MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post Reply
User avatar
thethiny
Immortal
Posts: 2260
Joined: Fri Jan 17, 2014 12:08 pm
Side: Light
PSN: thethiny
XBox Live: thethiny
Location: Earthrealm
Contact:

Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc

Post by thethiny »

Model Swap / Ini Mods section has been written partially. It has everything you need to know about Fun swap.
viewtopic.php?f=120&t=47702&p=139897#p139897


Image

All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.
User avatar
MetaModder
Mortal
Posts: 9
Joined: Fri Mar 20, 2020 8:48 pm

Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc

Post by MetaModder »

thethiny wrote:Model Swap / Ini Mods section has been written partially. It has everything you need to know about Fun swap.
viewtopic.php?f=120&t=47702&p=139897#p139897
Great tutorial! Excited to try it out as soon as I get off work.

A question, though - if I just want to give Subzero just Scorpion's fatality (not his moveset, color, gear or model), does it mean I swap Scorpion's FATALITY files in the MKSWAP folder, and add "CHAR_SCO_ScriptAssets" to Subzero's INI entry? Or is there a step I'm missing?
User avatar
thethiny
Immortal
Posts: 2260
Joined: Fri Jan 17, 2014 12:08 pm
Side: Light
PSN: thethiny
XBox Live: thethiny
Location: Earthrealm
Contact:

Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc

Post by thethiny »

MetaModder wrote:
thethiny wrote:Model Swap / Ini Mods section has been written partially. It has everything you need to know about Fun swap.
viewtopic.php?f=120&t=47702&p=139897#p139897
Great tutorial! Excited to try it out as soon as I get off work.

A question, though - if I just want to give Subzero just Scorpion's fatality (not his moveset, color, gear or model), does it mean I swap Scorpion's FATALITY files in the MKSWAP folder, and add "CHAR_SCO_ScriptAssets" to Subzero's INI entry? Or is there a step I'm missing?
First step is correct. 2nd step is optional, you do it only if you don't want to do the fatality against scorpion. Also if the fatality doesn't have a script assets file then you don't need step 2 at all.
Image

All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.
User avatar
MetaModder
Mortal
Posts: 9
Joined: Fri Mar 20, 2020 8:48 pm

Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc

Post by MetaModder »

thethiny wrote: First step is correct. 2nd step is optional, you do it only if you don't want to do the fatality against scorpion. Also if the fatality doesn't have a script assets file then you don't need step 2 at all.
Awesome, thanks! :)
User avatar
Master Ken
Mortal
Posts: 16
Joined: Sat Jun 13, 2020 1:05 pm
Side: Darkness

Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc

Post by Master Ken »

[CHAR_SubZero.mAssetDefinition]
mPaletteKey=SUB
mCharScript=CHAR_Subzero.mko
mCharScriptAssetPackage=CHAR_SUB_ScriptAssets
mCharCommonScriptAssetPackage=CHAR_SUB_ScriptAssets
mCharacterAssetPath=Disk.Characters.CHAR.SUB.SUB_ASSET.SUB_CharacterAsset
mCAPDefinitionsPath=Disk.Characters.CHAR.SCO.SCO_ASSET.SCO_CapAsset
mAssetRootPath=Disk.Characters.CHAR
mDefaultPreset=SUB_DefaultPreset
mCAPPackages=("GearAssets_SUB_ScriptAssets", "GearAssets_SCO_ScriptAssets")
mCharPackages=("CHAR_SUB_ScriptAssets")

I literally copied and pasted this one and the game crashed every time.
User avatar
rudiano
Mortal
Posts: 26
Joined: Tue Apr 23, 2019 4:01 pm

Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc

Post by rudiano »

Master Ken wrote:[CHAR_SubZero.mAssetDefinition]
mPaletteKey=SUB
mCharScript=CHAR_Subzero.mko
mCharScriptAssetPackage=CHAR_SUB_ScriptAssets
mCharCommonScriptAssetPackage=CHAR_SUB_ScriptAssets
mCharacterAssetPath=Disk.Characters.CHAR.SUB.SUB_ASSET.SUB_CharacterAsset
mCAPDefinitionsPath=Disk.Characters.CHAR.SCO.SCO_ASSET.SCO_CapAsset
mAssetRootPath=Disk.Characters.CHAR
mDefaultPreset=SUB_DefaultPreset
mCAPPackages=("GearAssets_SUB_ScriptAssets", "GearAssets_SCO_ScriptAssets")
mCharPackages=("CHAR_SUB_ScriptAssets")

I literally copied and pasted this one and the game crashed every time.
where do you put the MK11Game.ini for it to load in the game?
User avatar
rudiano
Mortal
Posts: 26
Joined: Tue Apr 23, 2019 4:01 pm

Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc

Post by rudiano »

I tried your Sub to Scorpion example by using:
[CHAR_SubZero.mAssetDefinition]
mPaletteKey=SCO
mCharScript=CHAR_Scorpion.mko
mCharScriptAssetPackage=CHAR_SCO_ScriptAssets
mCharCommonScriptAssetPackage=CHAR_SCO_ScriptAssets
mCharacterAssetPath=Disk.Characters.CHAR.SUB.SUB_ASSET.SUB_CharacterAsset
mCAPDefinitionsPath=Disk.Characters.CHAR.SUB.SUB_ASSET.SUB_CapAsset
mAssetRootPath=Disk.Characters.CHAR
mDefaultPreset=SUB_DefaultPreset
mCAPPackages=("GearAssets_SUB_ScriptAssets")
mCharPackages=("CHAR_SUB_ScriptAssets", "CHAR_SCO_ScriptAssets")

but where do I now put the MK11Game.ini file for it to load in the game?
User avatar
MetaModder
Mortal
Posts: 9
Joined: Fri Mar 20, 2020 8:48 pm

Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc

Post by MetaModder »

rudiano wrote: but where do I now put the MK11Game.ini file for it to load in the game?
You don't. You have to regenerate the new, encrypted Coalesced.ini file after editing MK11Game.ini.

You do this by running Repack.bat (type in "ini" without the quotes when prompted). This will take the files from the Extract\$ConfigDir$ folder, and re-assemble them into an encrypted Coalesced.ini.

Take the new Coalesced.ini from the Output folder and place it in MK11's Config folder.
User avatar
thethiny
Immortal
Posts: 2260
Joined: Fri Jan 17, 2014 12:08 pm
Side: Light
PSN: thethiny
XBox Live: thethiny
Location: Earthrealm
Contact:

Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc

Post by thethiny »

Master Ken wrote:[CHAR_SubZero.mAssetDefinition]
mPaletteKey=SUB
mCharScript=CHAR_Subzero.mko
mCharScriptAssetPackage=CHAR_SUB_ScriptAssets
mCharCommonScriptAssetPackage=CHAR_SUB_ScriptAssets
mCharacterAssetPath=Disk.Characters.CHAR.SUB.SUB_ASSET.SUB_CharacterAsset
mCAPDefinitionsPath=Disk.Characters.CHAR.SCO.SCO_ASSET.SCO_CapAsset
mAssetRootPath=Disk.Characters.CHAR
mDefaultPreset=SUB_DefaultPreset
mCAPPackages=("GearAssets_SUB_ScriptAssets", "GearAssets_SCO_ScriptAssets")
mCharPackages=("CHAR_SUB_ScriptAssets")

I literally copied and pasted this one and the game crashed every time.
Some characters crash randomly as I stated in my post itself. Try SCO for mCharacterAssetPath instead of SUB and see if that works. Try changing things one by one until it works.
Image

All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.
User avatar
rudiano
Mortal
Posts: 26
Joined: Tue Apr 23, 2019 4:01 pm

Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc

Post by rudiano »

thethiny wrote:
Master Ken wrote:[CHAR_SubZero.mAssetDefinition]
mPaletteKey=SUB
mCharScript=CHAR_Subzero.mko
mCharScriptAssetPackage=CHAR_SUB_ScriptAssets
mCharCommonScriptAssetPackage=CHAR_SUB_ScriptAssets
mCharacterAssetPath=Disk.Characters.CHAR.SUB.SUB_ASSET.SUB_CharacterAsset
mCAPDefinitionsPath=Disk.Characters.CHAR.SCO.SCO_ASSET.SCO_CapAsset
mAssetRootPath=Disk.Characters.CHAR
mDefaultPreset=SUB_DefaultPreset
mCAPPackages=("GearAssets_SUB_ScriptAssets", "GearAssets_SCO_ScriptAssets")
mCharPackages=("CHAR_SUB_ScriptAssets")

I literally copied and pasted this one and the game crashed every time.
Some characters crash randomly as I stated in my post itself. Try SCO for mCharacterAssetPath instead of SUB and see if that works. Try changing things one by one until it works.
Im trying to get Rambo with Scorpions moveset, so this is what I put in the MK11Game.ini

[CHAR_Rambo.mAssetDefinition]
mPaletteKey=SCO
mCharScript=CHAR_Scorpion.mko
mCharScriptAssetPackage=CHAR_SCO_ScriptAssets
mCharCommonScriptAssetPackage=CHAR_SCO_ScriptAssets
mCharacterAssetPath=Disk.Characters.CHAR.RAM.RAM_ASSET.RAM_CharacterAsset
mCAPDefinitionsPath=Disk.Characters.CHAR.RAM.RAM_ASSET.RAM_CapAsset
mAssetRootPath=Disk.Characters.CHAR
mDefaultPreset=RAM_DefaultPreset
mCAPPackages=("GearAssets_RAM_ScriptAssets")
mCharPackages=("CHAR_RAM_ScriptAssets", "CHAR_SCO_ScriptAssets")

I then repacked it into a Coalesced.ini file and placed it in Mortal Kombat 11\Config but when I load the game nothing happens, the characters are still the the same as default :( what am I doing wrong?
User avatar
Master Ken
Mortal
Posts: 16
Joined: Sat Jun 13, 2020 1:05 pm
Side: Darkness

Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc

Post by Master Ken »

thethiny wrote:
Master Ken wrote:[CHAR_SubZero.mAssetDefinition]
mPaletteKey=SUB
mCharScript=CHAR_Subzero.mko
mCharScriptAssetPackage=CHAR_SUB_ScriptAssets...

I literally copied and pasted this one and the game crashed every time.
Some characters crash randomly as I stated in my post itself. Try SCO for mCharacterAssetPath instead of SUB and see if that works. Try changing things one by one until it works.
That worked but now characters don't say anything during intros.
User avatar
thethiny
Immortal
Posts: 2260
Joined: Fri Jan 17, 2014 12:08 pm
Side: Light
PSN: thethiny
XBox Live: thethiny
Location: Earthrealm
Contact:

Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc

Post by thethiny »

Master Ken wrote:That worked but now characters don't say anything during intros.
That's a side effect :(
rudiano wrote:Im trying to get Rambo with Scorpions moveset, so this is what I put in the MK11Game.ini

[CHAR_Rambo.mAssetDefinition]
mCharacterAssetPath=Disk.Characters.CHAR.RAM.RAM_ASSET.RAM_CharacterAsset
mCAPDefinitionsPath=Disk.Characters.CHAR.RAM.RAM_ASSET.RAM_CapAsset
mAssetRootPath=Disk.Characters.CHAR


I then repacked it into a Coalesced.ini file and placed it in Mortal Kombat 11\Config but when I load the game nothing happens, the characters are still the the same as default :( what am I doing wrong?
Follow my tutorial carefully. DLC characters don't use "DISK.Characters". They use "DLC.<name>.Characters"
Image

All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.
User avatar
thethiny
Immortal
Posts: 2260
Joined: Fri Jan 17, 2014 12:08 pm
Side: Light
PSN: thethiny
XBox Live: thethiny
Location: Earthrealm
Contact:

Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc

Post by thethiny »

Updated ASIMK11 addresses for today's update


Getting CVD1 has changed, I will make a new tutorial for CVD1 later maybe, but I don't think it's required now, jsut use my info.
Image

All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.
User avatar
Master Ken
Mortal
Posts: 16
Joined: Sat Jun 13, 2020 1:05 pm
Side: Darkness

Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc

Post by Master Ken »

thethiny wrote:Updated ASIMK11 addresses for today's update


Getting CVD1 has changed, I will make a new tutorial for CVD1 later maybe, but I don't think it's required now, jsut use my info.
Thanks thiny, you're the best. Hope we could have your updated cheat engine intro swap. That was truly something else.
User avatar
Scorp-Sub
Apprentice
Posts: 126
Joined: Tue Sep 01, 2015 8:36 am

Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by Scorp-Sub »

Can you swap the intros will the ini?
Post Reply

Return to “Mortal Kombat 11 PC Skins, DLCs and NPCs”