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 Post subject: Mortal Kombat 11 PC & Switch Patch Notes - 07/22/2019
 Post Posted: Mon Jul 22, 2019 7:24 pm 
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Joined: Tue Jan 27, 2015 3:53 pm
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Location: Israel
Side: Darkness
PSN: RoyArkon46
A new Mortal Kombat 11 patch for both the PC and Switch ports has been released. This patch includes bug fixes and quality of life changes. Here is the full notes list:


• Fixed an issue with facial animations not running in Intros and Kustomize section when playing the game in 60 FPS mode.

• Adjusted compression of Krypt files and particle packaging to improve performance.

• Fixed in issue of the infinite sound effect loop when summoning a Character Tower

• Fixed an issue with Audio being played in the background after minimizing.

• Fixed an issue with non-English characters not being displayed in the Kombat Kard

• Fixed an issue with inputs responsible for abilities being incorrectly displayed during the loading screens

• Fixed an issue with Player 2's RGB keyboard showing the LED colour scheme for Player 1's character in Online matches.

• Fixed an issue with RGB LED colour scheme not reflecting the usable keys in the shop.

• Fixed an issue with displayed prompts in variations not being reflected for the other players input device.

• Fixed an issue with usernames not being displayed in the Kombat Breakdown in Steam

• Fixed an issue with Shang Tsung’s welcome messages not displaying in the Krypt

• Fixed multiple minor issues with Mouse/Keyboard input

• Localization updates and fixes.


• Improved stability in Towers of Time and Klassic Towers.

• Improved stability in the Krypt.

• Fixed a crash when viewing replays following an online match.

• Fixed a crash when attempting to re-enter a tower after returning to character select.

• Fixed a lighting glitch during a specific Johnny Cage Fatality.

• Fixed several bugs related to stage interactables.

• Allow guest playing as Player 2 to use and modify Player 1’s custom variations.

• Certain skeleton key doors in the Krypt now give the proper rewards.

• In the Krypt, prevent some hanging bodies from respawning after they’ve been speared.

• Improved performance in the Koliseum Beast Pen stage.

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