Porting MKXL Addons to MKX may be hard.

Post Reply
TobiasBoon
Apprentice
Posts: 114
Joined: Sat May 07, 2016 9:13 am
Side: Darkness

Porting MKXL Addons to MKX may be hard.

Post by TobiasBoon »

Hey guys, porting MKXL addons may be hard because i tried to unpack the new MKXL coalasced.ini, all that came out was Gibberish.


User avatar
Killer Potato
Master
Posts: 345
Joined: Fri Nov 13, 2015 9:55 am
Side: Darkness
Location: Romania

Re: Porting MKXL Addons to MKX may be hard.

Post by Killer Potato »

Well,I could semi-port MKXL to MKX,but every time I select a KP2 Character,the game crashes.
Doing stuff on MKX since 2016,and still doing stuff from time to time.
Mostly porting stuff on CoD
All the MKX mods I've done
User avatar
thethiny
Immortal
Posts: 2252
Joined: Fri Jan 17, 2014 12:08 pm
Side: Light
PSN: thethiny
XBox Live: thethiny
Location: Earthrealm
Contact:

Re: Porting MKXL Addons to MKX may be hard.

Post by thethiny »

We don't need to unpack the new COALESCED. All we have to do is use the same installer I used for my SKP and it's already done. Don't worry though, I'll be on it once I actually download the files. 7 Hours 8 minutes remaining.. BTW, the X64TOC isn't encrypted ;)
Image

All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.
User avatar
Xerial
Mortal
Posts: 5
Joined: Fri Aug 26, 2016 1:57 pm

Re: Porting MKXL Addons to MKX may be hard.

Post by Xerial »

I was wondering if we can mod - unlock other modes in this "Online Beta". It seems to have all the files its just soft locked. Could be possibly done?

Also i had no problem with decrypting COALESCED and encrypting it again. Injustice AES works fine for that.

In COALESCED you can find bunch of Suppress Dev* (UI, Tools etc) lines. Tried to unlock it but with no luck, did anybody messed with those?
User avatar
thethiny
Immortal
Posts: 2252
Joined: Fri Jan 17, 2014 12:08 pm
Side: Light
PSN: thethiny
XBox Live: thethiny
Location: Earthrealm
Contact:

Re: Porting MKXL Addons to MKX may be hard.

Post by thethiny »

You can't unlock it, because it's a "Steam DLC".
Image

All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.
User avatar
Xerial
Mortal
Posts: 5
Joined: Fri Aug 26, 2016 1:57 pm

Re: Porting MKXL Addons to MKX may be hard.

Post by Xerial »

thethiny wrote:You can't unlock it, because it's a "Steam DLC".
Interesting, what about my second question? hidden Dev tools, which are in COALESCED file. Anybody had any luck unlocking those?
User avatar
thethiny
Immortal
Posts: 2252
Joined: Fri Jan 17, 2014 12:08 pm
Side: Light
PSN: thethiny
XBox Live: thethiny
Location: Earthrealm
Contact:

Re: Porting MKXL Addons to MKX may be hard.

Post by thethiny »

These are meaningless.
Image

All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.
Post Reply

Return to “Mortal Kombat X PC Modding Tutorials and Discussions”