MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
- thethiny
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Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc
Model Swap / Ini Mods section has been written partially. It has everything you need to know about Fun swap.
viewtopic.php?f=120&t=47702&p=139897#p139897
viewtopic.php?f=120&t=47702&p=139897#p139897
- MetaModder
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Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc
Great tutorial! Excited to try it out as soon as I get off work.thethiny wrote:Model Swap / Ini Mods section has been written partially. It has everything you need to know about Fun swap.
viewtopic.php?f=120&t=47702&p=139897#p139897
A question, though - if I just want to give Subzero just Scorpion's fatality (not his moveset, color, gear or model), does it mean I swap Scorpion's FATALITY files in the MKSWAP folder, and add "CHAR_SCO_ScriptAssets" to Subzero's INI entry? Or is there a step I'm missing?
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Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc
First step is correct. 2nd step is optional, you do it only if you don't want to do the fatality against scorpion. Also if the fatality doesn't have a script assets file then you don't need step 2 at all.MetaModder wrote:Great tutorial! Excited to try it out as soon as I get off work.thethiny wrote:Model Swap / Ini Mods section has been written partially. It has everything you need to know about Fun swap.
viewtopic.php?f=120&t=47702&p=139897#p139897
A question, though - if I just want to give Subzero just Scorpion's fatality (not his moveset, color, gear or model), does it mean I swap Scorpion's FATALITY files in the MKSWAP folder, and add "CHAR_SCO_ScriptAssets" to Subzero's INI entry? Or is there a step I'm missing?
- MetaModder
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Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc
Awesome, thanks!thethiny wrote: First step is correct. 2nd step is optional, you do it only if you don't want to do the fatality against scorpion. Also if the fatality doesn't have a script assets file then you don't need step 2 at all.
- Master Ken
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Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc
[CHAR_SubZero.mAssetDefinition]
mPaletteKey=SUB
mCharScript=CHAR_Subzero.mko
mCharScriptAssetPackage=CHAR_SUB_ScriptAssets
mCharCommonScriptAssetPackage=CHAR_SUB_ScriptAssets
mCharacterAssetPath=Disk.Characters.CHAR.SUB.SUB_ASSET.SUB_CharacterAsset
mCAPDefinitionsPath=Disk.Characters.CHAR.SCO.SCO_ASSET.SCO_CapAsset
mAssetRootPath=Disk.Characters.CHAR
mDefaultPreset=SUB_DefaultPreset
mCAPPackages=("GearAssets_SUB_ScriptAssets", "GearAssets_SCO_ScriptAssets")
mCharPackages=("CHAR_SUB_ScriptAssets")
I literally copied and pasted this one and the game crashed every time.
mPaletteKey=SUB
mCharScript=CHAR_Subzero.mko
mCharScriptAssetPackage=CHAR_SUB_ScriptAssets
mCharCommonScriptAssetPackage=CHAR_SUB_ScriptAssets
mCharacterAssetPath=Disk.Characters.CHAR.SUB.SUB_ASSET.SUB_CharacterAsset
mCAPDefinitionsPath=Disk.Characters.CHAR.SCO.SCO_ASSET.SCO_CapAsset
mAssetRootPath=Disk.Characters.CHAR
mDefaultPreset=SUB_DefaultPreset
mCAPPackages=("GearAssets_SUB_ScriptAssets", "GearAssets_SCO_ScriptAssets")
mCharPackages=("CHAR_SUB_ScriptAssets")
I literally copied and pasted this one and the game crashed every time.
Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc
where do you put the MK11Game.ini for it to load in the game?Master Ken wrote:[CHAR_SubZero.mAssetDefinition]
mPaletteKey=SUB
mCharScript=CHAR_Subzero.mko
mCharScriptAssetPackage=CHAR_SUB_ScriptAssets
mCharCommonScriptAssetPackage=CHAR_SUB_ScriptAssets
mCharacterAssetPath=Disk.Characters.CHAR.SUB.SUB_ASSET.SUB_CharacterAsset
mCAPDefinitionsPath=Disk.Characters.CHAR.SCO.SCO_ASSET.SCO_CapAsset
mAssetRootPath=Disk.Characters.CHAR
mDefaultPreset=SUB_DefaultPreset
mCAPPackages=("GearAssets_SUB_ScriptAssets", "GearAssets_SCO_ScriptAssets")
mCharPackages=("CHAR_SUB_ScriptAssets")
I literally copied and pasted this one and the game crashed every time.
Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc
I tried your Sub to Scorpion example by using:
[CHAR_SubZero.mAssetDefinition]
mPaletteKey=SCO
mCharScript=CHAR_Scorpion.mko
mCharScriptAssetPackage=CHAR_SCO_ScriptAssets
mCharCommonScriptAssetPackage=CHAR_SCO_ScriptAssets
mCharacterAssetPath=Disk.Characters.CHAR.SUB.SUB_ASSET.SUB_CharacterAsset
mCAPDefinitionsPath=Disk.Characters.CHAR.SUB.SUB_ASSET.SUB_CapAsset
mAssetRootPath=Disk.Characters.CHAR
mDefaultPreset=SUB_DefaultPreset
mCAPPackages=("GearAssets_SUB_ScriptAssets")
mCharPackages=("CHAR_SUB_ScriptAssets", "CHAR_SCO_ScriptAssets")
but where do I now put the MK11Game.ini file for it to load in the game?
[CHAR_SubZero.mAssetDefinition]
mPaletteKey=SCO
mCharScript=CHAR_Scorpion.mko
mCharScriptAssetPackage=CHAR_SCO_ScriptAssets
mCharCommonScriptAssetPackage=CHAR_SCO_ScriptAssets
mCharacterAssetPath=Disk.Characters.CHAR.SUB.SUB_ASSET.SUB_CharacterAsset
mCAPDefinitionsPath=Disk.Characters.CHAR.SUB.SUB_ASSET.SUB_CapAsset
mAssetRootPath=Disk.Characters.CHAR
mDefaultPreset=SUB_DefaultPreset
mCAPPackages=("GearAssets_SUB_ScriptAssets")
mCharPackages=("CHAR_SUB_ScriptAssets", "CHAR_SCO_ScriptAssets")
but where do I now put the MK11Game.ini file for it to load in the game?
- MetaModder
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Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc
You don't. You have to regenerate the new, encrypted Coalesced.ini file after editing MK11Game.ini.rudiano wrote: but where do I now put the MK11Game.ini file for it to load in the game?
You do this by running Repack.bat (type in "ini" without the quotes when prompted). This will take the files from the Extract\$ConfigDir$ folder, and re-assemble them into an encrypted Coalesced.ini.
Take the new Coalesced.ini from the Output folder and place it in MK11's Config folder.
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Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc
Some characters crash randomly as I stated in my post itself. Try SCO for mCharacterAssetPath instead of SUB and see if that works. Try changing things one by one until it works.Master Ken wrote:[CHAR_SubZero.mAssetDefinition]
mPaletteKey=SUB
mCharScript=CHAR_Subzero.mko
mCharScriptAssetPackage=CHAR_SUB_ScriptAssets
mCharCommonScriptAssetPackage=CHAR_SUB_ScriptAssets
mCharacterAssetPath=Disk.Characters.CHAR.SUB.SUB_ASSET.SUB_CharacterAsset
mCAPDefinitionsPath=Disk.Characters.CHAR.SCO.SCO_ASSET.SCO_CapAsset
mAssetRootPath=Disk.Characters.CHAR
mDefaultPreset=SUB_DefaultPreset
mCAPPackages=("GearAssets_SUB_ScriptAssets", "GearAssets_SCO_ScriptAssets")
mCharPackages=("CHAR_SUB_ScriptAssets")
I literally copied and pasted this one and the game crashed every time.
Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc
Im trying to get Rambo with Scorpions moveset, so this is what I put in the MK11Game.inithethiny wrote:Some characters crash randomly as I stated in my post itself. Try SCO for mCharacterAssetPath instead of SUB and see if that works. Try changing things one by one until it works.Master Ken wrote:[CHAR_SubZero.mAssetDefinition]
mPaletteKey=SUB
mCharScript=CHAR_Subzero.mko
mCharScriptAssetPackage=CHAR_SUB_ScriptAssets
mCharCommonScriptAssetPackage=CHAR_SUB_ScriptAssets
mCharacterAssetPath=Disk.Characters.CHAR.SUB.SUB_ASSET.SUB_CharacterAsset
mCAPDefinitionsPath=Disk.Characters.CHAR.SCO.SCO_ASSET.SCO_CapAsset
mAssetRootPath=Disk.Characters.CHAR
mDefaultPreset=SUB_DefaultPreset
mCAPPackages=("GearAssets_SUB_ScriptAssets", "GearAssets_SCO_ScriptAssets")
mCharPackages=("CHAR_SUB_ScriptAssets")
I literally copied and pasted this one and the game crashed every time.
[CHAR_Rambo.mAssetDefinition]
mPaletteKey=SCO
mCharScript=CHAR_Scorpion.mko
mCharScriptAssetPackage=CHAR_SCO_ScriptAssets
mCharCommonScriptAssetPackage=CHAR_SCO_ScriptAssets
mCharacterAssetPath=Disk.Characters.CHAR.RAM.RAM_ASSET.RAM_CharacterAsset
mCAPDefinitionsPath=Disk.Characters.CHAR.RAM.RAM_ASSET.RAM_CapAsset
mAssetRootPath=Disk.Characters.CHAR
mDefaultPreset=RAM_DefaultPreset
mCAPPackages=("GearAssets_RAM_ScriptAssets")
mCharPackages=("CHAR_RAM_ScriptAssets", "CHAR_SCO_ScriptAssets")
I then repacked it into a Coalesced.ini file and placed it in Mortal Kombat 11\Config but when I load the game nothing happens, the characters are still the the same as default what am I doing wrong?
- Master Ken
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Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc
That worked but now characters don't say anything during intros.thethiny wrote:Some characters crash randomly as I stated in my post itself. Try SCO for mCharacterAssetPath instead of SUB and see if that works. Try changing things one by one until it works.Master Ken wrote:[CHAR_SubZero.mAssetDefinition]
mPaletteKey=SUB
mCharScript=CHAR_Subzero.mko
mCharScriptAssetPackage=CHAR_SUB_ScriptAssets...
I literally copied and pasted this one and the game crashed every time.
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Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc
That's a side effectMaster Ken wrote:That worked but now characters don't say anything during intros.
Follow my tutorial carefully. DLC characters don't use "DISK.Characters". They use "DLC.<name>.Characters"rudiano wrote:Im trying to get Rambo with Scorpions moveset, so this is what I put in the MK11Game.ini
[CHAR_Rambo.mAssetDefinition]
mCharacterAssetPath=Disk.Characters.CHAR.RAM.RAM_ASSET.RAM_CharacterAsset
mCAPDefinitionsPath=Disk.Characters.CHAR.RAM.RAM_ASSET.RAM_CapAsset
mAssetRootPath=Disk.Characters.CHAR
I then repacked it into a Coalesced.ini file and placed it in Mortal Kombat 11\Config but when I load the game nothing happens, the characters are still the the same as default what am I doing wrong?
- thethiny
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Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc
Updated ASIMK11 addresses for today's update
Getting CVD1 has changed, I will make a new tutorial for CVD1 later maybe, but I don't think it's required now, jsut use my info.
Getting CVD1 has changed, I will make a new tutorial for CVD1 later maybe, but I don't think it's required now, jsut use my info.
- Master Ken
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Re: MK11 All In One Mods Thread: Cam/Mod Loader/NPC...etc
Thanks thiny, you're the best. Hope we could have your updated cheat engine intro swap. That was truly something else.thethiny wrote:Updated ASIMK11 addresses for today's update
Getting CVD1 has changed, I will make a new tutorial for CVD1 later maybe, but I don't think it's required now, jsut use my info.
Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
Can you swap the intros will the ini?