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BlueTheReptar
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Mon May 11, 2015 9:46 pm |
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Joined: Sun Apr 26, 2015 10:20 pm Posts: 16
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THANK YOU FOR THE SUBZERO UPDATE. OMG.
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Llama_Renegade
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Tue May 12, 2015 3:54 pm |
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Joined: Fri Apr 25, 2014 10:12 pm Posts: 39
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When are you going to release the tutorial? I find this very confusing.
Last edited by Llama_Renegade on Tue May 12, 2015 6:36 pm, edited 1 time in total.
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immortalhate
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Tue May 12, 2015 4:56 pm |
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Joined: Fri Apr 24, 2015 7:40 pm Posts: 17
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hey after i run exportbat says texture folder but none show up
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BlueTheReptar
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Wed May 13, 2015 5:40 am |
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Joined: Sun Apr 26, 2015 10:20 pm Posts: 16
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I'm having trouble with the action. Everytime I use it, it jumps around the images completely doing everything wrong lol. I've opened up the images from small to biggest and the last one being the texture. Even then it starts from texture, forces that one to be the 1024x1024 one and then jumps straight to the smallest one. What did I do wrong. @_@
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Jordansimone99
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Thu May 14, 2015 8:39 pm |
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Joined: Tue May 12, 2015 6:50 pm Posts: 3
Side: Light
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Sorry with the noob questions, but I can't seem to get anything in the texture folder. I copy a char_scorpion_a.xxx file in input and when I export the textures folder is created but only MIPS is in it and nothing is in the MIPS folder
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kasa001
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Sat May 16, 2015 5:46 am |
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Joined: Sat May 16, 2015 5:43 am Posts: 5
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Hello everyone! How to make that Kitana royal storm looked like kitana without variations? (i want mask on face) sorry for my bad english
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MrDeath
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Sat May 16, 2015 6:24 pm |
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Joined: Fri Apr 04, 2014 5:23 am Posts: 19
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Ive got everything working except not knowing which files to edit.
I noticed some of the Diff files for example ERmac_B1_Diff.tga has multiple versions which have smaller and larger textures.
Do i edit the larger ones only? Also do i have to also edit the "blue" version of the textures.
For example and for someone too make this easier, if i wanted to edit Ermacs face on his second alt. Which files should i be editing?
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Llama_Renegade
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Sun May 17, 2015 4:25 pm |
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Joined: Fri Apr 25, 2014 10:12 pm Posts: 39
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Someone please help. I opened one of the texture files in photoshop and it looked like this. 
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mrs53360
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Sun May 17, 2015 4:34 pm |
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Joined: Sun May 03, 2015 4:04 am Posts: 72
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here is an updated actions for photoshop add action for alpha channel mipmaps generation
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mrs53360
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Sun May 17, 2015 4:51 pm |
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Joined: Sun May 03, 2015 4:04 am Posts: 72
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MrDeath wrote: Ive got everything working except not knowing which files to edit.
I noticed some of the Diff files for example ERmac_B1_Diff.tga has multiple versions which have smaller and larger textures.
Do i edit the larger ones only? Also do i have to also edit the "blue" version of the textures.
For example and for someone too make this easier, if i wanted to edit Ermacs face on his second alt. Which files should i be editing? You can edit larger ones, and use photoshop actions to quick generate mipmaps. google about mipmaps. "blue" version of the textures is normals map texture. Also there is pmsk and diff textures wich are materials and diffuse maps(color) Alpha channel in diff texture is specular map Llama_Renegade wrote: Someone please help. I opened one of the texture files in photoshop and it looked like this. its ok. This is a normal maps texture You can use crazy bump to generate them
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MrDeath
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Tue May 19, 2015 2:06 pm |
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Joined: Fri Apr 04, 2014 5:23 am Posts: 19
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Having trouble getting the Mips photoshop action file to work.
Do i have to drag and drop all the files i want first to Photoshop then run the mips action? Ive tried different ways and still no luck.
Also does the program simultaneously edit the smaller ones or generate the smaller ones? Or am i still gonna have to go individually through all of them?
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mrs53360
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Tue May 19, 2015 5:28 pm |
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Joined: Sun May 03, 2015 4:04 am Posts: 72
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rizzn
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Tue May 19, 2015 5:56 pm |
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Joined: Fri Sep 27, 2013 6:07 am Posts: 122 Location: GER
Skype: ed-rizzn
Side: Darkness
PSN: rizzn1
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mrs53360 wrote: how to use mipmaps action "video"Very nice tutorial! Thanks!
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Amari1976
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Tue Jul 07, 2015 4:04 pm |
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Joined: Tue Jul 07, 2015 3:49 pm Posts: 56
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Hi everyone. The modding toolset worked fine for me. Thanks to the developers. The tutorial was easy to follow. I have one little problem. When I want to remove a piece of clothes from the diff file I always see a line (with 3d reliëf) where the clothes was. How do I remove it? I made also some changes in the norm file but still I see the same line when I play the game. Anyone any suggestions?
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rizzn
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Tue Jul 07, 2015 4:06 pm |
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Joined: Fri Sep 27, 2013 6:07 am Posts: 122 Location: GER
Skype: ed-rizzn
Side: Darkness
PSN: rizzn1
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Amari1976 wrote: Hi everyone. The modding toolset worked fine for me. Thanks to the developers. The tutorial was easy to follow. I have one little problem. When I want to remove a piece of clothes from the diff file I always see a line (with 3d reliëf) where the clothes was. How do I remove it? I made also some changes in the norm file but still I see the same line when I play the game. Anyone any suggestions? Did you also check the Alpha Channel of the Diff? Maybe it's some lightning that causes the line.
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