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 Post subject: Re: Baal666 DLC skins (V1 released, Pfeiffer WIP)
 Post Posted: Thu Apr 03, 2014 9:14 am 
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Joined: Fri Mar 28, 2014 9:11 am
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New Catwoman preview, i guess i'll leave her like that :

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About Batman Beyond i tryed MK9 Texture Tool by Scorpion2k7 but when creating the new .xxx file it gives an error message and doesn't create it.

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 Post subject: Re: Baal666 DLC skins (V1 released, Pfeiffer WIP)
 Post Posted: Thu Apr 03, 2014 9:58 am 
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You dont need any MK9 texture tool (its only for ps3 i think). you just need your edited .dds convert to texture2d and then inject it by generic injector.. if you dont get it work.. send me edited .dds and i will inject it for you to character package (.xxx) :) . Here are two utilities for converting (.dds to texture2d and texture2d to .dds) >>>> http://www.mediafire.com/download/i48w7 ... 2dds_3.exe , http://www.mediafire.com/download/y5fvf ... ture_3.exe (it writes that it contains virus ,but its fake) it should work clearly.

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 Post subject: Re: Baal666 DLC skins (V1 released, Pfeiffer WIP)
 Post Posted: Thu Apr 03, 2014 10:27 am 
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baal666 wrote:
New Catwoman preview, i guess i'll leave her like that :

Image

About Batman Beyond i tryed MK9 Texture Tool by Scorpion2k7 but when creating the new .xxx file it gives an error message and doesn't create it.


I can't wait for the release of your catwoman :D Looks amazing


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 Post subject: Re: Baal666 DLC skins (V1 released, Pfeiffer WIP)
 Post Posted: Thu Apr 03, 2014 3:32 pm 
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I do have a tiny suggestion about Catwoman. You should try to make her skin lighter (she was super pale in the movie) and her lips a brighter shade of red (they look too pink here). :)


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 Post subject: Re: Baal666 DLC skins (V1 released, Pfeiffer WIP)
 Post Posted: Fri Apr 04, 2014 7:31 am 
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Lighter skin and more red lips done according to okest3r_13's suggestion
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Thank you a.martin, you will still have to wait a little because i don't want to make a new release after each mod, i prefer to make a new upload after each 2 or 3 mods.

wyruzzah, thnaks for proposing to inject it for me but if i don't try it i'll never learn, could you reupload the utilities on another site like speedyshare or anything else please ? Megaupload blocked the download for the ones you provided.

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 Post subject: Re: Baal666 DLC skins (V1 released, Pfeiffer WIP)
 Post Posted: Fri Apr 04, 2014 8:49 am 
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baal666: Ok :) Here it is http://www.mediafire.com/download/62nzc ... TO_DDS.rar

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 Post subject: Re: Baal666 DLC skins (V1 released, Pfeiffer WIP)
 Post Posted: Fri Apr 04, 2014 9:00 am 
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Baal666: Catwoman look really cool...what about using Pfeiffer's face from fine photo for this costume. ...it could look great with converted face from movie. I used Hemsworth's face as base for my two aquaman's.. but with a lot of edits :)

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 Post subject: Re: Baal666 DLC skins (V1 released, Pfeiffer WIP)
 Post Posted: Fri Apr 04, 2014 10:24 am 
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[quote="baal666"]Lighter skin and more red lips done according to okest3r_13's suggestion
Image
/quote]

Purrrrfect! ;D


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 Post subject: Re: Baal666 DLC skins (V1 released, Pfeiffer WIP)
 Post Posted: Fri Apr 04, 2014 11:30 am 
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your catwoman looks amazing!!

baal666 wrote:
i prefer to make a new upload after each 2 or 3 mods.

please dont make us wait :mrgreen:


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 Post subject: Re: Baal666 DLC skins (V1 released, Pfeiffer WIP)
 Post Posted: Fri Apr 04, 2014 12:15 pm 
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Updated the face with pictures of Pfeiffer and you were right, it looks better

Image

About the tool, i'm having difficulties with it, when i drag&drop the texture2d file to convert it to dds it says that 'quickbms' isn't recognized as an internal or external command line, executable or command file. It tells me to press a key to continue which shuts it down, doing nothing.

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 Post subject: Re: Baal666 DLC skins (V1 released, Pfeiffer WIP)
 Post Posted: Fri Apr 04, 2014 12:50 pm 
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Nice... I probably forget add quickbms too here its with that utility http://www.mediafire.com/download/yjzjv ... O_DDS+.rar

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 Post subject: Re: Baal666 DLC skins (V1 released, Pfeiffer WIP)
 Post Posted: Fri Apr 04, 2014 1:01 pm 
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I do hope you'll add a few more stitches :( . Even if they aren't exactly in the right places, we can get the idea ;D


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 Post subject: Re: Baal666 DLC skins (V1 released, Pfeiffer WIP)
 Post Posted: Fri Apr 04, 2014 1:39 pm 
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You want more stitches only on the mask or on the whole body ?

Thanks wyruzzah, the tool converted the textures now. I guess i messed up something because in the character "museum" the loading freezes, also i wanted to try something with Red Hood's Joker but i couldn't make the helmet and cape transparent and it just turned them black, so i guess i'll release Catwoman alone before working back on those 2 other mods.

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 Post subject: Re: Baal666 DLC skins (V1 released, Pfeiffer WIP)
 Post Posted: Fri Apr 04, 2014 2:05 pm 
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baal666 wrote:
You want more stitches only on the mask or on the whole body ?

Thanks wyruzzah, the tool converted the textures now. I guess i messed up something because in the character "museum" the loading freezes, also i wanted to try something with Red Hood's Joker but i couldn't make the helmet and cape transparent and it just turned them black, so i guess i'll release Catwoman alone before working back on those 2 other mods.


No problem.. i tried remove bucket and cape (transparent) from Joker too.. but same thing happened, cause he have normal head underneath so its shame we cant remove it.. it could be good base for Hedger's Joker or others :((

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 Post subject: Re: Baal666 DLC skins (V1 released, Pfeiffer WIP)
 Post Posted: Fri Apr 04, 2014 4:57 pm 
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baal666 wrote:
You want more stitches only on the mask or on the whole body ?


Everywhere would be nice xD


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