i may as well share the fruits of my labors. here's a folder containing the following, all of which are totally readable and pretty interesting:
-coalesced.ini from switch (pre-update)
-coalesced.eng from switch (pre-update)
-contentvalidationdata.txt from pc (current)
-x64toc.txt from pc (current)
all of which are readable and have some interesting things inside. the dialogues, gear names, etc, all the juicy stuff, is in coalesced.eng. meanwhile, contentvalidationdata.txt and x64toc.txt mostly just have guides to the filenames
https://www.dropbox.com/sh/1bx2krj8xjno ... ncnOa?dl=0
for the more brave among you (if there's anyone else up to try it): i've also included the current pc versions of coalesced.eng and coalesced.ini which i CAN'T decrypt...
https://www.dropbox.com/sh/2nl3ejy31nmf ... zMvPa?dl=0
good luck, have fun, report results
currently accessible mk11 text files
- judgmentfist
- Mortal
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- Sablicious
- Apprentice
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- Joined: Tue Apr 21, 2015 8:25 am
Re: currently accessible mk11 text files
Any possibility of manipulating customisation ability slots -- to increase the three-slot limit by a couple more?
Also, would game speed be moddable, as it was in MK9/X...?
Also, would game speed be moddable, as it was in MK9/X...?
- judgmentfist
- Mortal
- Posts: 12
- Joined: Thu Apr 19, 2018 2:45 am
Re: currently accessible mk11 text files
that, i doubt; at present, it's not looking like there's ways to even decrypt and access the contents of those files, let alone edit and repack. someone would have to make a custom tool
- Sablicious
- Apprentice
- Posts: 149
- Joined: Tue Apr 21, 2015 8:25 am
Re: currently accessible mk11 text files
^ Hmm... I tried using Cheat Engine to find the [open] ability "slots" (which I could localise to a handful of addresses). However, freezing them (at "2") crashes the game after I equip an ability...
- judgmentfist
- Mortal
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- Joined: Thu Apr 19, 2018 2:45 am
Re: currently accessible mk11 text files
has anyone had any luck decrypting the pc coalesced.eng file?