Baal666 DLC skins (V2 released)
Re: Baal666 DLC skins (V1 released)
There is nothing wrong with Generic Injector, i used that utility so many times for sounds, blood color and etc. without any errors
Re: Baal666 DLC skins (V1 released)
I'll try it again someday, maybe i just did something wrong.
Some time ago i remember seeing a screenshot where someone gave MP5 to Harley Quinn, couldn't find the pictures again , do you have any idea how it was done ?
Textures on the character are done, still need to do the damage textures and bow/quiver
Some time ago i remember seeing a screenshot where someone gave MP5 to Harley Quinn, couldn't find the pictures again , do you have any idea how it was done ?
Textures on the character are done, still need to do the damage textures and bow/quiver
Re: Baal666 DLC skins (V1 released)
U must definetly try that Yes i saw this picture too, but i dont know how to do it, its some sort of swap model i think, but Harley Quinns character package dont contain this M5K. Anyway Arsenal look very good man.baal666 wrote:I'll try it again someday, maybe i just did something wrong.
Some time ago i remember seeing a screenshot where someone gave MP5 to Harley Quinn, couldn't find the pictures again , do you have any idea how it was done ?
Textures on the character are done, still need to do the damage textures and bow/quiver
Re: Baal666 DLC skins (V1 released)
Thanks, i'll have to beat him up to check if i didn't mess anything in the damage texture and i'll be ready to edit the accessories.
Too bad, i was hoping it would be something similar to how you made Wraith and Trigon playable.
Too bad, i was hoping it would be something similar to how you made Wraith and Trigon playable.
Re: Baal666 DLC skins (V1 released)
Well you can always download XNALara and model for this utility. U can look on damage texture there it is much faster then test it in game Well Wraith and Trigon are in same character packages like Zod and Raven, so its something different.baal666 wrote:Thanks, i'll have to beat him up to check if i didn't mess anything in the damage texture and i'll be ready to edit the accessories.
Too bad, i was hoping it would be something similar to how you made Wraith and Trigon playable.
Re: Baal666 DLC skins (V1 released)
Both Arrows i found for XNA had a different texture mapping so i guess i'll keep on beating him again and again to check the damages.
I've been thinking about the MIC thing, if i understood well it contains informations about transparency and mapping, so if we could swap the "CHAR_Plastic_MIC" which i assume would be the red hood bucket with someone's "CHAR_Hair_MIC" which allows transparency, it could be possible to make the bucket transparent but the maaping would be weird ? Maybe what i say is completely stupid, it's just an hypotesis.
I've been thinking about the MIC thing, if i understood well it contains informations about transparency and mapping, so if we could swap the "CHAR_Plastic_MIC" which i assume would be the red hood bucket with someone's "CHAR_Hair_MIC" which allows transparency, it could be possible to make the bucket transparent but the maaping would be weird ? Maybe what i say is completely stupid, it's just an hypotesis.
Re: Baal666 DLC skins (V1 released)
Both arrows for XNALara what u have found was probably from PlayStation Vita, Wii U, Android. Try this site they are from pc and xbox360 https://onedrive.live.com/?cid=6F795D89 ... 86C4BA!831baal666 wrote:Both Arrows i found for XNA had a different texture mapping so i guess i'll keep on beating him again and again to check the damages.
I've been thinking about the MIC thing, if i understood well it contains informations about transparency and mapping, so if we could swap the "CHAR_Plastic_MIC" which i assume would be the red hood bucket with someone's "CHAR_Hair_MIC" which allows transparency, it could be possible to make the bucket transparent but the maaping would be weird ? Maybe what i say is completely stupid, it's just an hypotesis.
Well yes MICs contains some properties for textures and probably path to textures, because when i tried make eyes white and i nulled whole MIC for eyes , they was totally white without any texture, same with example on hood or etc. So i think when someone with knowledeges in UDK will edit MIC, he can make that part invisible (transparency). About swaping hair_mic with plastic i did not tried yet.
Re: Baal666 DLC skins (V1 released)
hey man, don't even bother to beat him up every time.. go to the game options menu and activate the Zombie mode, then put the skin on practice mode and you can check every time, It's a little faster.baal666 wrote:Both Arrows i found for XNA had a different texture mapping so i guess i'll keep on beating him again and again to check the damages.
Re: Baal666 DLC skins (V1 released)
With Zombie mode u did not see true colors, so its not really good, i really recommend use XNALara and models for PC version, they are always searchable on deviantart or anywherea.martin wrote:hey man, don't even bother to beat him up every time.. go to the game options menu and activate the Zombie mode, then put the skin on practice mode and you can check every time, It's a little faster.baal666 wrote:Both Arrows i found for XNA had a different texture mapping so i guess i'll keep on beating him again and again to check the damages.
BTW: I reinstalled today whole Windows 7, so now i have finally 64bit system. Welcome me in 21 century
Re: Baal666 DLC skins (V1 released)
welcome to the 21st century!wyruzzah wrote:With Zombie mode u did not see true colors, so its not really good, i really recommend use XNALara and models for PC version, they are always searchable on deviantart or anywhere
BTW: I reinstalled today whole Windows 7, so now i have finally 64bit system. Welcome me in 21 century
yeah, XNALARA it's 10000 times better than puttin zombie mode, that's for sure.
I only do that when I don't found the model or when they're pretty simple reskins..
Re: Baal666 DLC skins (V1 released)
hey man, I've wanted to ask you.. would you let me use the face of your new 52 joker? I love the way you made it and, I thought about making a skin with it, but first I wanted to get your permission just matter of being polite
Re: Baal666 DLC skins (V1 released)
Sure you can use it, also thanks for the idea of using the Zombie mod for the damages.
Edit : Wonder Girl will be included with Red Arrow
Edit : Wonder Girl will be included with Red Arrow
Re: Baal666 DLC skins (V1 released)
Wow she looks awesome.. and thanks I'll do my best to make an awesome skin with your joker facebaal666 wrote:Sure you can use it, also thanks for the idea of using the Zombie mod for the damages.
Edit : Wonder Girl will be included with Red Arrow
Re: Baal666 DLC skins (V1 released)
Harper & wonder girl released, thanks again a.martin for the tip of using the zombie mod because i couldn't find arrow damaged for XNA and thanks to wyruzzah for tips and advices.
Re: Baal666 DLC skins (V1 released)
Great work, about tips no problem community must help each otherbaal666 wrote:Harper & wonder girl released, thanks again a.martin for the tip of using the zombie mod because i couldn't find arrow damaged for XNA and thanks to wyruzzah for tips and advices.