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UncleFestor
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Post subject: Re: User friendly MKX Coalesced Extract & Repack Posted: Fri Apr 24, 2015 10:15 pm |
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Grand Master |
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Joined: Wed Aug 21, 2013 11:56 pm Posts: 620
Side: Darkness
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Sablicious wrote: Ahhh! So easy! Thanks a lot. The game is far more fun at a more measured pace... even allows for some combos that didn't work at 100% 'Benny Hill Show' pace! Sidebar:Is there any way to edit individual character traits - like damage, speed etc - as with the "Ono!" tool used for SFIV? Would this require unpacking the actual character asset files or are these parameters located elsewhere? Well if you mean like what I did for my Sub-Scorpion 2.0 mod for mkke, then I would suppose so, but it's nothing that's easy to do. Even with the scripts I had @ the time & the mapping that I did to his tweakvars{where all the float params are located} it's a lot of work. & a lot of trial & error. With IGAU UE I had no scripts, but I was already used to looking @ packages in hex & found the tweakvars in the char packages fairly quickly. It's just a matter of changing a float, test in-game, see what changes, map it in a table for reference. Now with MKX they have the MKScriptbinary files outside the char packages, so @ least there's no need to search for that. But, you still have to locate the tweakvars inside, which should be in the data2 table if it's anything like the previous games, and start changing the floats. The MKScriptbinary are the .mko files in the folder MKScript You'll need to open them up in a hex viewer. I took a quick look Char_Aztec_A and I see his stringblock & what looks like @ least 3 tables, but I didn't see anything that stood out like a tweakvars section. I would need sometime to really look through it. Btw the blood color string should also be inside the .mko. Anyway you can just make a backup of one & go to town on it see what if anything you can find. Here's a pic of a map I started for Aquaman. The offset column is the offset directly inside the char package as there's no tools for extracting the scripts for IGAU so I just dove right into the package itself. & dug around till something 'popped' Anyway this will give you an idea of what you may see in the mko Attachment:
AquaMan TweakVars MAP.png [ 170.55 KiB | Viewed 5856 times ]
_________________ Check out my Youtube Channel : https://www.youtube.com/user/unclefestorable
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Sablicious
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Post subject: Re: User friendly MKX Coalesced Extract & Repack Posted: Sat Apr 25, 2015 2:02 am |
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Apprentice |
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Joined: Tue Apr 21, 2015 8:25 am Posts: 144
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^ I take it that's just a spreadsheet you compiled to keep track of your finds (as distinct from a tool that spits out translated HEX code), right?
All I'd really like to do is change some animations speeds; in particular to the throw animations. Many characters have nicely animated throw attacks, but given how quickly they take place, it's hard to really bask in the cool-looking animations. Examples: slowing down or even pausing Goro's throw where he back-breaks his opponent across his knee; J.Cage's joint-break thrown. Changing some damage and speed parameters would be nice too... but, yeah.
This kind of thing can be accomplished relatively easily in SFIV and really adds to the cinematic feel of the game. MKX would surely benefit from such modification, too. But I think just hunting for these parameters in a muddle of HEX code would be like looking for a needle in a Grand Canyon of needles. Dunno¹ why NRS don't release tools for their games... if they really do want them to be honed and tuned to be truly competitive fighters. (¹ Of course I know why -- the fans could make a far better fighting game than they could and it would only make the standards they're expected to attain higher for each successive iterations of the game they release.)
Too bad no one makes an "Ono!" tool for MK games... But, I guess, MK will never be considered as 'serious' a fighter as SF, so no one will likely ever bother.
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UncleFestor
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Post subject: Re: User friendly MKX Coalesced Extract & Repack Posted: Sat Apr 25, 2015 9:56 am |
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Grand Master |
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Joined: Wed Aug 21, 2013 11:56 pm Posts: 620
Side: Darkness
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Okay so I'll explain a little what I see when I start to map out a Character for mkke using a bms script for the tweakvars. Here's Kitana : Code: 0x000 r_kitana_air_fan_props 0x004 r_kitana_air_fan_ender_props 0x008 r_kitana_fan_props 0x00C r_kitana_fan2_props 0x010 r_kitana_fan2_ex_props 0x014 r_kitana_fan_ex_props 0x018 r_fan_lift_props 0x01C r_kitana_supermove_props 0x020 r_kitana_air_fan_props 0x024 r_kitana_air_fan_ender_props 0x028 r_kitana_fan_props 0x02C r_kitana_fan2_props 0x030 r_kitana_fan2_ex_props 0x034 r_kitana_fan_ex_props 0x038 r_fan_lift_props 0x03C r_kitana_supermove_props 0x040 p_char_throw_towards_not_reversed 0x044 p_char_throw_towards_not_reversed 0x048 r_kitana_throw_towards_out 0x04C p_char_throw_not_reversed 0x050 r_fan_lift_rerouter 0x054 fan_rx_after_land 0x058 r_kitana_air_fan_props 0x05C kitana_air_fan_chores 0x060 r_kitana_air_fan_ender_props 0x064 kitana_air_fan_chores 0x068 kitana_air_fan_chores 0x06C kitana_air_fan_chores 0x070 kitana_air_fan_chores 0x074 kitana_air_fan_chores 0x078 p_kitana_air_fan_toss_after_land 0x07C kitana_air_fan_chores 0x080 kitana_air_fan_chores 0x084 kitana_air_fan_chores 0x088 attack1_1_2 0x08C attack1_1_2 0x090 attack1_1_2 0x094 attack1_1_2 0x098 attack1_1_2 0x09C attack1_1_2 0x0A0 attack1_1_2 0x0A4 attack1_1_2 0x0A8 attack1_1_2 0x0AC attack1_1_2 0x0B0 attack1_1_2 0x0B4 attack1_1_2 0x0B8 attack1_1 0x0BC attack1_1 0x0C0 attack1_1 0x0C4 attack1_1 0x0C8 attack1_1 0x0CC attack1_1 0x0D0 attack1_1 0x0D4 attack1_1 0x0D8 attack1_1 0x0DC attack1_1 0x0E0 attack1_1 0x0E4 attack1_1 0x0E8 attack1_1 0x0EC attack1_1 0x0F0 attack1 0x0F4 attack1 0x0F8 attack1 0x0FC attack1 0x100 attack1 0x104 attack1 0x108 attack1 0x10C attack1 0x110 attack1 0x114 attack1 0x118 attack1 0x11C attack1 0x120 attack1 0x124 attack1 0x128 attack1away_2 0x12C attack1away_2 0x130 attack1away_2 0x134 attack1away_2 0x138 attack1away_2 0x13C attack1away_2 0x140 attack1away_2 0x144 attack1away_2 0x148 attack1away_2 0x14C attack1away_2 0x150 attack1away_2 0x154 attack1away_2 0x158 attack1away_2 0x15C attack1away 0x160 attack1away 0x164 attack1away 0x168 attack1away 0x16C attack1away 0x170 attack1away 0x174 attack1away 0x178 attack1away 0x17C attack1away 0x180 attack1away 0x184 attack1away 0x188 attack1away 0x18C attack1away 0x190 attack1away 0x194 attack1away 0x198 attack1away 0x19C attack1down 0x1A0 attack1down 0x1A4 attack1down 0x1A8 attack1down 0x1AC attack1down 0x1B0 attack1down 0x1B4 attack1down 0x1B8 attack1down 0x1BC attack1down 0x1C0 attack1down 0x1C4 attack1down 0x1C8 attack1down 0x1CC attack1down 0x1D0 attack1down 0x1D4 attack1down 0x1D8 attack2_1_2 0x1DC attack2_1_2 0x1E0 attack2_1_2 0x1E4 attack2_1_2 0x1E8 attack2_1_2 0x1EC attack2_1_2 0x1F0 attack2_1_2 0x1F4 attack2_1_2 0x1F8 attack2_1_2 0x1FC attack2_1_2 0x200 attack2_1_2 0x204 attack2_1_2 0x208 attack2_1_2 0x20C attack2_1 0x210 attack2_1 0x214 attack2_1 0x218 attack2_1 0x21C attack2_1 0x220 attack2_1 0x224 attack2_1 0x228 attack2_1 0x22C attack2_1 0x230 attack2_1 0x234 attack2_1 0x238 attack2_1 0x23C attack2_1 0x240 attack2_1 0x244 attack2 0x248 attack2 0x24C attack2 0x250 attack2 0x254 attack2 0x258 attack2 0x25C attack2 0x260 attack2 0x264 attack2 0x268 attack2 0x26C attack2 0x270 attack2 0x274 attack2 0x278 attack2 0x27C attack2away 0x280 attack2away 0x284 attack2away 0x288 attack2away 0x28C attack2away 0x290 attack2away 0x294 attack2away 0x298 attack2away 0x29C attack2away 0x2A0 attack2away 0x2A4 attack2away 0x2A8 attack2away 0x2AC attack2away 0x2B0 attack2down 0x2B4 attack2down 0x2B8 attack2down 0x2BC attack2down 0x2C0 attack2down 0x2C4 attack2down 0x2C8 attack2down 0x2CC attack2down 0x2D0 attack2down 0x2D4 attack2down 0x2D8 attack2down 0x2DC attack2down 0x2E0 attack2down 0x2E4 attack2down 0x2E8 attack2towards_1 0x2EC attack2towards_1 0x2F0 attack2towards_1 0x2F4 attack2towards_1 0x2F8 attack2towards_1 0x2FC attack2towards_1 0x300 attack2towards_1 0x304 attack2towards_1 0x308 attack2towards_1 0x30C attack2towards_1 0x310 attack2towards_1 0x314 attack2towards_1 0x318 attack2towards_1 0x31C attack2towards_1 0x320 attack2towards_1 0x324 attack2towards_1 0x328 attack2towards 0x32C attack2towards 0x330 attack2towards 0x334 attack2towards 0x338 attack2towards 0x33C attack2towards 0x340 attack2towards 0x344 attack2towards 0x348 attack2towards 0x34C attack2towards 0x350 attack2towards 0x354 attack2towards 0x358 attack2towards 0x35C attack3_3_3 0x360 attack3_3_3 0x364 attack3_3_3 0x368 attack3_3_3 0x36C attack3_3_3 0x370 attack3_3_3 0x374 attack3_3_3 0x378 attack3_3_3 0x37C attack3_3_3 0x380 attack3_3_3 0x384 attack3_3_3 0x388 attack3_3_3 0x38C attack3_3 0x390 attack3_3 0x394 attack3_3 0x398 attack3_3 0x39C attack3_3 0x3A0 attack3_3 0x3A4 attack3_3 0x3A8 attack3_3 0x3AC attack3_3 0x3B0 attack3_3 0x3B4 attack3_3 0x3B8 attack3_3 0x3BC attack3_3 0x3C0 attack3_3 0x3C4 attack3_3 0x3C8 attack3 0x3CC attack3 0x3D0 attack3 0x3D4 attack3 0x3D8 attack3 0x3DC attack3 0x3E0 attack3 0x3E4 attack3 0x3E8 attack3 0x3EC attack3 0x3F0 attack3 0x3F4 attack3 0x3F8 attack3 0x3FC attack3 0x400 attack3 0x404 attack3 0x408 attack3away_3 0x40C attack3away_3 0x410 attack3away_3 0x414 attack3away_3 0x418 attack3away_3 0x41C attack3away_3 0x420 attack3away_3 0x424 attack3away_3 0x428 attack3away_3 0x42C attack3away_3 0x430 attack3away_3 0x434 attack3away_3 0x438 attack3away_3 0x43C attack3away_3 0x440 attack3away 0x444 attack3away 0x448 attack3away 0x44C attack3away 0x450 attack3away 0x454 attack3away 0x458 attack3away 0x45C attack3away 0x460 attack3away 0x464 attack3away 0x468 attack3away 0x46C attack3away 0x470 attack3away 0x474 attack3down 0x478 attack3down 0x47C attack3down 0x480 attack3down 0x484 attack3down 0x488 attack3down 0x48C attack3down 0x490 attack3down 0x494 attack3down 0x498 attack3down 0x49C attack3down 0x4A0 attack3down 0x4A4 attack3towards_1_2 0x4A8 attack3towards_1_2 0x4AC attack3towards_1_2 0x4B0 attack3towards_1_2 0x4B4 attack3towards_1_2 0x4B8 attack3towards_1_2 0x4BC attack3towards_1_2 0x4C0 attack3towards_1_2 0x4C4 attack3towards_1_2 0x4C8 attack3towards_1_2 0x4CC attack3towards_1_2 0x4D0 attack3towards_1_2 0x4D4 attack3towards_1_2 0x4D8 attack3towards_1_2 0x4DC attack3towards_1_2 0x4E0 attack3towards_1 0x4E4 attack3towards_1 0x4E8 attack3towards_1 0x4EC attack3towards_1 0x4F0 attack3towards_1 0x4F4 attack3towards_1 0x4F8 attack3towards_1 0x4FC attack3towards_1 0x500 attack3towards_1 0x504 attack3towards_1 0x508 attack3towards_1 0x50C attack3towards_1 0x510 attack3towards_1 0x514 attack3towards_1 0x518 attack3towards_1 0x51C attack3towards_1 0x520 attack3towards_1 0x524 attack3towards_1 0x528 attack3towards_1 0x52C attack3towards 0x530 attack3towards 0x534 attack3towards 0x538 attack3towards 0x53C attack3towards 0x540 attack3towards 0x544 attack3towards 0x548 attack3towards 0x54C attack3towards 0x550 attack3towards 0x554 attack3towards 0x558 attack3towards 0x55C attack3towards 0x560 attack3towards 0x564 attack3towards 0x568 attack4 0x56C attack4 0x570 attack4 0x574 attack4 0x578 attack4 0x57C attack4 0x580 attack4 0x584 attack4 0x588 attack4 0x58C attack4 0x590 attack4 0x594 attack4 0x598 attack4 0x59C attack4 0x5A0 attack4 0x5A4 attack4 0x5A8 attack4away 0x5AC attack4away 0x5B0 attack4away 0x5B4 attack4away 0x5B8 attack4away 0x5BC attack4away 0x5C0 attack4away 0x5C4 attack4away 0x5C8 attack4away 0x5CC attack4away 0x5D0 attack4away 0x5D4 attack4away 0x5D8 attack4down 0x5DC attack4down 0x5E0 attack4down 0x5E4 attack4down 0x5E8 attack4down 0x5EC attack4down 0x5F0 attack4down 0x5F4 attack4down 0x5F8 attack4down 0x5FC attack4down 0x600 attack4down 0x604 attack4down 0x608 attack4towards_1 0x60C attack4towards_1 0x610 attack4towards_1 0x614 attack4towards_1 0x618 attack4towards_1 0x61C attack4towards_1 0x620 attack4towards_1 0x624 attack4towards_1 0x628 attack4towards_1 0x62C attack4towards_1 0x630 attack4towards_1 0x634 attack4towards_1 0x638 attack4towards_1 0x63C attack4towards_1 0x640 attack4towards_1 0x644 attack4towards_1 0x648 attack4towards_1 0x64C attack4towards_1 0x650 attack4towards_1 0x654 attack4towards_1 0x658 attack4towards_3 0x65C attack4towards_3 0x660 attack4towards_3 0x664 attack4towards_3 0x668 attack4towards_3 0x66C attack4towards_3 0x670 attack4towards_3 0x674 attack4towards_3 0x678 attack4towards_3 0x67C attack4towards_3 0x680 attack4towards_3 0x684 attack4towards_4away 0x688 attack4towards_4away 0x68C attack4towards_4away 0x690 attack4towards_4away 0x694 attack4towards_4away 0x698 attack4towards_4away 0x69C attack4towards_4away 0x6A0 attack4towards_4away 0x6A4 attack4towards_4away 0x6A8 attack4towards_4away 0x6AC attack4towards_4away 0x6B0 attack4towards 0x6B4 attack4towards 0x6B8 attack4towards 0x6BC attack4towards 0x6C0 attack4towards 0x6C4 attack4towards 0x6C8 attack4towards 0x6CC attack4towards 0x6D0 attack4towards 0x6D4 attack4towards 0x6D8 attack4towards 0x6DC attack4towards 0x6E0 attack4towards 0x6E4 attack4towards 0x6E8 moveset_kitana 0x6EC moveset_kitana 0x6F0 moveset_kitana 0x6F4 moveset_kitana 0x6F8 moveset_kitana 0x6FC moveset_kitana 0x700 moveset_kitana 0x704 moveset_kitana 0x708 moveset_kitana 0x70C moveset_kitana 0x710 moveset_kitana 0x714 moveset_kitana 0x718 moveset_kitana 0x71C moveset_kitana 0x720 moveset_kitana 0x724 moveset_kitana 0x728 moveset_kitana 0x72C moveset_kitana 0x730 moveset_kitana 0x734 r_kitana_fan2_air_ex 0x738 r_kitana_fan2_props 0x73C r_kitana_fan2_ex_props 0x740 p_kitana_fan2_toss 0x744 p_kitana_fan2_toss 0x748 p_kitana_fan2_toss_ex 0x74C p_kitana_fan2_toss_ex 0x750 p_kitana_fan2_toss_ex 0x754 p_kitana_fan2_toss_ex 0x758 p_kitana_fan2_toss_ex 0x75C p_kitana_fan2_toss_ex 0x760 p_kitana_fan2_toss_ex 0x764 p_kitana_fan2_toss_ex 0x768 p_kitana_fan2_toss 0x76C p_kitana_fan2_toss 0x770 p_kitana_fan2_toss 0x774 p_kitana_fan2_toss 0x778 r_kitana_fan2_ground_ex 0x77C r_kitana_fan_air_ex 0x780 r_kitana_fan_props 0x784 r_kitana_fan_ex_props 0x788 r_kitana_fan_ground_ex 0x78C p_kitana_fan_lift_blocked 0x790 r_fan_lift_props 0x794 kitana_fan_lift_chores 0x798 kitana_fan_lift_chores 0x79C kitana_fan_lift_chores 0x7A0 kitana_fan_lift_chores 0x7A4 kitana_fan_lift_chores 0x7A8 kitana_fan_lift_chores 0x7AC kitana_fan_lift_chores 0x7B0 kitana_fan_lift_chores 0x7B4 kitana_fan_lift_chores 0x7B8 r_fan_lift 0x7BC kitana_fan_lift_chores 0x7C0 kitana_fan_lift_chores 0x7C4 kitana_fan_lift_chores 0x7C8 kitana_fan_slice_chores 0x7CC kitana_fan_slice_chores 0x7D0 kitana_fan_slice_chores 0x7D4 kitana_fan_slice_chores 0x7D8 kitana_fan_slice_chores 0x7DC kitana_fan_slice_chores 0x7E0 kitana_fan_slice_chores 0x7E4 kitana_fan_slice_chores 0x7E8 kitana_fan_slice_chores 0x7EC kitana_fan_slice_chores 0x7F0 kitana_fan_slice_chores 0x7F4 kitana_fan_slice_chores 0x7F8 kitana_fan_slice_chores 0x7FC kitana_fan_slice_chores 0x800 kitana_fan_slice_chores 0x804 kitana_fan_slice_chores 0x808 kitana_fan_slice_chores 0x80C kitana_fan_slice_chores 0x810 kitana_fan_slice_chores 0x814 kitana_fan_slice_chores 0x818 kitana_fan_slice_chores 0x81C kitana_fan_slice_chores 0x820 kitana_fan_slice_chores 0x824 kitana_fan_slice_chores 0x828 kitana_fan_slice_chores 0x82C kitana_fan_slice_chores 0x830 kitana_fan_slice_chores 0x834 kitana_fan_slice_chores 0x838 kitana_fan_slice_chores 0x83C kitana_fan_slice_chores 0x840 kitana_fan_slice_chores 0x844 kitana_fan_slice_chores 0x848 kitana_fan_slice_chores 0x84C kitana_fan_slice_chores 0x850 kitana_fan_slice_chores 0x854 kitana_fan_slice_chores 0x858 kitana_fan_slice_chores 0x85C kitana_fan_slice_chores 0x860 p_kitana_fan_toss 0x864 p_kitana_fan_toss 0x868 p_kitana_fan_toss_ex 0x86C p_kitana_fan_toss_ex 0x870 p_kitana_fan_toss_ex 0x874 p_kitana_fan_toss_ex 0x878 p_kitana_fan_toss_ex 0x87C p_kitana_fan_toss_ex 0x880 p_kitana_fan_toss_ex 0x884 p_kitana_fan_toss_ex 0x888 p_kitana_fan_toss_ex 0x88C p_kitana_fan_toss_ex 0x890 p_kitana_fan_toss 0x894 p_kitana_fan_toss 0x898 p_kitana_fan_toss 0x89C p_kitana_fan_toss 0x8A0 p_kitana_fan_toss 0x8A4 p_kitana_fan_toss 0x8A8 p_kitana_fan_toss 0x8AC p_kitana_fan_toss 0x8B0 moveset_kitana 0x8B4 moveset_kitana 0x8B8 moveset_kitana 0x8BC moveset_kitana 0x8C0 moveset_kitana 0x8C4 moveset_kitana 0x8C8 moveset_kitana 0x8CC moveset_kitana 0x8D0 moveset_kitana 0x8D4 moveset_kitana 0x8D8 moveset_kitana 0x8DC moveset_kitana 0x8E0 kitana_leapkick_chores 0x8E4 kitana_leapkick_chores 0x8E8 kitana_leapkick_chores 0x8EC kitana_leapkick_chores 0x8F0 kitana_leapkick_chores 0x8F4 kitana_leapkick_chores 0x8F8 kitana_leapkick_chores 0x8FC kitana_leapkick_chores 0x900 kitana_leapkick_chores 0x904 kitana_leapkick_chores 0x908 kitana_leapkick_chores 0x90C kitana_leapkick_chores 0x910 kitana_leapkick_chores 0x914 kitana_leapkick_chores 0x918 kitana_leapkick_chores 0x91C kitana_leapkick_chores 0x920 kitana_leapkick_chores 0x924 kitana_leapkick_chores 0x928 kitana_leapkick_chores 0x92C kitana_leapkick_chores 0x930 kitana_leapkick_chores 0x934 kitana_leapkick_chores 0x938 kitana_leapkick_chores 0x93C kitana_leapkick_chores 0x940 kitana_leapkick_chores 0x944 kitana_leapkick_chores 0x948 kitana_leapkick_chores 0x94C kitana_leapkick_chores 0x950 kitana_leapkick_chores 0x954 kitana_leapkick_chores 0x958 kitana_leapkick_chores 0x95C p_kitana_leapkick_low 0x960 p_kitana_leapkick_low 0x964 p_kitana_leapkick_low 0x968 p_kitana_leapkick_low 0x96C p_kitana_leapkick_low 0x970 p_kitana_leapkick_low 0x974 p_kitana_leapkick_low 0x978 p_kitana_leapkick_low 0x97C p_kitana_leapkick_low 0x980 p_kitana_leapkick_low 0x984 kitana_leapkick_chores 0x988 kitana_leapkick_chores 0x98C kitana_leapkick_chores 0x990 kitana_leapkick_chores 0x994 kitana_square_wave_chores 0x998 kitana_square_wave_chores 0x99C kitana_square_wave_chores 0x9A0 kitana_square_wave_chores 0x9A4 kitana_square_wave_chores 0x9A8 kitana_square_wave_chores 0x9AC kitana_square_wave_chores 0x9B0 kitana_square_wave_chores 0x9B4 kitana_square_wave_chores 0x9B8 kitana_square_wave_chores 0x9BC kitana_square_wave_chores 0x9C0 kitana_square_wave_chores 0x9C4 kitana_square_wave_chores 0x9C8 kitana_square_wave_chores 0x9CC kitana_square_wave_chores 0x9D0 kitana_square_wave_chores 0x9D4 kitana_square_wave_chores 0x9D8 kitana_square_wave_chores 0x9DC kitana_square_wave_chores 0x9E0 moveset_kitana 0x9E4 moveset_kitana 0x9E8 moveset_kitana 0x9EC moveset_kitana 0x9F0 moveset_kitana 0x9F4 moveset_kitana 0x9F8 moveset_kitana 0x9FC moveset_kitana 0xA00 moveset_kitana 0xA04 moveset_kitana 0xA08 moveset_kitana 0xA0C p_kitana_supermove_air 0xA10 p_kitana_supermove_air 0xA14 p_kitana_supermove_air 0xA18 p_kitana_supermove_air 0xA1C p_kitana_supermove_air 0xA20 p_kitana_supermove_air 0xA24 p_kitana_supermove_air 0xA28 p_kitana_supermove_air 0xA2C p_kitana_supermove_air 0xA30 p_kitana_supermove_air 0xA34 p_kitana_supermove_air 0xA38 p_kitana_supermove_air 0xA3C p_kitana_supermove 0xA40 p_kitana_supermove 0xA44 p_kitana_supermove 0xA48 p_kitana_supermove 0xA4C p_xray_attacker 0xA50 r_kitana_supermove_props 0xA54 p_kitana_supermove 0xA58 p_kitana_supermove 0xA5C XRayCinemaPostLoadCallback 0xA60 XRayCinemaPostLoadCallback 0xA64 p_xray_hit 0xA68 p_kitana_supermove 0xA6C p_kitana_supermove 0xA70 p_kitana_supermove 0xA74 p_kitana_supermove 0xA78 p_kitana_supermove 0xA7C p_kitana_supermove 0xA80 p_xray_victim 0xA84 p_tagassist_special 0xA88 p_tagassist_special 0xA8C p_tagassist_special 0xA90 p_tagassist_special 0xA94 p_tagassist_special 0xA98 p_tagassist_special 0xA9C p_char_throw_not_reversed 0xAA0 p_char_throw_hit 0xAA4 p_char_throw_hit 0xAA8 moveset_kitana 0xAAC r_kitana_throw_out 0xAB0 p_char_throw_hit 0xAB4 p_char_throw_towards_not_reversed 0xAB8 p_char_throw_towards_hit 0xABC p_char_throw_towards_hit 0xAC0 r_kitana_throw_towards_out 0xAC4 p_char_throw_towards_not_reversed 0xAC8 p_char_throw_towards_not_reversed 0xACC p_char_throw_towards_not_reversed 0xAD0 moveset_kitana 0xAD4 moveset_kitana 0xAD8 r_fan_lift 0xADC r_fan_lift 0xAE0 r_fan_lift_ender 0xAE4 r_fan_lift_ender 0xAE8 r_fan_lift_ender 0xAEC r_fan_lift 0xAF0 r_fan_slice_1st_hit 0xAF4 r_fan_slice_1st_hit 0xAF8 r_fan_slice_1st_hit 0xAFC r_fan_slice_1st_hit 0xB00 r_fan_slice_3rd_hit 0xB04 r_fan_slice_3rd_hit 0xB08 r_fan_slice_3rd_hit 0xB0C r_kitana_air_fan_air 0xB10 r_kitana_air_fan_air 0xB14 r_kitana_air_fan_air_ender 0xB18 r_kitana_air_fan_air_ender 0xB1C r_kitana_air_fan_air_ender 0xB20 r_kitana_air_fan_air_ender 0xB24 r_kitana_air_fan_air_ender 0xB28 r_kitana_air_fan_air 0xB2C r_kitana_air_fan_ground 0xB30 r_kitana_air_fan_ground 0xB34 r_kitana_fan2_air_ex 0xB38 r_kitana_fan2_air_ex 0xB3C r_kitana_fan2_ground 0xB40 r_kitana_fan2_ground 0xB44 r_kitana_fan2_ground 0xB48 r_kitana_fan2_ground_ex 0xB4C r_kitana_fan2_ground_ex 0xB50 r_kitana_fan2_ground 0xB54 r_kitana_fan2_ground 0xB58 r_kitana_fan_air2 0xB5C r_kitana_fan_air2 0xB60 r_kitana_fan_air2 0xB64 r_kitana_fan_air2 0xB68 r_kitana_fan_air2 0xB6C r_kitana_fan_air 0xB70 r_kitana_fan_air 0xB74 r_kitana_fan_air 0xB78 r_kitana_fan_air_ex 0xB7C r_kitana_fan_air_ex 0xB80 r_kitana_fan_air_ex 0xB84 r_kitana_fan_air_ex 0xB88 r_kitana_fan_air_ex 0xB8C r_kitana_fan_air 0xB90 r_kitana_fan_air 0xB94 r_kitana_fan_ground 0xB98 r_kitana_fan_ground 0xB9C r_kitana_fan_ground 0xBA0 r_kitana_fan_ground_ex 0xBA4 r_kitana_fan_ground_ex 0xBA8 r_kitana_fan_ground_ex 0xBAC r_kitana_fan_ground 0xBB0 r_kitana_fan_ground 0xBB4 r_kitana_supermove_air 0xBB8 r_kitana_supermove_air 0xBBC r_kitana_supermove 0xBC0 r_square_wave_air 0xBC4 r_square_wave_air 0xBC8 r_square_wave_air 0xBCC r_square_wave_air 0xBD0 r_square_wave 0xBD4 r_square_wave 0xBD8 r_square_wave 0xBDC r_square_wave 0xBE0 r_square_wave 0xBE4 kitana_game_init 0xBE8 kitana_game_init So I narrow my mapping to the addresses in that list for what I want to modify. Then I map it out and change the Tech/Script/Engine name {What is posted above} to Logical ones like I have in my Aqua Man map. The list I posted above is through a script created by DigitalOverdose, he's working a new one that shows what each of those actually effect {But this is ONLY for MK9/MKKE} Every character is different so creating a Gui tool that lists everything for every character is unlikely to occur. On top of that MKX is different so it'll take time to figure out names & locations of everything.
_________________ Check out my Youtube Channel : https://www.youtube.com/user/unclefestorable
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TheJesusFish
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Post subject: Re: User friendly MKX Coalesced Extract & Repack Posted: Sat Apr 25, 2015 1:07 pm |
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Mortal |
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Joined: Sat Apr 25, 2015 1:03 pm Posts: 2
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Thanks UncleFester, this is awesome.
I was hoping to use this to unlock the skins you earn online only and was hoping you could give help me figure out which skins those are.
I'm looking to unlock Revenant Kitana, Revenant Kung Lao, Revenant Lui Kang, and Hotshot Johnny Cage. Which entries do I need to add to my unpacked coalesced.ini?
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UncleFestor
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Post subject: Re: User friendly MKX Coalesced Extract & Repack Posted: Sat Apr 25, 2015 2:34 pm |
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Grand Master |
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Joined: Wed Aug 21, 2013 11:56 pm Posts: 620
Side: Darkness
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Off the top of my head I can't remember the suffixes for those. But, all the mobile ones are _M except raiden's who's _I. All the 2nd costumes, which are unlocked in krypt or beating Klassic Ladder with each Character, are _B {Except SubZero's Alt which is _A}. So the other suffixes _C, _E, _D will unlock other costumes {You can check asset folder for the Char files & see what they have}
_________________ Check out my Youtube Channel : https://www.youtube.com/user/unclefestorable
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TheJesusFish
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Post subject: Re: User friendly MKX Coalesced Extract & Repack Posted: Sat Apr 25, 2015 3:10 pm |
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Mortal |
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Joined: Sat Apr 25, 2015 1:03 pm Posts: 2
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UncleFestor wrote: Off the top of my head I can't remember the suffixes for those. But, all the mobile ones are _M except raiden's who's _I. All the 2nd costumes, which are unlocked in krypt or beating Klassic Ladder with each Character, are _B {Except SubZero's Alt which is _A}. So the other suffixes _C, _E, _D will unlock other costumes {You can check asset folder for the Char files & see what they have} Ok, awesome. I'm running into a small problem though. In my personal Coalesced.ini, I have an Unlocked.Characters and an Unlocked.DevCharacters. All the _A skins are in the first category, and all the other skins (ones that I have unlocked and ones that are still locked) are in Unlocked.DevCharacters. How does the game know which skins I have unlocked? I'm trying to keep this file as legit as possible (not unlocking DLC skins, or skins that are not yet available) and I am not sure how to proceed. Thanks again for your help, duder.
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UncleFestor
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Post subject: Re: User friendly MKX Coalesced Extract & Repack Posted: Sat Apr 25, 2015 4:48 pm |
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Grand Master |
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Joined: Wed Aug 21, 2013 11:56 pm Posts: 620
Side: Darkness
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Anything with Dev in it only gets loaded on Developer version of the game {What they use in the Kombat Kasts} Every Time you trigger an unlock through actual gameplay it gets saved in your save file.
So no matter what you place in the Coalesced {Which only gets accessed during initial loading} it won't get saved to your save file. Because of this, the game should still trigger the unlocks as it normally would & when they do unlock it'll save those to your Save File.
I haven't had the time to fully test it yet, but I will by leaving my custom file intact while grinding to unlock a costume. Then I'll replace my custom file with the default one to see if the unlock took effect.
_________________ Check out my Youtube Channel : https://www.youtube.com/user/unclefestorable
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Sablicious
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Post subject: Re: User friendly MKX Coalesced Extract & Repack Posted: Sat Apr 25, 2015 7:35 pm |
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Apprentice |
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Joined: Tue Apr 21, 2015 8:25 am Posts: 144
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UncleFestor wrote: Every character is different so creating a Gui tool that lists everything for every character is unlikely to occur.
On top of that MKX is different so it'll take time to figure out names & locations of everything. So, given the complexity in creating such tools, who made the one for SFIV? Or was it a team of modders / enthusiasts who collaborated to come up with "Ono!"...?
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UncleFestor
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Post subject: Re: User friendly MKX Coalesced Extract & Repack Posted: Sat Apr 25, 2015 7:50 pm |
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Grand Master |
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Joined: Wed Aug 21, 2013 11:56 pm Posts: 620
Side: Darkness
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SFIV has a completely different game engine {Not a custom version of UE3 like MKX}
So it was easier to create tools for it & hack it.
_________________ Check out my Youtube Channel : https://www.youtube.com/user/unclefestorable
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Zeikar
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Post subject: Re: User friendly MKX Coalesced Extract & Repack Posted: Sun Apr 26, 2015 2:33 am |
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Master |
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Joined: Fri Apr 24, 2015 8:42 pm Posts: 323 Location: United States
PSN: HyperpowerAlpha1
XBox Live: YZRHyperpower
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I get an error trying to repack after editing coalesced.ini, but now I hear it doesn't matter bc of the integrity check with latest patch
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Arachnophobe
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Post subject: Re: User friendly MKX Coalesced Extract & Repack Posted: Sun Apr 26, 2015 3:19 am |
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Mortal |
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Joined: Sun Apr 26, 2015 2:56 am Posts: 1
Side: Darkness
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Is there a way to still unlock brutalities using this tool?
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alfamega
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Post subject: Re: User friendly MKX Coalesced Extract & Repack Posted: Sun Apr 26, 2015 9:10 am |
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Mortal |
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Joined: Thu Dec 18, 2014 9:26 pm Posts: 47
XBox Live: alfamega
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Any way you can update this and the unlocker? The patch yesterday fucked everything up and maybe a small tutorial on how to use this? Thanks!!
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UncleFestor
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Post subject: Re: User friendly MKX Coalesced Extract & Repack Posted: Sun Apr 26, 2015 10:24 am |
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Grand Master |
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Joined: Wed Aug 21, 2013 11:56 pm Posts: 620
Side: Darkness
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Well this particular set of tools is not affected by any patch.
As far as a tut for this it's pretty self-explanatory. You only have 2 files to use Extract & Repack.
You can NOT edit the coalesced Directly so just edit the extracted files.
The command line window that pops up when running either script gives you all the direction you need.
_________________ Check out my Youtube Channel : https://www.youtube.com/user/unclefestorable
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alfamega
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Post subject: Re: User friendly MKX Coalesced Extract & Repack Posted: Mon Apr 27, 2015 4:40 am |
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Mortal |
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Joined: Thu Dec 18, 2014 9:26 pm Posts: 47
XBox Live: alfamega
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I have no idea why I cant work this properly what the hell am I doing wrong!?
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alfamega
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Post subject: Re: User friendly MKX Coalesced Extract & Repack Posted: Mon Apr 27, 2015 4:43 am |
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Mortal |
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Joined: Thu Dec 18, 2014 9:26 pm Posts: 47
XBox Live: alfamega
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Never mind..my fault for not giving it more time to look at the files. I had to put the ini file in the "original" folder and then extract. Jesus! lol Im not completely stupid cuz I have used one on MK9...Thanks! You're amazing!!!
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