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 Post subject: Mortal Kombat 11 Kombat Kast 17 Fujin & Gameplay Changes
 Post Posted: Wed May 20, 2020 5:51 pm 
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The latest Mortal Kombat 11 Kombat Kast, which comes not in the traditional way this time for obvious reasons, showcases the first out of 3 new characters that will be added to MK11 via the Aftermath expansion, the God of Wind, Fujin, along with other changes to the overall gameplay. Full Patch notes are coming soon.



Featured Characters:
- Fujin

Arenas:
- Dead Pool
- RetroCade

Skins:
- “Unbound Rage” Scorpion Skin - based on his Mortal Kombat 9 (2011) Skin
- “Son of Arctika” Sub-Zero Skin - based on his Mortal Kombat: Deception Skin

Gameplay Details
- The story mode extension will add 5 additional chapters to the story mode, on top of the 12 chapters that the story already has.
- As for the gameplay addition that Stephanie Brownback hinted about yesterday, every character in MK11 will now have an armor-breaking move, just like Spawn and Fujin have. It can be either a normal or a special move and it will be different for every character. Examples shown are Scorpion's B3, Sub-Zero's F4 and Shao Kahn's Downward Amplified Shoulder Charge.
- As seen both in the new intro and the Kombat Kast itself, the new RetroCade Stage shows classic Stages on the giant monitor in the background, such as the Portal Stage from Mortal Kombat II and the Temple Stage from Mortal Kombat 3.
- As explained by Derek Kirtzic, the Augment system (which can only be in the Towers of Time mode) will be converted to a new one which will bring several changes to the system:
** The 3rd Augment slot, which is locked at the moment, will become available, and the can be used for only one specific new augment, called the Jinsei Essence augment.
** The Jinsei Essence augment will change how your character plays, and it has multiple levels. For example, Jade will be able to throw 2 Glaves rather then 1 if she uses the level 1 Jinsei Essence augment, and if she uses the level 4 one, she will throw up to 4 Glaves in a row. Each character will have 12 about Jinsei Essence augments.
** As for the lesser augments, which are now called "generic augments", you will no longer have to put a specific augment to a specific Gear piece. Instead, you can now put a generic
augment into any Gear piece. Generic augments will have levels as well, just like the Jinsei Essene ones.
** Also, you no longer would have to re-roll your sockets, but rather spend in-game currency and to purchase the socket that you would want to use.
** Generic augments will also have additional affects as well, such as giving armor to your attacks or boosting your currency rewards.
** The generic augments that you already have will be converted along with the overall update to the system, so they won't be taken away and they will all match to the different new levels of the generic augments.
** Due to the Jinsei Essence augments being very powerful, you will have to play the more difficult Towers of Time in order to unlock them, like Group Battles and Team Raid Towers, or playing the Towers on brutal difficulty level. Generic augments will still be dropping at the usual times as always, such after completing a regular Tower.

Note: There will be another Kombat Kast next Monday, one day before the Aftermath expansion arrives, showcasing Sheeva and RoboCop.

Livestream: twitch.tv/netherrealm

Did we miss something? Tell us in the comments.

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