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Darkness-Lord
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Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen Posted: Mon Aug 11, 2008 5:47 pm |
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Apprentice |
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Joined: Mon Jun 27, 2005 3:46 am Posts: 130
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so how is this project going so far? is atleast the alpha ready ???? new finishing moves?? new Fatality, Brutality?? what are going to be the finishing's like?
_________________ Let Mortal Kombat Begin
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fymfifa
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Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen Posted: Mon Aug 11, 2008 7:16 pm |
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Apprentice |
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Joined: Mon Sep 17, 2007 12:32 pm Posts: 115 Location: Bulgaria
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is atleast the alpha ready ???? - stupid question new finishing moves?? new Fatality, Brutality?? what are going to be the finishing's like? - only fatalities and brutalities
each char will have between 4-6 fatalities and 2-3 brutalities
_________________ Mortal Kombat: Incoming Darkness Webmaster I can do everything I want, its just a matter of time.
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Darkness-Lord
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Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen Posted: Wed Aug 13, 2008 5:16 pm |
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Apprentice |
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Joined: Mon Jun 27, 2005 3:46 am Posts: 130
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now u are speaking my languadge 
_________________ Let Mortal Kombat Begin
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amr619
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Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen Posted: Thu Aug 14, 2008 4:00 am |
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Mortal |
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Joined: Sat Apr 12, 2008 12:17 pm Posts: 56 Location: cairo , egypt
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That's lots of finishing moves. do u need help with them , i don't mean the animation , i mean the fatalities and brutalities themselves. like if u include jarek in the game , i think it's best to include the following: jarek grabs the opponent from his neck , raises him up and throws him then while the opponent is still landing , throws a shuriken and it hits the opponent's heart. i know it might suck but i just wanna help i feel it's already enough to program and model/animate at the same time , anytime u need help with the moves not only fatalities and brutalities but also with the special moves , just tell me. and also i can help u in making secret characters , and i think we better make them from other games.
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fymfifa
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Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen Posted: Thu Aug 14, 2008 6:35 am |
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Joined: Mon Sep 17, 2007 12:32 pm Posts: 115 Location: Bulgaria
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amr619 wrote: That's lots of finishing moves. do u need help with them , i don't mean the animation , i mean the fatalities and brutalities themselves. like if u include jarek in the game , i think it's best to include the following: jarek grabs the opponent from his neck , raises him up and throws him then while the opponent is still landing , throws a shuriken and it hits the opponent's heart. i know it might suck but i just wanna help i feel it's already enough to program and model/animate at the same time , anytime u need help with the moves not only fatalities and brutalities but also with the special moves , just tell me. and also i can help u in making secret characters , and i think we better make them from other games. so many words and you said nothing 1st: IF i include jarek, but i wont include him ! Stop writing like a BOT, just discuss THE FACTS. 2nd: I dont want any suggestions for fatalities and brutalities. I'll do them myself. 3rd: Secret characters xaXA thats a peace of crap - there wont be secret chars ;> If you really wanna help just learn Photoshop and when you finished pm me your skype to talk about "some help" ;>
_________________ Mortal Kombat: Incoming Darkness Webmaster I can do everything I want, its just a matter of time.
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amr619
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Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen Posted: Thu Aug 14, 2008 10:42 am |
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Mortal |
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Joined: Sat Apr 12, 2008 12:17 pm Posts: 56 Location: cairo , egypt
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sure , i can try to make the logo/cover for the game. and i can also try to make some images for the main menu and loading screens.
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fymfifa
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Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen Posted: Thu Aug 14, 2008 11:11 am |
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Apprentice |
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Joined: Mon Sep 17, 2007 12:32 pm Posts: 115 Location: Bulgaria
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amr619 wrote: sure , i can try to make the logo/cover for the game. and i can also try to make some images for the main menu and loading screens. The logo is ready, but you can try it or something else for the game. However alot of speaking, but no materials. when you are ready pm me with the images and if i like them i can take some ideas 
_________________ Mortal Kombat: Incoming Darkness Webmaster I can do everything I want, its just a matter of time.
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fymfifa
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Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen Posted: Thu Aug 21, 2008 9:29 am |
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Apprentice |
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Joined: Mon Sep 17, 2007 12:32 pm Posts: 115 Location: Bulgaria
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MiNeOuT
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Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen Posted: Sat Aug 23, 2008 10:01 pm |
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God |
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Joined: Thu Jul 17, 2003 6:28 pm Posts: 1359 Location: Canada
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This game sounds really cool. I cant wait to play the alpha/demo. By the way is this the final character count, cause I'd like to see at least one more character...like Fujin.  fymfifa wrote: scorpionfighter300 wrote: 8) game sounds kewl could you add reptile! Alpha Version: Fighters: Sub Zero, Scorpion Arenas: Hell, Prison Features: Music Player, Arcade, Versus Demo Version: Fighters: Sub Zero, Scorpion, Rain, Kitana, Sonya, Sector Arenas: Hell, Prison, Temple, Portal, Edenia Features: Music Player, Arcade, Versus Full Version: Fighters: Sub-zero, Scorpion, Rain, Noob Saibot, Reptile, Ermac, Cyrax, Sector, Smoke, Sonya, Kitana, Mileena, Jade, Sindel, Lui Kang, Kung Lao, Jax, Johny Cage, Nightwolf, Raiden, Shang Tsung, Quan Chi, Kano, Shinnok, Goro, Mutaro, Shao Kahn Arenas: Hell, Prison, Temple, Portal, Edenia, Earth Realm, Outworld, Dust, Dark Forest, Arena, Winter. Features: Music Player, Arcade, Versus, Online, Arena Kombat - fight as long as you can.
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fymfifa
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Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen Posted: Sat Aug 23, 2008 11:06 pm |
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Apprentice |
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Joined: Mon Sep 17, 2007 12:32 pm Posts: 115 Location: Bulgaria
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MiNeOuT wrote: This game sounds really cool. I cant wait to play the alpha/demo. By the way is this the final character count, cause I'd like to see at least one more character...like Fujin.  fymfifa wrote: scorpionfighter300 wrote: 8) game sounds kewl could you add reptile! Alpha Version: Fighters: Sub Zero, Scorpion Arenas: Hell, Prison Features: Music Player, Arcade, Versus Demo Version: Fighters: Sub Zero, Scorpion, Rain, Kitana, Sonya, Sector Arenas: Hell, Prison, Temple, Portal, Edenia Features: Music Player, Arcade, Versus Full Version: Fighters: Sub-zero, Scorpion, Rain, Noob Saibot, Reptile, Ermac, Cyrax, Sector, Smoke, Sonya, Kitana, Mileena, Jade, Sindel, Lui Kang, Kung Lao, Jax, Johny Cage, Nightwolf, Raiden, Shang Tsung, Quan Chi, Kano, Shinnok, Goro, Mutaro, Shao Kahn Arenas: Hell, Prison, Temple, Portal, Edenia, Earth Realm, Outworld, Dust, Dark Forest, Arena, Winter. Features: Music Player, Arcade, Versus, Online, Arena Kombat - fight as long as you can. I can add chars, but after the game is finished .. that will be the easiest way. 
_________________ Mortal Kombat: Incoming Darkness Webmaster I can do everything I want, its just a matter of time.
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MiNeOuT
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Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen Posted: Sun Aug 24, 2008 12:44 am |
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God |
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Joined: Thu Jul 17, 2003 6:28 pm Posts: 1359 Location: Canada
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By the way, I noticed you don't have any post MK4 characters, what's up with that?
Also, can you give us a little teaser. Like a skinned Sub-Zero, or Scorpion, a stage even, a menu?
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fymfifa
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Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen Posted: Sun Aug 24, 2008 5:39 am |
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Apprentice |
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Joined: Mon Sep 17, 2007 12:32 pm Posts: 115 Location: Bulgaria
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MiNeOuT wrote: By the way, I noticed you don't have any post MK4 characters, what's up with that?
Also, can you give us a little teaser. Like a skinned Sub-Zero, or Scorpion, a stage even, a menu? There is no finished model and then what teaser we are talkin about? there will be trailer when the alpha is almost finished. Only the menu is ready, but i have to do scorpion and subzero models to show you how it looks. Must I repeat it again and again? By the way, I noticed you don't have any post MK4 characters, what's up with that? Meant?
_________________ Mortal Kombat: Incoming Darkness Webmaster I can do everything I want, its just a matter of time.
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MiNeOuT
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Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen Posted: Sun Aug 24, 2008 10:51 am |
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God |
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Joined: Thu Jul 17, 2003 6:28 pm Posts: 1359 Location: Canada
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fymfifa wrote: By the way, I noticed you don't have any post MK4 characters, what's up with that?
Meant?
You have no characters in your game that appeared after Mortal Kombat 4.
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fymfifa
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Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen Posted: Sun Aug 24, 2008 10:55 am |
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Apprentice |
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Joined: Mon Sep 17, 2007 12:32 pm Posts: 115 Location: Bulgaria
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MiNeOuT wrote: fymfifa wrote: By the way, I noticed you don't have any post MK4 characters, what's up with that?
Meant?
You have no characters in your game that appeared after Mortal Kombat 4.  Oh, I got it you mean chars like Nitara, Sujinko, Chameleon, Kenshi?
_________________ Mortal Kombat: Incoming Darkness Webmaster I can do everything I want, its just a matter of time.
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amr619
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Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen Posted: Sun Aug 24, 2008 5:57 pm |
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Mortal |
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Joined: Sat Apr 12, 2008 12:17 pm Posts: 56 Location: cairo , egypt
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wait a minute , chameleon did appear before mk 4.
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