubleshoot when you get "Unable to load ASIMK11.asi: error 126" when running the game?
I have dinput8.dll, ASIMK11.asi, and ASIMK11.ini in the Binaries\Retail folder. I've updated the ASIMK11.ini entries with the post-movie skin addresses above.
https://answers.microsoft.com/en-us/win ... 8a4?auth=1
- MetaModder
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Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc
This fixed my problem! I installed vcredist2015_2017_2019_x64.exe, and everything works great now. Thanksthethiny wrote:You're missing some runtimes. You need Visual Redist 2015 or the AIO release.MetaModder wrote:Anybody know what to troubleshoot when you get "Unable to load ASIMK11.asi: error 126" when running the game?
I have dinput8.dll, ASIMK11.asi, and ASIMK11.ini in the Binaries\Retail folder. I've updated the ASIMK11.ini entries with the post-movie skin addresses above.
https://answers.microsoft.com/en-us/win ... 8a4?auth=1
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Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc
You're most welcome!