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 Post subject: Hands-On: Mortal Kombat Shaolin Monks
 Post Posted: Sun Jun 26, 2005 5:07 am 
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GameDaily has posted a new Mortal Kombat: Shaolin Monks preview. Below is a part of the article:

Of the game licenses that are out there, it seems that Midway's Mortal Kombat has gone through the most turbulence. The series has seen its fair share of unbelievably cool titles (like the first two Mortal Kombat games and the recent Deception) and really crappy letdowns (the disappointing Mortal Kombat 3 and the recent TV Games release that feels rather cheap). But the series suffered worst whenever it strolled off the beaten path, trying for something different in terms of side-scrolling action (Mortal Kombat Mythologies: Sub-Zero) or pure brawling (the horrendous Mortal Kombat: Special Forces). However, the company's still got some ideas in mind for a full-fledged action game, and they could very well have the formula right this time with the forthcoming Shaolin Monks.

The game will take you a journey similar to Special Forces, but instead of falling into the trap of making a nonsense-filled game loaded with flat gameplay, Midway and Paradox are instead focusing on the Kombat essence that made the series great and are incorporating it into an action game that actually looks pretty sweet. Credit not only Paradox, but Ed Boon, one of the original creators of the Mortal Kombat series. He's lending his expertise to make sure this product doesn't suffer the same fate as the other spinoffs.
...
Another thing worthy of mention is the boss fights. They're going to be more elaborate and not just a matter of "facing your opponent and pummeling them". Boon showed off a boss fight against Baraka that was rather interesting. After sparring with him for a little bit, Baraka dove across the room and began to throw people into a running flame wall, then launched them at you, so not it makes reaching him a lot more difficult. It's not the best boss fight ever created, but it is a nice change of pace from "let's face the guy and beat him up".

The game's still not finished yet, but Boon and company are promising a terrific title for the MK fans this holiday season, something to fill their need until the next full-fledged fighting game comes along, which will hopefully be for the next generation consoles. So far, it looks like he and Paradox are delivering, avoiding the pratfalls of earlier failures and delivering an action epic that could be this generation's Final Fight, and not this generation's Special Forces. Look for more great stuff on Shaolin Monks in the very near future.


Click here to read the article.

Thanks to our site visitor DECEPTION for this update.

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