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 Post subject: Mortal Kombat 11 Patch Notes - 02/18/2020
 Post Posted: Wed Feb 19, 2020 2:19 am 
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A new Mortal Kombat 11 patch has been released for both PS4 and XB1. This includes mainly character-specific adjustments and one general gameplay adjustment. Here are the patch notes:

General Gameplay Adjustments
* Fixed a rare issue that could occur after a Getup Forward Roll has been interrupted that could cause characters to move through each other when performing certain attacks (e.g. Jade's Blazing Nitro Kick)

Character Specific Adjustments
* Erron Black - Grip Slam (Away+Back Punch) had its hit reaction adjusted and has 1 more frame of hit advantage
* Erron Black - Fixed a rare issue that could cause Netherbeast Trap to teleport the opponent to the center of the arena after being hit with specific timing
* Jacqui Briggs - Danger Zone (Front Kick, Front Kick) can no longer hit opponents while they are in an invincible knocked down state
* Jax - Fixed an issue that was causing Heat Missile to disappear if he is hit during its active frames
* Kano - The ground reaction to the first attack of Cheeky Swipes (Getup / Block Attack Up + Back Punch) now has an increased victim region & its air reaction has increased gravity
* Kano - The ground reaction to Scarred (Back Punch) now has an increased victim region & Deadly Digger (Back Punch, Back Kick) has slightly increased range
* Kotal Kahn - Pinned Down (Fatal Blow) had its first attackā€™s hit reaction adjusted against an airborne opponent and has an increased hit region on the second attack while the opponent is in a combo
* Kung Lao - The ground reaction to the first attack of Flip Kick (Getup / Block Attack Up + Front Kick) now has an increased victim region & its air reaction has increased gravity and the second attack has 4 more active frames
* Shang Tsung - Crushing Palm (Jump Up + Back Punch) can now be properly cancelled into Sternum Breaker (Front Kick)
* Nightwolf - Fixed an issue that was causing Ancestral Light to have its active frames removed if he is hit during its active frames
* Terminator - Fixed a rare issue that could cause Terminator to move quickly across the screen if he performed a cancel into Killing Machine while in close proximity to an opponent performing Breakaway with specific timing

* Joker - Back Throw now requires the correct input for the opponent to Throw Escape
* Joker - Jumping Jester no longer causes full block damage when it is Flawless Blocked
* Joker - Fixed an issue that was causing Getting Lit to have its initial active frames removed if he is interrupted at specific timing
* Joker - Fixed rare issue that could cause Joker to move quickly across the screen if he performed a cancel into Batsy-Poo while in close proximity to an opponent performing Breakaway with specific timing
* Joker - Fixed rare issue that could cause Batsy Pew Pew to auto-correct if he is interrupted with specific timing
* Joker - Fixed issue with C C D D E G E C Amplify not being possible if another button is pressed while holding down Back Kick button
* Joker - Getting Lit Amplified & C C D D E G E C Amplified can now be performed without holding down their respective attack buttons
* Joker - Getting Lit and Getting Lit Amplified now correctly displays Punish instead of Kounter when hit during recovery frames
* Joker - Ta-Da (Hop Attack) can no longer be done at specific timing to remove its landing recovery frames
* Joker - Fixed a rare issue with KAPOW follow-up hits not comboing correctly in certain situations
* Joker - Smile (Fatal Blow) can no longer be delayed longer then intended after its armor absorbs an attack
* Joker - Fixed an issue that allowed Together Forever Brutality to trigger from Getting Lit Amplified

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