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 Post subject: Mortal Kombat 11: Aftermath Augment Changes Overview
 Post Posted: Wed May 27, 2020 4:35 pm 
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Mortal Kombat 11: Aftermath has arrived and it brings major changes to the games Augment system. In this article we would like to give you the information released by NetherRealm Studios and WBGames regarding this update and thus help you better understand the change:

With the release of Mortal Kombat 11: Aftermath on May 26, all players will be introduced to a new game update that will include changes to their Augments. The intention of this change is to improve the system for both new and experienced players and make it easier to have more diverse and powerful builds for their fighters.

All players will have their Augments converted over time and all their existing Augments will be unequipped. This is a 1:1 conversion where their owned Augments will be converted to the closest equivalent of the new Augments. Please note, depending on how recently each player has played the game, the process might take some time to complete. We appreciate your patience during this period while we roll out this improvement.

This change will not interfere with the ability to enjoy the new Stages, Stage Fatalities and Friendships included in this free update or any purchased content included in the Mortal Kombat 11: Aftermath expansion.

(New!) Generic Augments

Hundreds of new Generic Augments have been added, which can be socketed into any gear piece and any character for slots one and two. These slots will default to the Soul type. Augments of the same name cannot be stacked.

Augment Types

Soul - Improves rewards earned in Kombat
Nether Flame - Increases offensive capabilities
Order Krystal - Increases defensive capabilities
Chaos Energy - Enhances elemental powers
Dragon Blood - Grants a variety of unique bonuses
(NEW!) Jinsei Essence - Character-specific bonuses

Jinsei Essence

A third augment slot has been added to all gear which utilizes new Jinsei Essence character specific Augments. There are 12 unique Jinsei Essence augments per character. Using this socket in each gear item can add new cosmetic effects to weapons and projectiles, abilities added to your arsenal, and more.

Augment Re-Rolls

Instead of random re-rolling of Augment slots, players can now spend Koins and Souls to choose which generic socket that they want on their gear piece. Players cannot re-roll slots one and two to Jinsei Essence slots, and the third slot cannot be changed.

Soul: 10,000 Koins
Nether Flame: 250 Souls
Order Krystal: 250 Souls
Chaos Energy: 250 Souls
Dragon Blood: 50 Hearts

All players should note that augments can only be used in single-player modes and do not provide a competitive advantage in online or ranked modes.


We hope you find this information helpful and will see you in the next update.

Did you like this update? Then follow us on YouTube, Facebook, Twitter, Discord and VKontakte.

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 Post subject: Re: Mortal Kombat 11: Aftermath Augment Changes Overview
 Post Posted: Wed May 27, 2020 8:34 pm 
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Thanks for posting the article. This is really helpful regarding the augments.

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 Post subject: Re: Mortal Kombat 11: Aftermath Augment Changes Overview
 Post Posted: Thu May 28, 2020 3:15 pm 
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Joined: Tue Jul 08, 2003 4:17 pm
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Location: Bulgaria, Germany
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I myself still need to read it in details. So far I spent one hour with the game, too much stuff at work.

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By the unholy darkness that consumes me, I will have the Earthrealm.

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