how make old mods work with mkke 1.07

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evilghost
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how make old mods work with mkke 1.07

Post by evilghost »

what the easy way to make old mods work with mkke 1.07 (last version) ?
Last edited by evilghost on Sun Feb 04, 2018 2:22 pm, edited 1 time in total.


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K0BR4
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Re: how make old mods work with mkke 1.07

Post by K0BR4 »

Creating a .diff file

Anyway to convert a xxx to a diff first take the original, unaltered xxx files and run it through the decompress.exe found in the tools folder.

Now open a command prompt as administrator, navigate to the tools folder and run bsdiff on the unpacked file and your xxx mod with the command line like so:
bsdiff original_file.xxx your_mod.xxx your_mod.xxx.diff

Exemple:
bsdiff CHAR_Kabal_B.xxx CHAR_Kabal_L.xxx CHAR_Kabal_L.xxx.diff


Obviously replace the names with the appropriate file names.
Be patient as generating a diff can sometimes take a while.
Now you can distribute just that diff instead of the whole xxx file. Add it to the "patch" section of your ini like so:
line1=original_file.xxx|your_mod.xxx

Exemple:
[Patch]
line1=CHAR_Kabal_B.xxx|CHAR_Kabal_L.xxx


It's crucial you get the names right so that the manager knows which file to patch and what to name the new file.

Credits: HowardC
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Sorry for any writing error, I'm still improving my English.
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Kamidogu
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Re: how make old mods work with mkke 1.07

Post by Kamidogu »

Thanks K0BR4 for this guide!

Was able to update (or should I say, downgrade) a mod back to v1.05 thanks to this and zepterrian's help.
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muhammedagahgun2
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Re: how make old mods work with mkke 1.07

Post by muhammedagahgun2 »

K0BR4 wrote: Sun Apr 08, 2018 10:07 am Creating a .diff file

Anyway to convert a xxx to a diff first take the original, unaltered xxx files and run it through the decompress.exe found in the tools folder.

Now open a command prompt as administrator, navigate to the tools folder and run bsdiff on the unpacked file and your xxx mod with the command line like so:
bsdiff original_file.xxx your_mod.xxx your_mod.xxx.diff

Exemple:
bsdiff CHAR_Kabal_B.xxx CHAR_Kabal_L.xxx CHAR_Kabal_L.xxx.diff


Obviously replace the names with the appropriate file names.
Be patient as generating a diff can sometimes take a while.
Now you can distribute just that diff instead of the whole xxx file. Add it to the "patch" section of your ini like so:
line1=original_file.xxx|your_mod.xxx

Exemple:
[Patch]
line1=CHAR_Kabal_B.xxx|CHAR_Kabal_L.xxx


It's crucial you get the names right so that the manager knows which file to patch and what to name the new file.

Credits: HowardC

I couldn't do it, can you post a video?
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MFS
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Re: how make old mods work with mkke 1.07

Post by MFS »

Hi everyone I have the opposite problem - is there a way to convert .diff to regular .XXX?
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GeorgeW22
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Re: how make old mods work with mkke 1.07

Post by GeorgeW22 »

MFS wrote: Wed Nov 23, 2022 9:12 am Hi everyone I have the opposite problem - is there a way to convert .diff to regular .XXX?
you could use the dlc manager to download then go to assets and you will see its a XXX
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Noobsaibot2003
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Re: how make old mods work with mkke 1.07

Post by Noobsaibot2003 »

Help me in This mod diff
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Re: how make old mods work with mkke 1.07

Post by Noobsaibot2003 »

I use oldfile smoke Psycho Retro evil mk2 And don't work
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DylanMusics
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Re: how make old mods work with mkke 1.07

Post by DylanMusics »

K0BR4 wrote: Sun Apr 08, 2018 10:07 am Creating a .diff file

Anyway to convert a xxx to a diff first take the original, unaltered xxx files and run it through the decompress.exe found in the tools folder.

Now open a command prompt as administrator, navigate to the tools folder and run bsdiff on the unpacked file and your xxx mod with the command line like so:
bsdiff original_file.xxx your_mod.xxx your_mod.xxx.diff

Exemple:
bsdiff CHAR_Kabal_B.xxx CHAR_Kabal_L.xxx CHAR_Kabal_L.xxx.diff


Obviously replace the names with the appropriate file names.
Be patient as generating a diff can sometimes take a while.
Now you can distribute just that diff instead of the whole xxx file. Add it to the "patch" section of your ini like so:
line1=original_file.xxx|your_mod.xxx

Exemple:
[Patch]
line1=CHAR_Kabal_B.xxx|CHAR_Kabal_L.xxx


It's crucial you get the names right so that the manager knows which file to patch and what to name the new file.

Credits: HowardC
I dont get it
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