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superfamoso
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Post subject: MK2 Ninja Mask Paper Model Posted: Sat May 24, 2014 9:00 pm |
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Joined: Wed Jan 09, 2013 9:26 pm Posts: 205
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IN PROGRESSHi there, here is my Mortal Kombat 2 Ninja mask 3D model and papercraft. I just need someone who can get rid of those red lines in the pepakura designer as I can't solve it. Here is some preview of the model finished and the textures: Attachment: mask.png Attachment: msk.png Attachment: msk2.png Attachment: scorpion.png Attachment: reptile.png Attachment: sub zero.png Attachment: smoke.png Attachment: noob saibot.png
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_________________ Scorpion Lost Soul Bent on Revenge 
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Noob Cyborg
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Post subject: Re: MK2 Ninja Mask Paper Model Posted: Sun May 25, 2014 10:42 am |
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Immortal |
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Joined: Sun Aug 04, 2013 1:49 pm Posts: 885 Location: Outworld's Lair
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LOL  You are the best technical illustrator! I noticed that you have a craze with MK2. It means that you love so much this game impressed you. Try to eliminate red lines using 3D MAX.
_________________ "I am Goro! General to the armies of Outworld and Prince to the subterrianian realm of Shokahn..." 
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superfamoso
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Post subject: Re: MK2 Ninja Mask Paper Model Posted: Sun May 25, 2014 11:35 am |
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Joined: Wed Jan 09, 2013 9:26 pm Posts: 205
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bbj wrote: LOL  You are the best technical illustrator! I noticed that you have a craze with MK2. It means that you love so much this game impressed you. Try to eliminate red lines using 3D MAX. I have tried that, but doesn't work. actually, al poligons had red lines, but I onley could fix those who aren't in red now. I would really like that someone could fix this for me, and if not, well, we can print it like that and draw by hand (when printed) the flaps that join one piece to another
_________________ Scorpion Lost Soul Bent on Revenge 
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Noob Cyborg
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Post subject: Re: MK2 Ninja Mask Paper Model Posted: Mon May 26, 2014 5:07 am |
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Immortal |
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Joined: Sun Aug 04, 2013 1:49 pm Posts: 885 Location: Outworld's Lair
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superfamoso wrote: bbj wrote: LOL  You are the best technical illustrator! I noticed that you have a craze with MK2. It means that you love so much this game impressed you. Try to eliminate red lines using 3D MAX. I have tried that, but doesn't work. actually, al poligons had red lines, but I onley could fix those who aren't in red now. I would really like that someone could fix this for me, and if not, well, we can print it like that and draw by hand (when printed) the flaps that join one piece to another honestly, here Gambid can only help
_________________ "I am Goro! General to the armies of Outworld and Prince to the subterrianian realm of Shokahn..." 
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superfamoso
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Post subject: Re: MK2 Ninja Mask Paper Model Posted: Tue May 27, 2014 4:14 pm |
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Warrior |
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Joined: Wed Jan 09, 2013 9:26 pm Posts: 205
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bbj wrote: superfamoso wrote: bbj wrote: LOL  You are the best technical illustrator! I noticed that you have a craze with MK2. It means that you love so much this game impressed you. Try to eliminate red lines using 3D MAX. I have tried that, but doesn't work. actually, al poligons had red lines, but I onley could fix those who aren't in red now. I would really like that someone could fix this for me, and if not, well, we can print it like that and draw by hand (when printed) the flaps that join one piece to another honestly, here Gambid can only help maybe, I don't really know, but if he can, then it would be a really good help.
_________________ Scorpion Lost Soul Bent on Revenge 
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Noob Cyborg
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Post subject: Re: MK2 Ninja Mask Paper Model Posted: Sat May 31, 2014 2:34 pm |
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Immortal |
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Joined: Sun Aug 04, 2013 1:49 pm Posts: 885 Location: Outworld's Lair
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Use 3D Exploration command remove definition pixel I'm sure it works
_________________ "I am Goro! General to the armies of Outworld and Prince to the subterrianian realm of Shokahn..." 
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