heymanjack wrote:Update: The texturing is done. However I'm having an huge problem with the sounds. I can't change his wager and get hit sounds at all. It's either I'm doing it wrong or it's just not possible to change them.
Man i think i finally found way how change wagers against through codes, but i have same problem with hit sounds... Wraith General share them with Zod and i cannot find a way how change them
Well its not 100% tested ,but i tried about 7x wagers against Sups and zod voice its not there.. its same way u added on test your might forum. I think i had problems with wagers before because i forget to add all special voices (codes) to ini.. This is what i used for WG.
Try change +mVORestriction=(mSpeaker=SU, to fit Batman ,, Change all mFmodEvent to fit special wagers (sound names) ,, Change mCharRespRest=(ZO)) , mCharCallRest=(ZO) to fit character which is his friend. As i say its not 100% tested but i think it work. If you find way how remove shared hit sounds pls let me know too.
heymanjack: No problem man I found how change hit sounds too so they will be not shared.. open main .xxx package for character and change SND_VO_Batman probably? (with Zod for WG i changed SND_VO_Zod to SND_VO_WGd) and now they dont shared this sounds.. but one voice is still shared (vo_ZO_supermove_yell.mp3)..when i start supermove. Anyway im so close to release that goddamn WG
heymanjack: Cool now Zod and WG dont share any sounds.. i just changed through hexeditor specific sound vo_VO_supermove_yell.wav to vo_WG_supermove_yell.wav