MKX Character skin modding toolset (beta) {By oubgrdevvbuyn}
- derandy123
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Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
also a model like that would be an awesome erron black replacement
http://www.zbrushcentral.com/showthread ... t-Eastwood
EDIT it somehow worked now still with an error but lets see if it works now XD finally the file have excact the same size in the output folder then the file in the imput folder
http://www.fotos-hochladen.net/uploads/ ... 30lmiw.jpg
http://www.zbrushcentral.com/showthread ... t-Eastwood
EDIT it somehow worked now still with an error but lets see if it works now XD finally the file have excact the same size in the output folder then the file in the imput folder
http://www.fotos-hochladen.net/uploads/ ... 30lmiw.jpg
- ][UNREAL][
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Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
It's possible extract the images from mobile version?
- UncleFestor
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Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
@derandy123 ,
You're skipping steps. Follow the instructions included with the tool.
@][UNREAL][ ,
I don't have the mobile version so I have no idea. But, I've seen extracted Textures from the mobile version {IOS} a while ago posted here, so I would assume that it works like MK9. You should ask the poster of those skins how he did it.
You're skipping steps. Follow the instructions included with the tool.
@][UNREAL][ ,
I don't have the mobile version so I have no idea. But, I've seen extracted Textures from the mobile version {IOS} a while ago posted here, so I would assume that it works like MK9. You should ask the poster of those skins how he did it.
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- derandy123
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Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
think i found the problem http://dejavue89.deviantart.com/art/Mil ... -529677401
it contains additional textures, he used another body and just added mileenas head and arms +legs
so this wont be possible to use right ?? or is there a way to make it useable as a game mod skin ??
it contains additional textures, he used another body and just added mileenas head and arms +legs
so this wont be possible to use right ?? or is there a way to make it useable as a game mod skin ??
Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
Nope can't be used at the moment. And being the MK9 model format hasn't even be cracked yet there a good chance it might never be useable. Sorry.derandy123 wrote:think i found the problem http://dejavue89.deviantart.com/art/Mil ... -529677401
it contains additional textures, he used another body and just added mileenas head and arms +legs
so this wont be possible to use right ?? or is there a way to make it useable as a game mod skin ??
- BlueTheReptar
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Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
Anyone know which file is the one for the blue steel sub0 skin? I've gone through the ones found in the Asset folder and i didn't find it there.
Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
http://www.mksecrets.net/forums/eng/dow ... hp?id=4164
optimized script. unpack to "scripts" folder
optimized script. unpack to "scripts" folder
- UncleFestor
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Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
Thanks for the updated script ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
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- BlueTheReptar
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Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
Is it even possible to edit DLC skins?
Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
yes you can edit them.. (If you mean the textures..)BlueTheReptar wrote:Is it even possible to edit DLC skins?
- BlueTheReptar
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Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
Mind telling me how to edit Blue Steel? Textures won't extract from char_subzero_v.a.martin wrote:yes you can edit them.. (If you mean the textures..)BlueTheReptar wrote:Is it even possible to edit DLC skins?
Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
Neither 0.3 or the updated script posted by mrs53360 work at all for me. I keep getting this error:
" 'quick bms' is not recognized as an internal or external command" followed by a bunch of "the system cannot find the file specified" errors.
I tested it on several decompressed xxx files and got the same error. I had no trouble getting the 0.2 version to work. I used 0.2 to make my Movie Sub-Zero skin.
" 'quick bms' is not recognized as an internal or external command" followed by a bunch of "the system cannot find the file specified" errors.
I tested it on several decompressed xxx files and got the same error. I had no trouble getting the 0.2 version to work. I used 0.2 to make my Movie Sub-Zero skin.
Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
This error means that you have lost your quickbms.exe. In 0.3 it have hidden attribute.MrEsturk wrote:Neither 0.3 or the updated script posted by mrs53360 work at all for me. I keep getting this error:
" 'quick bms' is not recognized as an internal or external command" followed by a bunch of "the system cannot find the file specified" errors.
I tested it on several decompressed xxx files and got the same error. I had no trouble getting the 0.2 version to work. I used 0.2 to make my Movie Sub-Zero skin.
Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
can anybody test this please?
its about "brightness" issue in 3.0 version
replace 2_inject.bat with this file Run 1_export.bat
Run 2_inject.bat
Post some screenshots before and after
its about "brightness" issue in 3.0 version
replace 2_inject.bat with this file Run 1_export.bat
Run 2_inject.bat
Post some screenshots before and after
- UncleFestor
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Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
Updated 1st post with new version
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