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HowardC
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Post subject: Re: Ultimate Mortal Kombat 3.0 released! Posted: Fri Apr 24, 2015 9:04 pm |
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Mortal |
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Joined: Wed Mar 25, 2015 12:27 am Posts: 48
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UncleFestor wrote: Yea well that's becasue most people here keep saying they have the updated steam version 1.06.
If there was a 2nd update then it would make the game 1.07. I checked steam & there was indeed a 2nd update that fixed a crash with noob caused by the 1st update.
So updated steam versions should be 1.07 not 1.06 as everyone keeps saying.
But glad you fixed it. Well that's unbelievably frustrating. If the memory locations for the wrapper have changed yet again, I think I'm out. It took me two afternoons to update the 1.06 version and I don't want to do this forever. What I will do is upon the next wrapper release I'll externalize the memory locations. Then you guys are on your own finding them. It isn't hard with cheat engine, but it does take time. Anyway, 3.2 is out, it's just an international patch... nothing to see here.
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Zeikar
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Post subject: Re: Ultimate Mortal Kombat 3.0 released! Posted: Fri Apr 24, 2015 9:06 pm |
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Master |
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Joined: Fri Apr 24, 2015 8:42 pm Posts: 322 Location: United States
PSN: HyperpowerAlpha1
XBox Live: YZRHyperpower
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Chameleon's are bugged, I followed the instructions, but they both have Shang's moves and Khameleon isn't even visible, she's invisible!
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HowardC
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Post subject: Re: Ultimate Mortal Kombat 3.0 released! Posted: Fri Apr 24, 2015 9:58 pm |
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Mortal |
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Joined: Wed Mar 25, 2015 12:27 am Posts: 48
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They aren't bugged.
1. Khameleon is supposed to be invisible. We can't swap models remember? Or would you prefer a Khameleon that looks like Shang Tsung.
2. They are supposed to have shang tsung's moves. Try morphing. If morphing isn't working, perhaps follow along with the existing conversation above where we are discussing the fact that version 1.07 was released while I was working on a patch for 1.06
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machine4578
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Post subject: Re: Ultimate Mortal Kombat 3.0 released! Posted: Fri Apr 24, 2015 11:09 pm |
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Joined: Tue Mar 25, 2014 5:45 am Posts: 246
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@HowardC i manually hex edited the v1.07 .exe(current steam), per your v1.06 and its working 100%. no issues at all and imo by far the best mod to date for MKKE!
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Zeikar
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Post subject: Re: Ultimate Mortal Kombat 3.0 released! Posted: Fri Apr 24, 2015 11:35 pm |
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Master |
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Joined: Fri Apr 24, 2015 8:42 pm Posts: 322 Location: United States
PSN: HyperpowerAlpha1
XBox Live: YZRHyperpower
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oh snap, I thought 1.06 was the final patch, so it's 1.07 dang, the struggle .... sorry now I understand the characters and things
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UncleFestor
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Post subject: Re: Ultimate Mortal Kombat 3.0 released! Posted: Sat Apr 25, 2015 10:04 am |
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Grand Master |
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Joined: Wed Aug 21, 2013 11:56 pm Posts: 620
Side: Darkness
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Zeikar wrote: oh snap, I thought 1.06 was the final patch, so it's 1.07 dang, the struggle .... sorry now I understand the characters and things Neither @HowardC or I use steam so we both relied on what everyone was asking for here. Everyone kept referring to the steam version as 1.06, but 1.07 was released in August of 2014, so no one here has 1.06 if they have the updated steam version. This information would've been extremely useful months ago when everyone was asking for "Steam version " for every mod.
_________________ Check out my Youtube Channel : https://www.youtube.com/user/unclefestorable
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machine4578
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Post subject: Re: Ultimate Mortal Kombat 3.0 released! Posted: Sat Apr 25, 2015 4:17 pm |
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Warrior |
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Joined: Tue Mar 25, 2014 5:45 am Posts: 246
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^^ i guess the good thing is if it was made to work for v1.06, it will work for v1.07.
thanks again, as the UBM 3.0 is working perfect on my v1.07 game!
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HowardC
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Post subject: Re: Ultimate Mortal Kombat 3.0 released! Posted: Sun Apr 26, 2015 4:10 am |
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Mortal |
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Joined: Wed Mar 25, 2015 12:27 am Posts: 48
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machine4578 wrote: @HowardC i manually hex edited the v1.07 .exe(current steam), per your v1.06 and its working 100%. no issues at all and imo by far the best mod to date for MKKE! If the chameleon/shang tsung parts of the wrapper are working correctly, then I can make a new diff for 1.07... of course I need the exe (hint hint)
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machine4578
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Post subject: Re: Ultimate Mortal Kombat 3.0 released! Posted: Sun Apr 26, 2015 7:36 am |
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Warrior |
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Joined: Tue Mar 25, 2014 5:45 am Posts: 246
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@HowardC check your pm, i sent you the org v1.07 .exe
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smashbro596
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Post subject: Re: Ultimate Mortal Kombat 3.0 released! Posted: Wed Apr 29, 2015 1:30 pm |
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Mortal |
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Joined: Wed Apr 29, 2015 1:26 pm Posts: 4
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machine4578 wrote: wow, i cant believe you updated it for the current steam version, AWESOME! thank you very much HowardC -edit- scratch that. its for update 1, not update 2 the current steam version. BUT i made it work with the newest update 2 .exe. thanks again HowardC, all is working on the current steam version now  how can I make it work with the latest steam version? also another big question: can the bosses in this mod jump? like... in every other mod shao khan, goro, and kintaro cant jump. which is really annoying to me.
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machine4578
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Post subject: Re: Ultimate Mortal Kombat 3.0 released! Posted: Wed Apr 29, 2015 2:41 pm |
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Warrior |
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Joined: Tue Mar 25, 2014 5:45 am Posts: 246
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smashbro596 wrote: how can I make it work with the latest steam version?
also another big question: can the bosses in this mod jump? like... in every other mod shao khan, goro, and kintaro cant jump. which is really annoying to me. use the .exe i attached(v1.06 .exe) and install the mod per instructions (or wait till HowardC updates the mod for the 1.07 .exe) the v1.06 .exe works fine with the current steam files, but imo its best to wait for HowardC's update v1.07 version. ---- and no, the bosses still cant jump.
Attachments: |
MKKE.rar [3.35 MiB]
Downloaded 719 times
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Last edited by machine4578 on Thu Apr 30, 2015 5:24 am, edited 1 time in total.
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smashbro596
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Post subject: Re: Ultimate Mortal Kombat 3.0 released! Posted: Wed Apr 29, 2015 7:19 pm |
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Mortal |
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Joined: Wed Apr 29, 2015 1:26 pm Posts: 4
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Damn it! i keep getting this stupid error...... ill send the installerr.txt and no... i run a legit version of steam. i just named the folder "cracked steam" a long time ago.... >w<
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HowardC
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Post subject: Re: Ultimate Mortal Kombat 3.0 released! Posted: Wed Apr 29, 2015 9:32 pm |
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Mortal |
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Joined: Wed Mar 25, 2015 12:27 am Posts: 48
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machine4578 wrote: smashbro596 wrote: how can I make it work with the latest steam version?
also another big question: can the bosses in this mod jump? like... in every other mod shao khan, goro, and kintaro cant jump. which is really annoying to me. use the .exe i attached(v1.06 .exe) and install the mod per instructions (or wait till HowardC updates the mod for the 1.07 .exe) the v1.06 .exe works fine with the current steam files ---- and no, the bosses still cant jump. That won't make the mod work. It'll make the extra costumes and skins work, which is nice, but the main attraction of the mod is a working chameleon that morphs into random retro ninjas and a shang tsung that can morph into people other than the opponent. The wrapper does that and it isn't going to work with 1.07 until I update it.
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machine4578
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Post subject: Re: Ultimate Mortal Kombat 3.0 released! Posted: Wed Apr 29, 2015 10:23 pm |
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Warrior |
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Joined: Tue Mar 25, 2014 5:45 am Posts: 246
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^ the .exe i posted is the v1.06 .exe. that .exe works with the random morphing and current steam files(not exactly the proper way of doing it because its the older .exe). but i do hope you update your wrapper for the v1.07 .exe to make it fully updated.
thanks again HowardC!
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Llama_Renegade
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Post subject: Re: Ultimate Mortal Kombat 3.0 released! Posted: Mon May 11, 2015 6:35 pm |
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Mortal |
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Joined: Fri Apr 25, 2014 10:12 pm Posts: 39
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Just gonna leave this here if you ever want to update the mod. (finisher inputs)
Shao Kahn Hammer Time! - D,D,F,B,FP (sweep) Fatality 2 - F,B,F,B,FK (sweep) Babality - B,B,D,FK (jump) Stage Fatality - U,U,B,FP (varies)
Goro Torn Apart - U,U,U,U,FP (sweep) Fatality 2 - U,U,U,U,BP (sweep) Babality - D,D,D,D,BK (jump) Stage Fatality - B,D,F,BLK (varies)
Kintaro Quad-Rip - U,U,U,U,FP (sweep) Fatality 2 - U,U,U,U,BP (sweep) Babality - F,F,B,F,FP (jump) Stage Fatality - F,F,D,BP (varies)
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