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 Post subject: IGN: Ultimate Mortal Kombat Hands-on
 Post Posted: Thu Oct 18, 2007 8:41 am 
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A couple of days ago IGN posted a Hands-on preview of Ultimate Mortal Kombat for Nintendo DS. Here is the most interesting part of the article:

And it's a pretty spot-on conversion of the arcade game. Other Ocean Interactive, the development team that worked on the Xbox Live Arcade rendition, has emulated the arcade version of Mortal Kombat 3 extremely well. Oh, there are the little things, like a not-as-seamless transition between the two-tier fighting locations after uppercutting an opponent through the ceiling. But the action is smooth, the fatalities are intact, and the blood is ample. Even the game's two player mode via single cartridge multiplayer is near flawless, though you only get four characters to choose from: the male and female palette-swapped ninjas Scorpion and Reptile, as well as Kitana and Jade.
...
The Nintendo Wi-Fi support is still a key part of the game, though like any early Nintendo DS game it's tough to test this feature out before the release simply due to the lack of people ready to go online. But if it's anything like playing it local wireless you've got nothing to worry about. The game's record keeping is basic but it at least tracks all your wins and losses when you hop onlineā€¦as well as how many successful fatalities, animalities, babalities, and friendships you performed.

Puzzle Kombat is here and it's just as tightly developed as when it was included in Mortal Kombat Deception. One screen is for the gameplay while the other keeps track of the glorified 3D animations of the fighters. And, just like Mortal Kombat 3, you can swap the screens in a menu option. This also uses single and multi-cartridge multiplayer, and it works over the Nintendo Wi-Fi Connection service.


The preview comes packed with a few videos and a lot of screenshots:


You should notice the fact that the Ultimate Kombat Kode is now only 5 symbols instead of 10.

Click here to read the entire preview.

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