(Technically) Playable NPCs LINK FIXED
- CappiedieLaggidy
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(Technically) Playable NPCs LINK FIXED
I basically did what you do when you turn a CHAR_ .xxx into a DLC skin, but did it with NPC_ .xxxs and applied them all to Zod, this is what probably was done by UncleFestor in his much better NPC pack. Most of them don't have any moves (Malemedium has some) and they can't fight or walk or jump or sometimes even duck, but the character viewer works fine, even with a new pose, so I guess you can use them as reskin bases or something. Hopefully someone will be able to give them moves or inject their meshes and textures into actual playable characters' packages, that'd be awesome.
List of them:
SCARECROW
ATOM
KILLER CROC
RIDDLER
MALEMEDIUM
PENGUIN
GIGANTA
TWO-FACE
Download: https://drive.google.com/open?id=0BwBNF ... U5Fel9RVjg
Install like a custom DLC. The characters should be under Zod.
Screenshots:
http://imgur.com/a/es0DW
Hope that this topic is in the right section...
List of them:
SCARECROW
ATOM
KILLER CROC
RIDDLER
MALEMEDIUM
PENGUIN
GIGANTA
TWO-FACE
Download: https://drive.google.com/open?id=0BwBNF ... U5Fel9RVjg
Install like a custom DLC. The characters should be under Zod.
Screenshots:
http://imgur.com/a/es0DW
Hope that this topic is in the right section...
Last edited by CappiedieLaggidy on Sun Mar 06, 2016 6:04 am, edited 1 time in total.
- edison santa rita
- Mortal
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Re: (Technically) Playable Killer Croc, Penguin, Scarecrow,
I need autorizathion for download?
- CappiedieLaggidy
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Re: (Technically) Playable Killer Croc, Penguin, Scarecrow,
Forgot to make it public, with the Google Drive's layout changed again, I didn't even notice. Updated now, sorry for the inconvenience.edison santa rita wrote:I need autorizathion for download?
Last edited by CappiedieLaggidy on Wed Apr 06, 2016 4:32 am, edited 1 time in total.
- okest3r_13
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Re: (Technically) Playable NPCs LINK FIXED
It would be so cool if someone found a way to turn these into actual characters. Didn't someone also make a playable Trigon at some point? I think it only had Raven's moveset though, not a hodgepodge of moves like Trigon from the S.T.A.R. Labs mission.
- CappiedieLaggidy
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- PSN: Steam: caplagrobin | Aiyetoro Metruian
- XBox Live: CapLagRobin
Re: (Technically) Playable NPCs LINK FIXED
I think it was in UncleFestor's NPC pack, where there was also a Joker Clan character with Joker's moves, all of them were from Joker, but they were already there in the NPC_ package.okest3r_13 wrote:It would be so cool if someone found a way to turn these into actual characters. Didn't someone also make a playable Trigon at some point? I think it only had Raven's moveset though, not a hodgepodge of moves like Trigon from the S.T.A.R. Labs mission.
- BrilloJr
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Re: (Technically) Playable NPCs LINK FIXED
This is amazing! Finally, people get to play as the Scarecrow!
Re: (Technically) Playable NPCs LINK FIXED
isn´t really playable xD it's just you can select and the game starts, but don't have any move, only can grab the stage objects i think...BrilloJr wrote:This is amazing! Finally, people get to play as the Scarecrow!
- Neonpsycho
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Re: (Technically) Playable NPCs LINK FIXED
Nice, but I'd like it if the characters had moves.
Dave Hall
- felixspert_idk
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Re: (Technically) Playable NPCs LINK FIXED
How do I change the names instead of bug_me