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 Post subject: Porting MKXL Addons to MKX may be hard.
 Post Posted: Fri Aug 26, 2016 4:40 am 
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Apprentice
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Hey guys, porting MKXL addons may be hard because i tried to unpack the new MKXL coalasced.ini, all that came out was Gibberish.

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 Post subject: Re: Porting MKXL Addons to MKX may be hard.
 Post Posted: Fri Aug 26, 2016 8:11 am 
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Master
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Well,I could semi-port MKXL to MKX,but every time I select a KP2 Character,the game crashes.

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 Post subject: Re: Porting MKXL Addons to MKX may be hard.
 Post Posted: Fri Aug 26, 2016 12:29 pm 
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We don't need to unpack the new COALESCED. All we have to do is use the same installer I used for my SKP and it's already done. Don't worry though, I'll be on it once I actually download the files. 7 Hours 8 minutes remaining.. BTW, the X64TOC isn't encrypted ;)

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 Post subject: Re: Porting MKXL Addons to MKX may be hard.
 Post Posted: Fri Aug 26, 2016 2:00 pm 
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I was wondering if we can mod - unlock other modes in this "Online Beta". It seems to have all the files its just soft locked. Could be possibly done?

Also i had no problem with decrypting COALESCED and encrypting it again. Injustice AES works fine for that.

In COALESCED you can find bunch of Suppress Dev* (UI, Tools etc) lines. Tried to unlock it but with no luck, did anybody messed with those?


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 Post subject: Re: Porting MKXL Addons to MKX may be hard.
 Post Posted: Sat Aug 27, 2016 1:44 am 
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You can't unlock it, because it's a "Steam DLC".

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IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


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 Post subject: Re: Porting MKXL Addons to MKX may be hard.
 Post Posted: Sat Aug 27, 2016 10:47 am 
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Mortal
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Joined: Fri Aug 26, 2016 1:57 pm
Posts: 5
thethiny wrote:
You can't unlock it, because it's a "Steam DLC".


Interesting, what about my second question? hidden Dev tools, which are in COALESCED file. Anybody had any luck unlocking those?


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 Post subject: Re: Porting MKXL Addons to MKX may be hard.
 Post Posted: Sat Aug 27, 2016 12:02 pm 
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Immortal
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Joined: Fri Jan 17, 2014 12:08 pm
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Skype: thethiny
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PSN: thethiny
XBox Live: thethiny
These are meaningless.

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IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


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